Wow, I didn't experience that at all. I didn't feel like it was at all loose or slippery and had no problems whatsoever. I had far bigger issues with LittleBigPlanet, for example, which I felt was very difficult to line up properly.StriderShinryu said:Major warning to anyone who's interested in this game: Do play the trial version before buying.
I loved the look and style of the game, and greatly enjoyed the combat which elevated itself above the norm with some sctual depth and technique. I also haven't played a proper side scrolling platformer for a while so was eager for the playstyle.
I, however, hated how the game actually felt to play. It was extremely loose and slippery with none of the precision that makes a great 2D platformer (or any platformer, really) play like a great 2D platformer. It also had the troubling perspective issues that plagued the Klonoa games as it's also a 2D game with 2.5D presentation. You get the same wonkiness of trying to judge heights and distances while trying to essentially jump around curves that you had in Klonoa but none of the tightness of play that Klonoa had.
Basically, if you can look beyond how the game actually feels to play then there seems like there would be a lot to like, but the slippery and loose movement isn't easy to ignore.
Hmmm, I never had any issue with the platforming in Klonoa myself. Then again I've probably played through them enough by now to memorise the levels, so I don't know if that makes me a better or worse judge of the platforming.StriderShinryu said:It also had the troubling perspective issues that plagued the Klonoa games as it's also a 2D game with 2.5D presentation. You get the same wonkiness of trying to judge heights and distances while trying to essentially jump around curves that you had in Klonoa but none of the tightness of play that Klonoa had.
It is possible that it was because I was using the analog stick as opposed to the dpad.. and I'm not sure that I tried the dpad at all. Either way, I actually had my MS points all lined up and ready to go for this one but ended up not spending them after playing the trial.Susan Arendt said:Wow, I didn't experience that at all. I didn't feel like it was at all loose or slippery and had no problems whatsoever. I had far bigger issues with LittleBigPlanet, for example, which I felt was very difficult to line up properly.StriderShinryu said:Major warning to anyone who's interested in this game: Do play the trial version before buying.
I loved the look and style of the game, and greatly enjoyed the combat which elevated itself above the norm with some sctual depth and technique. I also haven't played a proper side scrolling platformer for a while so was eager for the playstyle.
I, however, hated how the game actually felt to play. It was extremely loose and slippery with none of the precision that makes a great 2D platformer (or any platformer, really) play like a great 2D platformer. It also had the troubling perspective issues that plagued the Klonoa games as it's also a 2D game with 2.5D presentation. You get the same wonkiness of trying to judge heights and distances while trying to essentially jump around curves that you had in Klonoa but none of the tightness of play that Klonoa had.
Basically, if you can look beyond how the game actually feels to play then there seems like there would be a lot to like, but the slippery and loose movement isn't easy to ignore.
Yes, and one of the replies to that comic was a very in-depth explanation of why both forms are acceptable.Phisi said:IT IS OCTOPUSES!!! Seriously, there was a Name-Game comic about this
You're not the only one. I just find many of her reviews plain unhelpful, or uncharming.Shawn MacDonald said:God I hate her voice so much.