JRPGs.tehweave said:I feel like this whole "great multi, bad single" is somewhat of an epidemic in modern gaming. Too many games feel the need to pander to the multiplayer crowd, simply because it's really easy to make 3 levels, 5 classes and let people endlessly play them and call it a full "game."
What about people who aren't really into multiplayer? What do we get?
To be fair, this is/was the sequel to a solely multiplayer game, so the single player is the one tacked on here.tehweave said:I feel like this whole "great multi, bad single" is somewhat of an epidemic in modern gaming. Too many games feel the need to pander to the multiplayer crowd, simply because it's really easy to make 3 levels, 5 classes and let people endlessly play them and call it a full "game."
What about people who aren't really into multiplayer? What do we get?
*Sad Nod* Yeah, lack of decent single player in FPS games has been largely responsible for the massive drop in interest I've had in playing games. That and the fact that my PC is 6 years old... and I'm getting too old for this shit... but yeah pity about the story, the description of the game and it's theme really piqued my interest.tehweave said:I feel like this whole "great multi, bad single" is somewhat of an epidemic in modern gaming. Too many games feel the need to pander to the multiplayer crowd, simply because it's really easy to make 3 levels, 5 classes and let people endlessly play them and call it a full "game."
What about people who aren't really into multiplayer? What do we get?
I will answer your questions. The mechanics work perfectly with the design of the game, and the story is the only problem with single player. I have never been huge with online games, but the single player is replayable simply because of the tower building mechanic that can change your playthrough everytime and on every difficulty.deathbydeath said:That was a good purchase recommendation, now where's the review? How do the new mechanics effect the core shooting? Does the map design facilitate the combat well? Is the single-player campaign lackluster simply because of the story? You say the game is average, but why is it so?
This isn't bad, but it's too short and doesn't have enough details about why the game is good/bad to be anything more than a purchase recommendation.
*applause*Balmong7 said:I will answer your questions. The mechanics work perfectly with the design of the game, and the story is the only problem with single player. I have never been huge with online games, but the single player is replayable simply because of the tower building mechanic that can change your playthrough everytime and on every difficulty.deathbydeath said:That was a good purchase recommendation, now where's the review? How do the new mechanics effect the core shooting? Does the map design facilitate the combat well? Is the single-player campaign lackluster simply because of the story? You say the game is average, but why is it so?
This isn't bad, but it's too short and doesn't have enough details about why the game is good/bad to be anything more than a purchase recommendation.
The mechanics are actually remarkably well done. The story is only bad because there is no characterization to them, it is a very well fleshed out world, but they don't give you any chracters to actully care about. This just makes the story look very standard and not thought out.
Also I think the final boss fight in story may have been my favorite final boss fight of all time.
The game is for sure worth buying even if you don't play a lot of online, it does have splitscreen multiplayer.