Though I?m not a FAQ writer, I think Game Guide writers and old world explorers have a lot in common. How is the motivation for a guy who explores every inch of the world of Final Fantasy VII that much different from, say, Lewis & Clark? Of course, exploring virtual worlds created by people is a bit different than exploring actual locales. In one, you have from the risk of death from wildlife, unfriendly natives, veneral diseases (overly friendly natives), running out of supplies, etc. In the other, you risk death only if you believe you might succumb to the occasional marathon gaming-related death you hear about on the internet. I?d venture a guess that these intrepid guide writers harbor a need for exploration that, in today?s age of Google Earth, is difficult to meet. And so these adventurers turn their eyes to virtual worlds that don?t exist, that they explore and document everything they see in a mad rush so that they can see (and prove they saw) what others have not. Perhaps they share a need for glory, and a place marker in history. Where are the explorers of today? Out carving a niche for themselves on GameFAQs? Games give everyone a chance to live as an explorer, and FAQs seem to be a natural extension.
On a different track, I have noted a sorted jaded, world-weary attitude permeating the occasional game guide that seems to suck a lot of the fun away from playing a game. I recently had a peek at the Gamespot?s official guide for Mass Effect (the original), and found it written with a slight air contempt for the branching story line mechanic. It felt like the author could not believe he had to be bothered to try to find the ?correct? choices in order to get the guide out before some publication deadline. The guide was extremely helpful, but it really stripped away the illusion of a grand universe with ?infinite? possibilities.