245: Steam: A Monopoly In the Making

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M.S. Smith

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Mar 12, 2010
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Steam: A Monopoly In the Making

Valve's Steam service has made it easier than ever to buy and sell PC games. But behind the ridiculous sales and Streamlined developer tools lurk some potentially anti-competitive practices. M.S. Smith examines how Valve could become the Microsoft of digital distribution if it's not careful.

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zakski

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Mar 24, 2009
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I believe Brad Wardell has also stated while He likes steam and frequently uses it, he doesn't want it to be the only digital distribution service out there, as monopolies are bad. Perhaps that is the reaosn his company created impulse and their version of steamworks, GOO which is not tied to any platform
 

Mr. GameBrain

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Aug 10, 2009
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The article raises a good point, but I still think the main problem is that competitors don't seem to be really be offering anything better.

I mean, the sales on Direct2Drive and Impulse Driven are normally no where near as good, so I don't tend to check them very often.

The indie scene is what mainly keeps me on Steam though, as its a good distributor of them, and if the other companies tried harder in that area, they could definately deter my interest.

EDIT: I also like Good Old Games as well, as their prices are quite reasonable for the content they distribute.
(PC classics on the cheap, sometimes modified to work on vista straight away, including nice little extras like OSTs, manuals, art files, avatars, maps ect...)
 

capacollo

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Nov 17, 2009
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Why not create a committee to derive a standard, with accompanying API, for digital distribution management that can provide the ability for multiple back-end digital distribution channels to provide content. In this way software teams need only interface to one standard compliant plug-in but can easily include multiple distribution channels such as Steam and others for their content. Everybody wins especially the consumers in this case. The daunting task would be to get all the big players (Valve, Sony, Microsoft, Google, Apple ...) on board which is easier said than done but as M. S. Smith said Valve is in a position that can possible lead this. In any case I'm realistic and the chances of this are slim (if next to none IMO)
 

carpathic

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Oct 5, 2009
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I think these systems as they become increasingly intrusive will continue to provide reasons to avoid PC gaming at all costs. Console games are not a whole lot better, but at least if your console gets bricked you don't lose all of your personal data, essays, work info etc.
 

Tarrker

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Jun 18, 2008
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I whole heartedly agree with Capacollo. However I can just see someone pitching the idea to a big, American executive now: "That sounds like Socialism!" he would say. Bah.

Personally I have faith in people as a whole. In the end they're going to use what they think is is best. The only problem I have with steam is the app itself. I had a friend with NO internet that bought the orange box when it first came out but he didn't have internet. He lived out in the middle of nowhere and couldn't afford to pay for internet so he just didn't get to play. There are still bugs in steam today that I noticed when I first registered to play cs 1.6 when it came out. I remember then being irritated because it was the only way to get it, but I REALLY wanted my famas, galil and tactical shield. That, and, I was still playing in leagues then, so I pretty much had no choice.
 

Dr. Crawver

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Nov 20, 2009
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Oh I have no doubt steam will be a monopoly. The moment it gets on the mac, nothing will be able to compete
 

Twad

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Nov 19, 2009
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Steam own something like 70% of the market, with impulse having something around 14% IIRC.. so yes, they basically have a working monopoly.

.. and this one of the reason why the more it goes, the more i use Impulse.
 

oliveira8

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Feb 2, 2009
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Funny you mention Microsoft. Valve IS fueled by MS money. Gabe Newell is a Microsoft millionaire.

And this is what happens when you are the only company with huge resources in one area of business. Stardock/GoG/D2D have their own stronghold but compared to Valve they missing Gabe Newell deep pockets of cash to lure publishers/developers into his house. SEGA is already a 100% Steam based publisher in the PC. Pretty much every major release comes with Steamworks.
 

WolfLordAndy

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Sep 19, 2008
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I disagree about Intel having a totally squeaky clean image. There was a bit of an anti-competative case to do with the $100 laptop where they went and undercut what was effectively a non-profit organisation.

The thing with Steam is, its just works so much better. When someone makes a better digital distriubtion system then I'll have a proper look at it. Its not like games on steam are that cheap anyway, often they're more expencive then real world shops in the UK, or the mail order companies lie Amazon and Play.

Though I have actived products on Steam before (where you don't have to, but you can put the key in to link it to your account and have it auto-update, etc) and it works great, patching is one of the more annoying things in PC gaming and Steam removes this issue.
 

Dizko

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Feb 25, 2010
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This is one of those topics that annoys the begeezes out of me.

There are two sides of the coin here, people need to think of Steam as a platform, not simply a digital distribution model, because that's what it is, a platform.

No one complains about the Xbox 360 being a closed platform, where Microsoft has absolute control. Should I be allowed to run software on my 360 to allow me to play PS3 games on it? Of course not, that's absurd. But we're quick to condemn anything that's even remotely similar on the PC. No one ever complains about Microsoft having a monopoly over Xbox 360 or Sony having one over Playstation.

Here is the simple reality of it. If you have problems with Steam, don't use it. But keep in mind that Steam is no different than any console, they're all tightly controlled closed platforms.

Also, I cannot allow arguments that suggest people don't have the internet, or can't afford the internet. If you can't afford internet, then you can't afford a gaming PC nor the games on it. We live in 2010, if you don't have the internet that's your problem and not the publisher's.

Developers and publishers have the right to want to protect their investments and in this case it's the games the produce. They spend millions of dollars to produce these games and they should want to be able to make a return on that investment so that they can keep making games. I cannot understand why a product like Steam could be looked at so negatively. It has yet to do anything to truly wrong its customers. Where else can you get quality games on sale at ridiculously low prices? You can't, not even Impluse can match Steam's weekend sale prices.

Steam provides publishers with a acceptable method of DRM while also providing services akin to Xbox Live, so IMO it's a win/win.
 

karmapolizei

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Sep 26, 2008
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I see there's nothing to discuss really. Valve practically already has a monopoly, and we certainly don't want that to stick until the point where digital distribution becomes a real mass market.
Then again, if I remember my economics classes correctly, a monopoly is in itself not a bad thing, what matters is what kind of market the monopolist dominates. And one of the very important distinctions to me made here is that digital distribution is still an emerging market, in the sense that it's a technology in-development that still needs to get a foothold of the consumer base. And it seems that for that to happen, you usually need a monopolist doing their thing. What happens after the market is established - well, that's an entirely different story. But we better be on the lookout. Because...

Furburt said:
Well, the way I see it, Valve don't really price people out of the market, they just offer a better service.
.. well, in a way they do. I think it's called cross-subsidization: They're offering the Steamworks API, which has all kind of benefits for publishers and developers, for free - which they can, because their digital distribution business drives in the cash. Naturally, publishers jump on to it, bringing their customers with them - and now you all these customers have an account with Steam. So, the next time they want to buy a game online, which platform might they turn to? Heck, I guess it's the one that's already on their system and which they have an account for.
 

drakkheim

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Mar 16, 2010
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Monopoly does not mean a Big company.
Monopoly means the only company servicing a field.

It seems that the author just has a chip on his shoulder against steam as the article is basically just a rant against them.

There is tons of competition nibbling at the heels of Steam. And they know it. That's why they're having awesome sales and coming out with a new client and pushing their Cloud. Just check out GamersGate and their Massive Atari sale this week. As for the whole "on noes steam offers developers tools so we can't sell their games because they're tied to a meta service" argument, well Stardock has their Impulse::Reactor which binds games to their service, Microsoft has Games For Windows Live, UBIsoft has their own community stuff (now with DRM!), so does Blizzard with battle.net and EA (check out the sims).

If M$ decides to open their own marketplace (see Xbox marketplace.. now imagine that on your pc when you buy it) THEN we'll all have bigger things to worry about someone becoming a monopoly.

Competition for digital distribution is alive and very healthy on the PC. We're just starting to see games get tied down to a meta provider and the old school distributors who are behind are starting to be vocal (sorry d2d is DoA). At this point it's practically impossible to deny that every PC game will require a hook into a DLC/Community/Matchmaker Meta service within the next 5 years, and the handful of providers for these will be hugely successful. And Steam is the first one that isn't owned directly by a MegaPublisher. Which is good for smaller dev teams who don't have $1mil to toss at infrastructure.
 

eriktheguy

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Dec 25, 2009
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Compare to the way that console sales can monopolize an IP or attempt to be anti-competitive. Obviously all consoles have their exclusive titles, but third party game exclusivity is less common. In general Nintendo, Sony and Microsoft cannot force a third party developer to make a title exclusive to their console. We all saw the kick in the pants Sony received when Square Enix announce that FF XIII was to be released on the Xbox 360 as well.
So by comparison, Steam's current setup is far more competitive than what the console war seems to be (and the console wars are EXTREMELY competitive). This does seem like a bad portent, but until other digital distributors can come up with a system that is legitimately competitive I doubt we will see any anti-trust suits.
 

Sjakie

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Feb 17, 2010
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I despise steam, it is everything a digital delivery service should be and should NOT be.
It delivers, it integrates into your games like a virus onto your PC and it keeps bugging you like one. start your game and steam activates and connects to the net, but when you quit your game, steam stays active and thinks it's fun to throw some adverts in your face while your at it. I dont know about you, but i usually buy stuff to get rid of advertising. Not get some extra. Not to mention, what happens when your internet connection goes down or resets itself? So much for playing your games off-line. And what if the steam-servers go down?
People complained about Ubisoft with their protection scheme for AC2, but steam basically does the same. Steam just throws in a lot of extra 'fan-sevice' to hide that fact.
I even feel confident enough to say that steam makes developers lazy: the fact that patches can easily be distributed will lead to games being marketed even before they are fleshed out enough. Just look at AvP, the MP part of the game. Dedicated servers are still not working properly for that one.
I wont deny Steam can be a lot of fun, it's easy to use after all. but it takes away my control of the games i like to play and it fills in the things i am used to providing myself. Setting an extra load of firewall rules on my homenetwork, just because games/steam wont run properly the second a friend will plug himself into my network.
As for cheap games, well i also found it the other way around: Empire total war for instance: steam asks 50? for it, while shops in my country sell it for half. Not to mention, it comes without steam, in a nice cakebox and the necessary internet connection.
Steam and steamlike services have the future, but instead of giving users more control over their games i feel that they are taking it away from us, more and more and all for $$.
 

fisk0

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Aug 19, 2009
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I guess this article is mostly relevant in the US.
Here in EU, or at least Sweden, Steam rarely have affordable prices compared to what you get in stores, except for on occasional sales. Very often they set the same number at the price tag for US and EU, even though US$ and ? are not equal in worth 20? is more expensive than $20. Steam has gotten better at this recently, but it still seems to happen, and very rarely do they lower prices of older products.
I have bought stuff on steam occasionally, but it's very rare I see something a lot cheaper than if I had bought a physical copy at a store.
A couple of examples, I bought Borderlands in store for 40? a week after it was released. 5 months later, and it's still priced 49.99? on Steam.
Section 8 is priced between 10-20? in stores, and 39.99? on Steam, Red Alert 3 cost well below 10? in most stores, but is priced 24.99? on Steam.

OK, those were 3rd party titles, so maybe Valve/Steam has no saying on what is reasonable pricing for those, let's look at some Valve titles instead, once you buy the physical copies you still get all the steam benefits from those, since they are activated on steam:
The Orange Box is priced 29.99? on Steam, and cost about 20-25? in stores,
Half-Life 1 is priced 9.99? on Steam, that's what the entire Half-Life Anthology cost in stores (14.99? on Steam), and then they still charge separately for Team Fortress Classic that came free with the physical half-life copy 10 years ago.
Left 4 Dead (1) is still priced at 29.99?, while it's usually priced 15-20? even in more expensive stores.

Am I really wrong in thinking that it should be cheaper to buy a digital copy of a game than a physical copy?

edit: I must say I love GOG.com though, there I get to pay the same amount as americans, and don't have to be connected to the internet when playing the games I've bought - but their library isn't very big at the moment.
 

destroyer2k

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Oct 12, 2008
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Nice article, but this only goes for north america. In EU most of the games on impulse can't be bought. So there is only steam and direct2drive.

Steam has monopoly in EU, but it can't be sued because there is no other company for digital games selling (except direct2drive witch can't give antitrust filling and win).
 
Feb 13, 2008
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One big problem: If a company can offer something that is better than all of it's competitors, and thus takes a huge chunk of the market - Is it actually fair to draw a line saying that the competitors must be entitled to a certain %?

That sounds awfully similar to the accusations of racism/sexism where divides should be driven down between demographics and not on quality of service, in other words, some of you will have to use the shitty systems because it's not fair that shitty systems can't get customers.

I'd agree that Steam needs a watchdog in case it starts bullying rivals or proselytizing to customers, but if it's the best service available, it seems tragic to hold it back because it's "too good".

fisk0 said:
Am I really wrong in thinking that it should be cheaper to buy a digital copy of a game than a physical copy?
It depends. If all digital games were cheaper, then there'd be no reason to produce physical ones. Monopoly again.