infinite amount of change has swept the gaming landscape since I first picked up a controller almost 30 years ago. The games themselves - and the experience of playing them - have changed so radically it's shocking to those of us, the hardcore gamers, who at one point in time believed games would forever be considered our secret passion, unknown and unknowable to anyone not in the club.
Mmmm the only change I can see is in the last 5 to 10 where you had a quickening of the corporate mindset set to a point video games, a niche based bastard child of a medium become that could rival hollywood in production,cost and yes even shallowness. And its that shallowness and gray suit grim defiance of logic that's destroyed gaming for me.
Change, it seems, is everywhere. Yet it seems one thing hasn't changed at all, and it's perhaps the one thing that really should: After 30 years of videogame evolution, hardcore gamers are still a bunch of reclusive dicks.
I would not go as far to say that, tho between the fanboys and enthusiasts that demand better (both extremes of nitpicking games) we have no real voice in the industry anymore and that's mostly do to the money we spend and the fact that the CEOs and suits are no longer our 'game loving peers', even developers have fallen into the "good enough", "lets get it done", "we don't care anymore", "its a job" mindset furthering gaming into the shallow abyss of mass market media.
Videogames have always been more than just another medium to the hardcore crowd. It's always been a core tenet of the hardcore gamer creed that videogames are our medium. At the risk of sounding trite, for those of us who grew up with more brains than brawn, videogames were an escape. Perhaps the ultimate escape. Sure, you could lose yourself in a book or occupy your mind with the mindless entertainment of cinema, but videogames have always been about more than either while combining the best effects of both. Videogames since day one have been immersive. And we, who discovered them first, have always believed that immersion was a sacred rite that we alone could experience.
Meh I think you are starting to get into fanboy land here, then again I look at the word hardcore and look at today's supposed hardcore crowed and see nothing but hardcore consumerism of mediocre and debasing things.
I have always felt that hardcore demanded more from the experience than a cheap but monetarily expensive lulz fest, sadly that?s not the case anymore, you have more zombies(casual and hardcore) out for bwains..er..brands and franchises than you have enthusiasts out for a great and fulfilling experience.
This was partly a result of the difficulty of explaining the pastime to others. Try putting into words the concept of immersion for someone who has never experienced it. There really is no way short of placing the controller in their hand. Videogames allow you to flex the muscles of your imagination while tickling the little spot just to the side of your fantasies and giving your cortex a little something to chew on. The best of them are stories wrapped in puzzles with a side of hero porn. Explain that to your mom.
I always called gaming a living book(is true), with a depth and breadth of imagination and experience(well..not so much since I just made it up, besides todays games are more fluff and flash).
This should be good news. There should be dancing in the streets on this, our Day of Jubilee. Our time has come, has it not? We had a dream, at one point in time, and now, it seems, that dream has become real. So why are most gamers so damned annoyed by this?
The changes to the industry - and the games - aren't that unusual or unexpected. Change happens. Change is inevitable. And in most cases, change is good. In this case, it's a change we've been waiting for, arguing for, begging would come to pass. People finally understand why videogames are fun and worthwhile. Isn't that what we've always wanted? Isn't that finally enough to get the monkey of shame and cynicism off our backs?
I dunno when you mass market/produce something it becomes like spam, sure you might have more of it but the quality of each individual thing can be very stark, and that is where my criticism comes in the majority of games are mass produces like film with less polish work, if the story is bad so what it does not affect great gameplay so much , but if you have mediocre story ontop of mediocre gameplay you have a less than mediocre game IMO.
Judging from the above rant, the title of which should be unfit for printing in any form, it would seem not. The attitude of being "in the club" has so permeated the hardcore audience that, even now, in the dawn of gaming's greatest era, the time in which the joy to be had playing videogames is no longer a dirty secret - no longer a secret at all, in fact - some are finding it hard to celebrate. Or perhaps it's something deeper, more insidious.
The rant has some merit, at least when gameplay is taken down a few notches and replaced with pretty, I can forgive the casual time wasting games, they are what they are but when a game is made into a interactive Hollywood film that?s when I say if I cannot chip a unit and play before I spend a dime or use a game enhancer to make mediocre or bad fun and enjoyable gaming has no place for me anymore.
After all, wasn't this the plan? Haven't we all along espoused the kind of near-universal acceptance of videogaming that we're now seeing right before our very eyes? Haven't we always dreamed of the day when we could share the experience with, well, everyone? We may have, but, as they say, no plan survives first contact with the enemy. And in this case, it would seem the enemy is us.
I dunno when you are in it for the games and the games are no longer there or worthwhile???????.. what then? This is a question I struggle with each time I pick up a control pad???
What we realized in the past two years or so was that, while we of the Old Guard were pacing around in the echo chamber of our own circular arguments, debating with ourselves over how to convince the populace at large that games are important, dammit, the populace at large was figuring it out for themselves - and beating us to the punch.
Either trying to make it more important or better things have a life of their own when they are mass produced, trends and corporate mindsets take hold and things change?and not always for the better?.
When we finally clambered out from our cave, what we discovered was something wonderful, awe-inspiring and totally unexpected: Videogames - and videogamers - had become normal. And this is the part that's truly terrifying to the hardcore; the realization that the videogames, our secret, shared hobby, have moved on without us. That the mainstream doesn't need us to tell them how important videogames are, because they're too busy finding that out for themselves.
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Don't believe me? Watch a beautiful, blonde television personality review Wii Fit on none other than NBC's Today Show and draw your own conclusions
And yet they are not normal, film and TV is normal, I think you are jumping the gun on this, gaming is popular but we have a few years and trails to go through before its truly thought of as something equal to film(DVD video in particular), and that will never happen until a NC17 level game can easily be produced rated and sold on any console.
Then again the ESRB will have a lot of wool, smoke and mirrors to pull befor they can blind the public/poltications like the MPAA has?..
There are two possible courses of action one can take in this situation. One can either put on blinders, walk around with one's hands clamped over one's ears shouting "LALALALA!" and refusing to acknowledge the world has become a more complicated place. Or, more constructively, one can embrace the change and move forward with the understanding that, although this Brave New World of mainstream gaming may not have been entirely of our own making, it is a world in which we can nevertheless find a place for ourselves as leaders, mentors and guides. All we have to do is deign to share.
Sometimes the more simplified you make something the more complexity is involved in the creative process, I am not as ignorant as I appear to be most of the time, I however simplify refuse to lower what standards I have left to pay more for less, be it content, gameplay, control, dignity or enjoyment??????????..
And so, dear readers, that is what we at The Escapist have decided to do - something we've been doing all along, in fact. The Escapist was founded on the principle that we should share our passion; that we should strive to define the era of videogaming and impart our love for the medium to those who may not yet understand. We have done so with aplomb. Now, we've opened our hearts to that ever-expanding community of you who do understand, and instead of preaching, instead of leading with the hammer, we're guiding you with a gentle hand to where you may not yet have known to go - and allowing you to point us to where you want to be led.
We have, in effect, performed the most excruciatingly difficult trick in the media business: We've swallowed our pride. We may be the editors of one of the world's best videogame websites, but without you, the community, the readers, the gamers, we're nothing at all.
Then you can start to do something about the random nazi moderated posts, casuals of thought and grammar should be able to express their 3 or 6 word happiness like anyone else?. Besides that gaming has always been about sharing of experiences if only indirect ones(yes I still hate the whole MMO/MP thing) so please strive and keep standards high for articles but not so high for posting, or at the very least have a few set in stone rules that all moderators follow, I see too much odd and out of place mod sniping here, otherwise this is a good place to be.
I took half a day to write this, and proof it, word 07 I luff you! =^0^=
Yes I may be a hyperbolic idiot, but at least I can admit as much.
ZippyDSMlee
http://zippydsmlee.wordpress.com/