Skyrim 1.4 Update Hits Xbox Live

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Skyrim 1.4 Update Hits Xbox Live


The Skyrim 1.4 patch is now up on Xbox Live and the PS3 version is "looking good for today" too.

The big Skyrim patch that went live on Steam last week is now available to Xbox 360 owners as well. The 1.4 update includes a wide range of fixes, a few platform specific but mostly universal. The full list is below:

BUG FIXES


General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
Long term play optimizations for memory and performance (PS3)
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
Fixed issue with dangling scripts not properly clearing from memory
Fixed crashes related to pathing and AI
Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player's home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where transforming back to human from werewolf would occasionally fail
Bows and daggers will display properly when placed on weapon racks
Fixed occasional audio issue that would play sound effects louder than intended
Fixed bug related to hitching between cell boundaries
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions


QUEST FIXES


The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
"The White Phial" will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where "Dampened Spirits" would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
Fixed numerous issues with "Blood on the Ice" not triggering properly
In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting


The PlayStation 3 version of the update hasn't yet gone live but Sony said it should be ready to rock later today, so we'll update when it happens.


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GonzoGamer

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No game should need that much fixing after launch, I don't give a shit how big it is.
That list is absurd.

I just hope that this one actually works. I've been holding off on Skyrim because the Fallout games froze up on me constantly and I'm not optimistic because Bethesda was never able to fix them.
I'm betting in another week or two we'll get another statement saying "we're still working on the performance issues and it will be addressed in a future update."
 

draythefingerless

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The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"


i can hear so many players sighing of relief thru out the internet xD
 

SweetLiquidSnake

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I had 2 quests glitch at the same time. I have Aela as a wife/follower and her final "Totems" quest is bugged since the game crashes everytime I enter Ansilvund's final chamber, so I can't dismiss her or trade and she ran out of arrows and now punches everything.

My main quest (Elder Knowledge) is also bugged since I can't ask the librarian about the scrolls. So I can't finish the main quest and my companion is useless, and I didn't see either quest on the fixed list....
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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I wonder sometimes. When exactly did we cross into the world where a company releasing a patch became news? It ought not to be. It should just be the standard practice.
 

AbsoluteVirtue18

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Oh thank Jesus, Mary, Joseph, Zeus, Thor, Celestia, whoever wants to be thanked. Now I can actually play with my main character without lagging constantly.
 

Fappy

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Jan 4, 2010
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teh_gunslinger said:
I wonder sometimes. When exactly did we cross into the world where a company releasing a patch became news? It ought not to be. It should just be the standard practice.
Its only news if its Bethesda because everyone is on the edge of their seats wondering whether or not the next patch is going to make the game playable or fuck it up even more. It's like watching the developers play Russian roulette.

EDIT: Just tried it out myself and my draw distances are absolute shit still. Good job Beth. Guess I might as well get it while its on sale on Steam since the construction set came out anyway. Its a sad when the modders are better at fixing your game than you are.
 

Ragsnstitches

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Dec 2, 2009
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GonzoGamer said:
No game should need that much fixing after launch, I don't give a shit how big it is.
That list is absurd.

I just hope that this one actually works. I've been holding off on Skyrim because the Fallout games froze up on me constantly and I'm not optimistic because Bethesda was never able to fix them.
I'm betting in another week or two we'll get another statement saying "we're still working on the performance issues and it will be addressed in a future update."
Check out fallout 2s patch log, it laughs in the face of this one and even then it had an Unofficial patch to fix the other stuff the devs missed. It's a common problem in large games with many variables, it's just this series is notorious for it due to wider appeal then most other such games. Skyrim is particularly susceptible to this because of dynamic quest lines and randomised encounters. It's not uncommon.

This patch is upgrades Fallout 2 to the latest version.


This is NOT a complete list. It's a list of the more important or more commonly asked about bugs.

-Boxing in New Reno will no longer lock up the computer.

-The Dice Game will give you winnings.

-The Lloyd quest in New Reno will not lock the computer.

-Talking to Tandi about the Vault 15 quest will not lock the
computer.

-Loading and Saving of Save Games have been sped up, for other ways to improve load times check the trouble shooting section of the readme.txt.

-Party members will not turn hostile (under most circumstances) any longer, so you will be able to talk to them all the time.

-Ghouls in Gecko will not randomly shoot at you.

-Harold will give you the right information when you are trying to optimize the power plant.

-Shopkeepers will get money more often - this is more of a tweak then a bug fix.

-Endless stopwatch in combat should be fixed.

-The car and the trunk will no longer become separated.

-Francis has been fixed.

-Hakunin movies will not appear after the GECK has been returned.

-Dragon and LoPan challenges should no longer cause Endless Stop Watch.

-Goris will no longer join if you are over your Party Member limit.

-Slave Overseer in NCR will no longer lock the computer up.

-PIP boy will no longer crash when you get too many Maps in your Automap.

-Here and Now perk will work correctly.

-NPC's max carry weight.

-NPC's runaway settings.

-The .44 does the proper amount of damage.

-NPC's who have to many dialog responses have been fixed.

-Radiation warning pops up sooner = 66 rads.

-Barter has been slightly modified.

-The bug with the Geck and the elder has been fixed.

-The problem where game wouldn't run properly on some NT/NTFS/large hard-drive setups has been fixed.

-Smitty will properly sell the car.


NEW FIXES TO THE 1.02d PATCH: Again this is NOT a complete list, but a list of the more commonly asked about problems.

-Fixed T-Ray not taking money for getting car back

-Fixed Stuart Little boxing so that he only gives you one chance to repeat.

-Also, he wasn't setting the names properly for the STUPID character, this should be fixed.

-All boxing problems have been addressed. Critical failures count as a knockdown, this is not going to be changed.

-Fixed Valerie where to go when done upgrading weapons.

-Fixed Slim Picket not taking/checking for money for the Outdoorsman Skill upgrade. Also, there should be no way to get him to give you the upgrade more than once, code put in as a safety.

-When Vegeir was sending you home with Jonny, he was trying to send the car with you too. I found out this is bad and the car isn't set up to do so. He no longer touches your car in this situation.

-Car should be compatible with patch, it also will fix some of the car problems that might occur if the car doesn't show up in correct spots.

-In related news, the trunk should be working better in conjunction with the car as the code is all new since we shipped and now knows where the car is at all times.

-One of the Engine bugs we fixed will fix the problem of the trunk showing up without the car, since the trunk script was becoming "junked"(to speak technically).

-The car leaves with you when you leave random encounter maps, but only if the car is on that map and it has fuel. Before, if you used the out of gas car, it - would keep following you around, this is fixed.

-Slavers die and now STAY DEAD when killed by the slaves you are hunting! Amazing, bastards just didn't want to go down easily.

-Get Car part quest should be clearing now.

-Fixed the leaving maps with party member crash. This could potentially fix lots and lots of thing out there since it was killing memory at this point(this is what helps fix the cars).

-Miria should no longer follow after she is dead.

-Fixed party members going up levels with Power Armor bug.

-Fixed Tyler door bug where he would sometimes give you permission to use the door, but would attack you if you tried to use the door.

-Fixed Joey not taking money for Jet.

-Fixed problem with when the player comes out the back entrance of the raiders(secret entrance) and the car not being there.

-Fixed Saving game on "Holy Knights" encounter do that you can finish the whole thing even after saving.

-No longer pre-maturely ends "Murder" quest when you tell Mr. Wright that his son was poisoned.

-Fixed inability to use the dresser in New Reno map 2 where Mrs. Bishop is.

-Cody gives you exp now when he leads you to the chop shop.

-Mason will let you use the door if he tells you it's O.K.

-Myron now takes all the stuff to make drugs even if it's in his inventory. So if you tell him you want to make 3 radscorpion antidotes and switch the tails to his inventory, he'll delete them from his inventory as well.

-There no longer is any way to get $2000 from Dr. Troy for selling him jet.

-Fixed "offcier" spelling to "officer" with Randal.

-Fixed it so you can't get stuck on level 4 by entering from the world map before the player extracts the organ. This fix is simply due to the fact that you should only be able to enter Sierra Army Depot from the ground floor from
the town map.

-You now get xp for giving the non-working brainbot a brain.

-Buster now replenishes his supplies more often.

-Cannot enter any map but the entrance map from the town map.

-Player can complete the spleen seed even if he is a Hubologist.

-Talking Bette out of fighting should set the "Stop-the-bar-brawl" quest to complete.

-Fixed bug with saving during lopan/dragon fights.

-Made it so there is only the Battle Field area to enter the Sierra Army Depot

-Changed it so that Melchior only lets 4 of his pets out at once. This should reduce pathing problems with multi-hex critters.

-You now get 1000 experience for getting Brian more power for his AC.

-Fixed error with using the bulletin board during combat.

-Fixed kids not being able to be pushed when they're not on their home tile.

-Fixed bulletin board error like that in the Den.

-Fixed problem with car not showing up first time with high outdoorsman.

-Fixed endless loop for not having power armor with door guard.

-Fixed bug regarding re-entrance to vault 15 squat area.

-Fixed problem with sometimes ending a fight and becoming stuck inside the ring.

-Fixed bug causing some Melchior crashes related to fire geckos not being able to hit their target.

-Fixed craps dealer bug allowing setting odds bet to 0 dollars in order to take odds money back.

-Fixed problem with party members dying on map exits, causing Miria or any party member dying in the toilet explosion and then following you around the game forever.

Most of these are crashes, performance issues, and quest bugs... much the same as skyrims patching.

For shits and giggles heres another game in the same vein:

Diablo 2 Patch 1.13c (release)

Diablo II Version History
Patch 1.13c
A new Mystery has been revealed!
Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...

Major Bugs
Fixed an item dupe bug.
Video improvements for Intel Mac machines with OS 10.5 or greater.
Fixed an issue where some players could kill other players while in town ("TPPK").
Fixed an issue where some players could disconnect other players when they had too many active states.
Fixed two issues where players could stack auras in an unintended way.

Minor Bugs
Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
The game will no longer stop and then restart the game music after the window loses and then regains focus.
Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
Fixed an issue where the game window wouldn't center properly when it was created.
Fangskin should now properly drop loot in Hell difficulty.
Fixed an issue where auras were not re-applied to your mercenary after it was resurrected.
Fixed an issue where if you had two items which provided auras to a mercenary and you unequipped one, the aura from the remaining item never became active.
Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly.
Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit when they started to leap.

Specific changes/improvements
Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
Increased the drop rate of high runes.
Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
Modified the gold bank limit to be a flat cap not bound by level.
Removed the requirements to create a hardcore character.
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
Uber Mephisto and Uber Baal's summoned minions no longer give experience.
Removed Oblivion Knight's Iron Maiden curse.
Hellfire Torch Firestorm proc rate has been reduced to 5%.
Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
When creating a single player game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
Added the windows system buttons to the game window (MIN, MAX, CLOSE).
Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing in windowed mode. This lets the game 'stretch' to fill your monitor.
Added support for '-sndbkg' command line switch. This enables sound in background.
Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'.

Revised Skill balance for Player Character classes

Amazon
Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
Immolation Arrow - Explosion effect damage increased by 20%.
Immolation Arrow - Increased base duration by 33%.

Assassin
Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Combo points awarded by combo moves now last 15 seconds, up from 9.

Barbarian
Whirlwind - Reduced initial mana cost by 50%.
Masteries - Changed critical strike chance from 0-25 to 0-35.

Paladin
Blessed Hammer - No longer ignores resistances of undead and demons.

Druid
Werebear - Damage bonus increased by 15% across all ranks.
Werebear - Increased health by 25% and armor by 1% per point.
Shockwave - Synergy from Maul adds 5% damage per point.

Necromancer
Blood Golem - Removed negative shared life effect (player no longer loses life when the golem takes damage).
Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
Poison Nova - Increased base damage by 15%.

Sorceress
Firewall - Synergy receives 1% damage per point of Inferno and 4% per point of Warmth.
Blaze - Synergy receives 1% damage per point of Firewall and 4% per point of Warmth.
Hydra - Increased base damage by 15% per rank.
Hydra - Increased base speed of Hydra projectile.
Hydra - Reduced cooldown by 25%.

and then the 2nd patch

Diablo 2 Patch 1.13a

A new Mystery has been revealed!
Major Bugs
Fixed an item dupe bug.
Video improvements for Intel Mac machines with OS 10.5 or greater.
Minor Bugs
Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
The game will no longer stop and then restart the game music after the window loses and then regains focus.
Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
Fixed an issue where the game window wouldn't center properly when it was created.
Specific changes/improvements
Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
Increased the drop rate of high runes.
Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristram.
Modified the gold bank limit to be a flat cap not bound by level.
Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
Removed the requirements to create a hardcore character.
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
Uber Mephisto and Uber Baal's summoned minions no longer give experience.
Removed Oblivion Knight's Iron Maiden curse.
Hellfire Torch Firestorm proc rate has been reduced to 5%.
Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
Updated two Act 5 mercenary names to Klar and Tryneus.
When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
Added the windows system buttons to the game window (MIN, MAX, CLOSE).
Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
Added support for '-sndbkg' command line switch. This enables sound in background.
Added support for '-nosound', '-window', and '-windowed' command line options.
Revised Skill balance for Player Character classes
Amazon
Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
Immolation Arrow - Explosion effect damage increased by 20%.
Immolation Arrow - Increased base duration by 33%.

Assassin
Shadow Master - Increased resistance range per point from 5-80 to 5-90.

Barbarian
Whirlwind - Reduced initial mana cost by 50%.
Combat Masteries - Changed critical strike chance from 0-25 to 0-35.

Paladin
Blessed Hammer - No longer ignores resistances of undead and demons.

Druid
Werebear - Damage bonus increased by 15% across all ranks.
Werebear - Increased health by 25% and armor by 1% per point.
Shock Wave - Synergy from Maul adds 5% damage per point.

Necromancer
Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
Poison Nova - Increased base damage by 15%.

Sorceress
Fire Wall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
Hydra - Increased base damage by 15% per rank.
Hydra - Increased base speed of Hydra projectile.
Hydra - Reduced cooldown by 25%.
Lightning Mastery - Reduced overall effect by 15%.

Diablo 2 also had a host of unofficial support when the devs let it drop. I predict Diablo 3 will also see a similar patch routine (though more regular).

Most RTS games are like this... though it's more to balance in later patches, the first few patch notes are to clear up gamebreaking imbalances and glitchs/bugs.

This is ALWAYS the case for large and intricate games. Bethesda just seems to be more transparent then others and their Modding community (a very sizeable one) are always picking up the slack. Again, not uncommon.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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Andy Chalk said:
"The White Phial" will now start properly if player already has a briar heart in their inventory
The quest this relates to is actually "Repairing The Phial" and this fix hasn't really solved anything. The game now recognises existing Briar Hearts and ticks them off the list, but when talking to the NPC there is no dialogue option to advance the quest further.

*Sigh* So now I must wait even longer.
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
1,325
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Fappy said:
teh_gunslinger said:
I wonder sometimes. When exactly did we cross into the world where a company releasing a patch became news? It ought not to be. It should just be the standard practice.
Its only news if its Bethesda because everyone is on the edge of their seats wondering whether or not the next patch is going to make the game playable or fuck it up even more. It's like watching the developers play Russian roulette.

EDIT: Just tried it out myself and my draw distances are absolute shit still. Good job Beth. Guess I might as well get it while its on sale on Steam since the construction set came out anyway. Its a sad when the modders are better at fixing your game than you are.
Good point about Bethesda releasing dodgy patches. My 1.0 of Skyrim was basically bug free. As they've patched it they've introduced bugs to my game. Quite annoying. And they constantly ignore that I have set Steam to not auto update it. Assholes, the lot of them. What's the point of having the option when they just say "Ah, fuck it."?

Edited for spelling.
 

RatRace123

Elite Member
Dec 1, 2009
6,651
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Well it's nice to know that this patch doesn't make dragons fly backwards.

I'll fire up Skyrim again some time soon and play it, hopeful it'll be less buggy for me now.
 

Mrsoupcup

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Jan 13, 2009
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Did they fix the issue were Dragon Priest masks would turn invisible while wearing the Arch Mage robes?

Also I dont know if this had already been patched, but did they fix the quest Blessing of Nature?

It was annoying when the sapling would grow inside the dead tree.
 

A BigCup of Tea

New member
Nov 19, 2009
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I guess i've been quite lucky as i haven't experienced any bugs in skyrim (apart from the one with the giants)
 

GonzoGamer

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Ragsnstitches said:
GonzoGamer said:
No game should need that much fixing after launch, I don't give a shit how big it is.
That list is absurd.

I just hope that this one actually works. I've been holding off on Skyrim because the Fallout games froze up on me constantly and I'm not optimistic because Bethesda was never able to fix them.
I'm betting in another week or two we'll get another statement saying "we're still working on the performance issues and it will be addressed in a future update."
Check out fallout 2s patch log, it laughs in the face of this one and even then it had an Unofficial patch to fix the other stuff the devs missed. It's a common problem in large games with many variables, it's just this series is notorious for it due to wider appeal then most other such games. Skyrim is particularly susceptible to this because of dynamic quest lines and randomised encounters. It's not uncommon.

This patch is upgrades Fallout 2 to the latest version.


This is NOT a complete list. It's a list of the more important or more commonly asked about bugs.

-Boxing in New Reno will no longer lock up the computer.

-The Dice Game will give you winnings.

-The Lloyd quest in New Reno will not lock the computer.

-Talking to Tandi about the Vault 15 quest will not lock the
computer.

-Loading and Saving of Save Games have been sped up, for other ways to improve load times check the trouble shooting section of the readme.txt.

-Party members will not turn hostile (under most circumstances) any longer, so you will be able to talk to them all the time.

-Ghouls in Gecko will not randomly shoot at you.

-Harold will give you the right information when you are trying to optimize the power plant.

-Shopkeepers will get money more often - this is more of a tweak then a bug fix.

-Endless stopwatch in combat should be fixed.

-The car and the trunk will no longer become separated.

-Francis has been fixed.

-Hakunin movies will not appear after the GECK has been returned.

-Dragon and LoPan challenges should no longer cause Endless Stop Watch.

-Goris will no longer join if you are over your Party Member limit.

-Slave Overseer in NCR will no longer lock the computer up.

-PIP boy will no longer crash when you get too many Maps in your Automap.

-Here and Now perk will work correctly.

-NPC's max carry weight.

-NPC's runaway settings.

-The .44 does the proper amount of damage.

-NPC's who have to many dialog responses have been fixed.

-Radiation warning pops up sooner = 66 rads.

-Barter has been slightly modified.

-The bug with the Geck and the elder has been fixed.

-The problem where game wouldn't run properly on some NT/NTFS/large hard-drive setups has been fixed.

-Smitty will properly sell the car.


NEW FIXES TO THE 1.02d PATCH: Again this is NOT a complete list, but a list of the more commonly asked about problems.

-Fixed T-Ray not taking money for getting car back

-Fixed Stuart Little boxing so that he only gives you one chance to repeat.

-Also, he wasn't setting the names properly for the STUPID character, this should be fixed.

-All boxing problems have been addressed. Critical failures count as a knockdown, this is not going to be changed.

-Fixed Valerie where to go when done upgrading weapons.

-Fixed Slim Picket not taking/checking for money for the Outdoorsman Skill upgrade. Also, there should be no way to get him to give you the upgrade more than once, code put in as a safety.

-When Vegeir was sending you home with Jonny, he was trying to send the car with you too. I found out this is bad and the car isn't set up to do so. He no longer touches your car in this situation.

-Car should be compatible with patch, it also will fix some of the car problems that might occur if the car doesn't show up in correct spots.

-In related news, the trunk should be working better in conjunction with the car as the code is all new since we shipped and now knows where the car is at all times.

-One of the Engine bugs we fixed will fix the problem of the trunk showing up without the car, since the trunk script was becoming "junked"(to speak technically).

-The car leaves with you when you leave random encounter maps, but only if the car is on that map and it has fuel. Before, if you used the out of gas car, it - would keep following you around, this is fixed.

-Slavers die and now STAY DEAD when killed by the slaves you are hunting! Amazing, bastards just didn't want to go down easily.

-Get Car part quest should be clearing now.

-Fixed the leaving maps with party member crash. This could potentially fix lots and lots of thing out there since it was killing memory at this point(this is what helps fix the cars).

-Miria should no longer follow after she is dead.

-Fixed party members going up levels with Power Armor bug.

-Fixed Tyler door bug where he would sometimes give you permission to use the door, but would attack you if you tried to use the door.

-Fixed Joey not taking money for Jet.

-Fixed problem with when the player comes out the back entrance of the raiders(secret entrance) and the car not being there.

-Fixed Saving game on "Holy Knights" encounter do that you can finish the whole thing even after saving.

-No longer pre-maturely ends "Murder" quest when you tell Mr. Wright that his son was poisoned.

-Fixed inability to use the dresser in New Reno map 2 where Mrs. Bishop is.

-Cody gives you exp now when he leads you to the chop shop.

-Mason will let you use the door if he tells you it's O.K.

-Myron now takes all the stuff to make drugs even if it's in his inventory. So if you tell him you want to make 3 radscorpion antidotes and switch the tails to his inventory, he'll delete them from his inventory as well.

-There no longer is any way to get $2000 from Dr. Troy for selling him jet.

-Fixed "offcier" spelling to "officer" with Randal.

-Fixed it so you can't get stuck on level 4 by entering from the world map before the player extracts the organ. This fix is simply due to the fact that you should only be able to enter Sierra Army Depot from the ground floor from
the town map.

-You now get xp for giving the non-working brainbot a brain.

-Buster now replenishes his supplies more often.

-Cannot enter any map but the entrance map from the town map.

-Player can complete the spleen seed even if he is a Hubologist.

-Talking Bette out of fighting should set the "Stop-the-bar-brawl" quest to complete.

-Fixed bug with saving during lopan/dragon fights.

-Made it so there is only the Battle Field area to enter the Sierra Army Depot

-Changed it so that Melchior only lets 4 of his pets out at once. This should reduce pathing problems with multi-hex critters.

-You now get 1000 experience for getting Brian more power for his AC.

-Fixed error with using the bulletin board during combat.

-Fixed kids not being able to be pushed when they're not on their home tile.

-Fixed bulletin board error like that in the Den.

-Fixed problem with car not showing up first time with high outdoorsman.

-Fixed endless loop for not having power armor with door guard.

-Fixed bug regarding re-entrance to vault 15 squat area.

-Fixed problem with sometimes ending a fight and becoming stuck inside the ring.

-Fixed bug causing some Melchior crashes related to fire geckos not being able to hit their target.

-Fixed craps dealer bug allowing setting odds bet to 0 dollars in order to take odds money back.

-Fixed problem with party members dying on map exits, causing Miria or any party member dying in the toilet explosion and then following you around the game forever.

Most of these are crashes, performance issues, and quest bugs... much the same as skyrims patching.

For shits and giggles heres another game in the same vein:

Diablo 2 Patch 1.13c (release)

Diablo II Version History
Patch 1.13c
A new Mystery has been revealed!
Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...

Major Bugs
Fixed an item dupe bug.
Video improvements for Intel Mac machines with OS 10.5 or greater.
Fixed an issue where some players could kill other players while in town ("TPPK").
Fixed an issue where some players could disconnect other players when they had too many active states.
Fixed two issues where players could stack auras in an unintended way.

Minor Bugs
Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
The game will no longer stop and then restart the game music after the window loses and then regains focus.
Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
Fixed an issue where the game window wouldn't center properly when it was created.
Fangskin should now properly drop loot in Hell difficulty.
Fixed an issue where auras were not re-applied to your mercenary after it was resurrected.
Fixed an issue where if you had two items which provided auras to a mercenary and you unequipped one, the aura from the remaining item never became active.
Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly.
Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit when they started to leap.

Specific changes/improvements
Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
Increased the drop rate of high runes.
Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
Modified the gold bank limit to be a flat cap not bound by level.
Removed the requirements to create a hardcore character.
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
Uber Mephisto and Uber Baal's summoned minions no longer give experience.
Removed Oblivion Knight's Iron Maiden curse.
Hellfire Torch Firestorm proc rate has been reduced to 5%.
Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
When creating a single player game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
Added the windows system buttons to the game window (MIN, MAX, CLOSE).
Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing in windowed mode. This lets the game 'stretch' to fill your monitor.
Added support for '-sndbkg' command line switch. This enables sound in background.
Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'.

Revised Skill balance for Player Character classes

Amazon
Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
Immolation Arrow - Explosion effect damage increased by 20%.
Immolation Arrow - Increased base duration by 33%.

Assassin
Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Combo points awarded by combo moves now last 15 seconds, up from 9.

Barbarian
Whirlwind - Reduced initial mana cost by 50%.
Masteries - Changed critical strike chance from 0-25 to 0-35.

Paladin
Blessed Hammer - No longer ignores resistances of undead and demons.

Druid
Werebear - Damage bonus increased by 15% across all ranks.
Werebear - Increased health by 25% and armor by 1% per point.
Shockwave - Synergy from Maul adds 5% damage per point.

Necromancer
Blood Golem - Removed negative shared life effect (player no longer loses life when the golem takes damage).
Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
Poison Nova - Increased base damage by 15%.

Sorceress
Firewall - Synergy receives 1% damage per point of Inferno and 4% per point of Warmth.
Blaze - Synergy receives 1% damage per point of Firewall and 4% per point of Warmth.
Hydra - Increased base damage by 15% per rank.
Hydra - Increased base speed of Hydra projectile.
Hydra - Reduced cooldown by 25%.

and then the 2nd patch

Diablo 2 Patch 1.13a

A new Mystery has been revealed!
Major Bugs
Fixed an item dupe bug.
Video improvements for Intel Mac machines with OS 10.5 or greater.
Minor Bugs
Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
The game will no longer stop and then restart the game music after the window loses and then regains focus.
Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
Fixed an issue where the game window wouldn't center properly when it was created.
Specific changes/improvements
Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
Increased the drop rate of high runes.
Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristram.
Modified the gold bank limit to be a flat cap not bound by level.
Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
Removed the requirements to create a hardcore character.
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
Uber Mephisto and Uber Baal's summoned minions no longer give experience.
Removed Oblivion Knight's Iron Maiden curse.
Hellfire Torch Firestorm proc rate has been reduced to 5%.
Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
Updated two Act 5 mercenary names to Klar and Tryneus.
When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
Added the windows system buttons to the game window (MIN, MAX, CLOSE).
Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
Added support for '-sndbkg' command line switch. This enables sound in background.
Added support for '-nosound', '-window', and '-windowed' command line options.
Revised Skill balance for Player Character classes
Amazon
Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
Immolation Arrow - Explosion effect damage increased by 20%.
Immolation Arrow - Increased base duration by 33%.

Assassin
Shadow Master - Increased resistance range per point from 5-80 to 5-90.

Barbarian
Whirlwind - Reduced initial mana cost by 50%.
Combat Masteries - Changed critical strike chance from 0-25 to 0-35.

Paladin
Blessed Hammer - No longer ignores resistances of undead and demons.

Druid
Werebear - Damage bonus increased by 15% across all ranks.
Werebear - Increased health by 25% and armor by 1% per point.
Shock Wave - Synergy from Maul adds 5% damage per point.

Necromancer
Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
Poison Nova - Increased base damage by 15%.

Sorceress
Fire Wall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
Hydra - Increased base damage by 15% per rank.
Hydra - Increased base speed of Hydra projectile.
Hydra - Reduced cooldown by 25%.
Lightning Mastery - Reduced overall effect by 15%.

Diablo 2 also had a host of unofficial support when the devs let it drop. I predict Diablo 3 will also see a similar patch routine (though more regular).

Most RTS games are like this... though it's more to balance in later patches, the first few patch notes are to clear up gamebreaking imbalances and glitchs/bugs.

This is ALWAYS the case for large and intricate games. Bethesda just seems to be more transparent then others and their Modding community (a very sizeable one) are always picking up the slack. Again, not uncommon.
Regardless, those games eventually got fixed. I'm still waiting for the last couple of Fallouts to be made playable.
I know big open world games have glitches but Bethesda has had the exact same big problems over and over again. Even after making an all new (yea right) engine.
 

Tahmoh

New member
Sep 1, 2008
178
0
0
Still need to fix the pathing on the great elk in the quest Ill met by Moonlight so it doesnt bugger off into impassable terrain i see(unless the pathway fixes sorted that i havent checked yet tbh), not sure what was wrong with blood on the ice either tbh though the badguy hasnt resurfaced on my game yet so maybe thats the bugged bit lol.