EA Defends Syndicate FPS

The Wooster

King Snap
Jul 15, 2008
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EA Defends Syndicate FPS


EA insists that rebooting the Syndicate series with a first-person shooter was "the right choice."

The decision to turn Bullfrog's venerable, real-time tactical series into an FPS was met derision from fans, many of which accused publisher, EA, and developer, Starbreeze, of trying to cash in on the recent success of Deus Ex: Human Revolution. While Syndicate [http://www.amazon.com/Syndicate-Xbox-360/dp/B0050SY9WC] has thus far failed to set the world on fire [http://www.escapistmagazine.com/articles/view/editorials/reviews/9442-Syndicate-Review] - it's currently standing at 76 out of a 100 on Metacritic - EA producer Jeff Gamon stands by EA's decision to change the series' genre.

"So a lot of people playing this game would probably have heard of the original Syndicate but not necessarily have played it," he told Eurogamer. "Obviously we get asked a lot about the reaction of fans of the original to us taking it into first-person direction. But we have to maintain that was the right decision. Why remake that classic in its original form when it's still out there? So with a whole new audience and tastes in video games, and a whole new suite of platforms to develop for, the game we made was the right choice."

Syndicate's lead co-op programmer, Lars Magnus Lang, echoed Gamon's sentiments.

"I knew that no matter what we did people would have strong opinions about it," he said. "I can be the same with some games, also. I can still feel like, oh, did they have to do that?"

"They might have heard of it, but most people haven't played it," he continued. "We wanted to cater to those people also, to everyone. I'd rather make a really good game for our players and make them really enjoy it, than just make a copy of an old game with updated graphics. That's not that super fun for either the end user or us. That game already exists."

Lang then compared the fan reaction to Syndicate to the negative press Fallout 3 received when it was first announced.

"I remember Fallout 3 also had the same thing. It is kind of forgotten now because it was great. Almost everyone liked it. There's always a few..." he said.

The two aren't exactly alike. Fallout 3 marked a change of perspective for the Fallout series, rather than a change of genre. Despite occasionally looking like one, Fallout 3 is definitely not a first-person shooter.

"We make it good on its own merits, then we take the universe, the setting, the cyberpunk, and really be true to the original Syndicate, and that's it," he said.

While I enjoyed Syndicate - particularly the co-op campaign - I do hope EA takes a leaf out of 2K's book [http://www.escapistmagazine.com/news/view/115131-XCom-Enemy-Unknown-Gets-Screens-and-Details] and green lights a game that more closely resembles the source material. If not, I'm sure Paradox will quite happily take my money. [http://www.escapistmagazine.com/news/view/113264-Cartel-Will-Totally-Exploit-Your-Syndicate-Love]

Source: Eurogamer [http://www.eurogamer.net/articles/2012-02-27-ea-syndicate-reboot-as-fps-the-right-choice]

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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Y'know, I actually don't really mind them turning it into an FPS. I never much liked the old game anyway.

Just a shame they didn't turn it into a good FPS.

Best thing about that game was the trailer.
 

Doom972

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Dec 25, 2008
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I never played any game from the old Syndicate series (wasn't into Strategy/Tactics at the time), and was actually quite excited for this game because I love cyberpunk and it looked awesome. I waited for an Escapist review and now that I know it has a 6 hour linear campaign, I'll wait until it'll cost $10. If it has the length of a DLC, it should be priced as such.
I don't think think making it an FPS is a mistake, but making it short and linear definitely is.

Time to fire up my copy of EYE - Divine Cybermancy I got on Steam during the holidays to satisfy my sudden Cyberpunk craving.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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I didn't played the original Syndicate back then, mainly because I was pretty busy with my SNES back then. For the Fallout comparison, well, just as Grey said, it only shifted it's perspective, it didn't changed to a different genre at all.

I really don't mind changing perspectives for modern audiences, it also worked marvelously for Metroid, but I like it when it works, not because it's forced upon us.
 

VoidWanderer

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Sep 17, 2011
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Having played the original, I was mildly concerned about the whole 'FPS' thing. I knew they were going to slip up on it. It really makes me wonder if they actually played the damn game. They say they 'got the feeling' of cyberpunk, but you can do that watching Blade Runner.

If certain publishers (I am glaring at YOU EA) insist on re-booting old games, could they insist that the developers get more control than you feel comfortable with. It would probably improve the game that comes out, and would be more of a re-imagining than a regurgitation.
 

Metalrocks

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Jan 15, 2009
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of course they think it was a good choice. after all, they took over bullfrog productions and closed them down.

im sure thats how they were thinking;

?A: origin is doing well so far. amazing how origin works. dint know you can keep so many personal details on it. just make sure our slaves remove bad comments about it. get it?
now, how can we make more money?

person 1: we could create a new game, something new, you know. i have an idea of....

?A: shut up! you know i dont like to hear that.

person 1: but sir....

?A: wait a minute.... we have starbreez in our hands, right? they have made a nice game of riddick and have a good reputation.
what about this classic game made by bullfrog? after all, we have the license from their games.
what was it called.... yes, syndicate. today every one likes FPSs. lets give the order starbreez to make a FPS out of it. thats how we make another profit. add a co-op mode in to it so that people are forced to use origin.

person 1: but sir, what about the fans who liked the original syndicate?

?A: you shut up. your ideas are way to risky. you are fired.
the rest of you, back to work. you know what to do.



how many good games from the past have to be pulled through the dirt today? just sad.
 

Andronicus

Terror Australis
Mar 25, 2009
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Grey Carter said:
I'd rather make a really good game for our players and make them really enjoy it, than just make a copy of an old game with updated graphics. That's not that super fun for either the end user or us. That game already exists.
I dunno. Seems to work fine for ActiBlizz.
 

Kahani

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May 25, 2011
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Zhukov said:
Y'know, I actually don't really mind them turning it into an FPS. I never much liked the old game anyway.

Just a shame they didn't turn it into a good FPS.
Exactly. I've never understood the amount of hate unleashed whenever anyone dares think of taking a franchise to a new genre. Change is not always bad. Look at Warcraft and Fallout for obvious examples where such a change worked really quite well. Even the fact that this Syndicate has nothing whatsoever in common with the original other than the name would not necessarily be a problem, as long as the world and story were still interesting. The problem here is not that they made an FPS, it's that they made a short, bland, utterly generic and pointless FPS.

Grey Carter said:
I'd rather make a really good game for our players and make them really enjoy it, than just make a copy of an old game with updated graphics.
An admirable sentiment, with just one rather obvious problem - they didn't actually do either.
 

draythefingerless

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Jul 10, 2010
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Yeah the FPS isnt the problem. This game realy doesnt have a reason to hate it, just to be disappointed that it could of been so good if they had worked on it more...
 

Sabrestar

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Apr 13, 2010
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Well of course EA would say they did the right thing. EA has never made a mistake, if you ask them.

OT and non-sarcastically: It may in fact not be a bad decision, IF the end result (and maybe even the goal all along, who knows) is to raise awareness of the license in advance of rebooting the strategy game itself. A lot of current gamers simply don't know about the original. Maybe this lacklustre game will make them more aware of the better one that came before, and maybe a better one to come? Who knows. It's worth hoping, I think.
 

Spy_Guy

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Mar 16, 2010
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If EA said "You know... making Syndicate an FPS was a shite idea in retrospect." that would be newsworthy.
As it is it's "publisher being a publisher".
 

Canadish

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Jul 15, 2010
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EA being a Cancer on the industry again!? STOP THE PRESSES!

Never got to play the original, but I understand the pain of watching something you love get warped into a boring,generic, safe, shooter cash in.
 
Feb 13, 2008
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How, oh how, can I take this apart? Why with simple logic.

Grey Carter said:
EA insists that rebooting the Syndicate series with a first-person shooter was "the right choice."
If you're "insisting" and "defending", you're already on the back foot.

"So a lot of people playing this game would probably have heard of the original Syndicate but not necessarily have played it,"
So, you're admitting you sold a game based on the name solely. Right.
"Obviously we get asked a lot about the reaction of fans of the original to us taking it into first-person direction.
Which I think was something along the lines of "Why?" - but you don't even give them voice for that - you just continue with...
But we have to maintain that was the right decision.
Yeah, you HAVE to. Not that you want or need, but you HAVE to.
Why remake that classic in its original form when it's still out there?
Because it was asked for? Because it's been done with many other games? Because otherwise you're building a game based only on a name?
So with a whole new audience and tastes in video games, and a whole new suite of platforms to develop for, the game we made was the right choice."
Isn't this a little bit like "Because we said so"? I'm seeing no research, justification or even evidence here.
"I knew that no matter what we did people would have strong opinions about it,"
That's sort of the point...
"I can be the same with some games, also. I can still feel like, oh, did they have to do that?"
So...you're OK with condemning people who feel the same way you do?

"They might have heard of it, but most people haven't played it,"
Prove it
"We wanted to cater to those people also
"Also" implies you are catering to which other group?
, to everyone.
Oh, to the strong opinions and the ones who haven't played it AND everyone.
I'd rather make a really good game for our players and make them really enjoy it,
Which you failed at.
than just make a copy of an old game with updated graphics.
That people wanted.
That's not that super fun for either the end user or us.
Why are you talking for someone in the same league as yourself when you've already said that what they wanted was wrong?
That game already exists."
No, it doesn't. The OLD version exists, they were asking for the NEW version. That doesn't exist, that's what you were asked for.

"I remember Fallout 3 also had the same thing. It is kind of forgotten now because it was great. Almost everyone liked it. There's always a few..."
"the same thing", "was great", "almost everyone", "a few"; disparaging remarks you'd usually hear in Democrat vs Republican or Labour vs Tory.

"We make it good on its own merits, then we take the universe, the setting, the cyberpunk, and really be true to the original Syndicate, and that's it,"
"The Cyberpunk" - you actually don't know what the hell you're on about, do you? If you were true to the original Syndicate, you wouldn't have given the main character a name.

Let's just see how high Cartel's influence gets it. [http://www.escapistmagazine.com/news/view/113264-Cartel-Will-Totally-Exploit-Your-Syndicate-Love] Because if you try to shut them down EA, I've got a chest-nuke ready for you.
 

Qitz

New member
Mar 6, 2011
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Jeff
Gamon
Holy Shit! EA IS AFTER THE TRIFORCE!

Quick, someone don Green tights and hoody and take action!

Also, EA defending a game that cost them money? No shit, there aren't many producers who would say "Yeah, it sucks."

Also, incoming "EA screws up another beloved franchise" rants.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
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Adam Jensen said:
No one is complaining that it's an FPS..
...Were you around on the internet when it first got announced?
OT: I can see what they mean. Hell, maybe somebody will end up giving the original a shot and loving it. I doubt it, but maybe.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
3,042
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EA really needs to stop defending itself, because it doesn't have to.

EA, please stop defending yourself for being a business, you don't have to explain your actions like this.

Qitz said:
Jeff
Gamon
Holy Shit! EA IS AFTER THE TRIFORCE!

Quick, someone don Green tights and hoody and take action!

Also, EA defending a game that cost them money? No shit, there aren't many producers who would say "Yeah, it sucks."

Also, incoming "EA screws up another beloved franchise" rants.
Well he would be, if his last name was Ganon not Gamon.