EA Defends Syndicate FPS

Qitz

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Mar 6, 2011
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Sonic Doctor said:
EA really needs to stop defending itself, because it doesn't have to.

EA, please stop defending yourself for being a business, you don't have to explain your actions like this.

Qitz said:
Jeff
Gamon
Holy Shit! EA IS AFTER THE TRIFORCE!

Quick, someone don Green tights and hoody and take action!

Also, EA defending a game that cost them money? No shit, there aren't many producers who would say "Yeah, it sucks."

Also, incoming "EA screws up another beloved franchise" rants.
Well he would be, if his last name was Ganon not Gamon.
See now, that's just what he wants you to think. He really is Ganon in disguise as Gamon. Come on man, open your eyes! It's so simple you can't ignore it.
 

Antari

Music Slave
Nov 4, 2009
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Well I'll be getting the proper RTS remake of Syndicate. This game doesn't exist as far as I'm concerned. One because its a FPS pawn off. And Two EA is involved.
 

Quellist

Migratory coconut
Oct 7, 2010
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In other words, we had an FPS waiting in the wings and instead of making a new story around it we just plundered an old beloved property so in one swoop we saved on the development budget and potentially got more fans without having to spend on advertising as they already know the property exists.
 

Atmos Duality

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Mar 3, 2010
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An obvious derivative cash-grab game didn't earn accolades for originality and quality?
STOP THE PRESSES!!!

I do like how he contradicts himself "We made the game because older gamers recognize it" to "We made it for everyone."

So which demographic is it? Should we include children under the age of 11 and middle-age housewives in that demographic? Last I checked, they were included in "everyone".

Grey Carter said:
Despite occasionally looking like one, Fallout 3 is definitely not a first-person shooter.
I'll say that's a matter of interpretation; not definition.
Unless you played as a strict melee specialist or only threw grenades/mines, you were limited to solving "random encounters" through a gunfight, which was VERY MUCH a shooter in application, stat tomfoolery be damned.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Grey Carter said:
"I remember Fallout 3 also had the same thing.
No, it's not the same thing. Fallout 3 was actually good and not a paint by numbers, committee safe bland fps for the layman.

Seriously, every time I see someone say that they wanted to reach everyone then make a game a shooter, I can't help but feel that they're basically saying "People don't like RTS games, they like shooting things, because shooting things is easy". It's hard not to get that vibe from publishers and devs that shooters are for dumb people. Would peoples brains really explode if you made it strategy? Seemed to be plenty of Halo fanboys with their heads intact after the release of Halo wars (Ok, probably not the best example of an RTS, but you get what I mean).

Am I against it being a shooter? Not at all. What I AM against is the idea that you need to make it a shooter to cater to everyone. What's next, Commander Keen gets remade into a gritty sci fi fps?
 

Worgen

Follower of the Glorious Sun Butt.
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Apr 1, 2009
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Whatever, just wash your hands.
So they decided to release a meh fps game that will probably be lost to time with no one really caring as opposed to trying to do something a bit original that would have really stood out... yeah that sounds like ea's mo. At least it was based roughly on the universe of the original games though.
 

Odin311

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The main reason they decided to go the FPS route is purely financial. If they rebooted the original and kept the originals gameplay it would be a PC only game. They wanted to sell it to consoles. FPS are eagerly accepted on a console. Now we have Syndicate reboot as a FPS.

Now why would they go straight to the FPS, and not try to blend the genre. Because it also costs less to make a straight FPS than the make a tactical 3rd person shooter that has strategy elements. They can shorten development time, make a simple linear shooter that has a structured story. Pump it out quickly and have it on store shelves for the public to by based on nostalgia not the game.

Basically Syndicate is what you get when you have a publisher that is trying to make a game that has "mass market" appeal, short development time, and uses an existing IP.
 

Tuesday Night Fever

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Jun 7, 2011
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"Blah blah blah, I don't care about the fans, new ones or old ones... I just care about their wallets." -Lars Magnus Lang

That's what I got out of that.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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I don't see why it WOULDN'T be an FPS. FPSes are more immersive and that means better storytelling and better replay.

All games should be FPS.
 
Feb 13, 2008
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Zachary Amaranth said:
I don't see why it WOULDN'T be an FPS. FPSes are more immersive and that means better storytelling and better replay.

All games should be FPS.


Can I just say "6 hours" though?
 

Sixties Spidey

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Jan 24, 2008
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Zachary Amaranth said:
I don't see why it WOULDN'T be an FPS. FPSes are more immersive and that means better storytelling and better replay.

All games should be FPS.
I don't know if you're trolling or just out of your mind. Last I checked, Zelda isn't an FPS and it still manages to have better storytelling and replay value. Ergo any other franchise you care to name that ISN'T an FPS.

OT: They made a so-so FPS game based on a name synonymous with an old strategy game, and they're surprised that the game is selling badly and the Metacritic score sucks (Seriously though, 76/100 is considered shit?). Oh, EA. Consistent at least!
 

Blind Sight

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May 16, 2010
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I've said this before, and I'll say it again: Fallout 3 didn't succeed as a continuation of the old Fallouts, it succeeded on its own merits (i.e. open world exploration, and some truly silly/fun weapons). There's plenty wrong with Fallout 3 (the terrible, terrible main plot, but it's Bethesda and I expect nothing less) but it was successful because it took elements that the developer was successful at and applied them in a well-developed manner. Having not played Syndicate yet, I can't fully speak for the product, but from the information I gathered it seems that either the team or the publisher strictly limited their options and tried to play by the 'FPS handbook' as much as they could to make a 'safe' game for revenue. That's the difference between Fallout 3 and Syndicate I believe. One openly embraced what the developer was successful at and expanded on it, while the other seems to have applied a half-hearted effort.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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Call me when people stop using Bethesda's games as justification to do questionable things based on ideas that are totally off the mark as far as comparisons go.

"Well, people liked apple juice, but Bethesda made orange juice, and even though it was different, people took to orange juice pretty fast when they got a taste. In a similar situation, we have taken a bunch of our signature sirloin steaks, and crammed them into a blender. Now, while on the surface, it looks different, we've still gone through the due process of leaving the blender on for a minute or so just like other juices, so you can be sure that our beef juice still has that same feel as what you've been wanting, but with the flavor of all of our other meat products that have been proven winners. Stop complaining and try one today!"
 

Imbechile

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Aug 25, 2010
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Ugh. EA just crawl somewhere and die, please.

Oh, and I'm issuing a fatwa on anyone who mentiones the word re-imagining again.