Exactly. Because their standards were lower.DioWallachia said:Lower? For the people of back then, it seemed like a monumental achivement.Zhukov said:It's an old game. Standards were a lot lower back then.
Not quite sure what you were expecting.
Exactly. Because their standards were lower.DioWallachia said:Lower? For the people of back then, it seemed like a monumental achivement.Zhukov said:It's an old game. Standards were a lot lower back then.
Not quite sure what you were expecting.
The fuck has to do Myst with Another World? Oh, i see, both kinda rely on the atmostphere and Myst kinda does it well with the whole concept of "a guy stuck in some unknow inhabited place and NEEDS to know about its surroundings to understand what its going on".Genuine Evil said:I heard people say that Another World is a game couldn?t me made today and I would agree , I?d also add that it?s a game that SHOULDN?T be made today it?s filled with horrible design choices and frustrating gameplay . and yet both its 2007 15th Anniversary Edition and it?s 2011 20th Anniversary Edition have been received with critical acclaim getting nearly perfect scores . for my money Another World is in the same camp as Myst, it?s a game that survives purely because of the nostalgia of its fans , and isn?t worth playing for anyone who doesn?t already like it .
But if they didnt push the boundaries with it then we wont have things like "The Last Express".Zhukov said:Exactly. Because their standards were lower.DioWallachia said:Lower? For the people of back then, it seemed like a monumental achivement.Zhukov said:It's an old game. Standards were a lot lower back then.
Not quite sure what you were expecting.
I've never played Ico, but I've heard enough gushing praise for it to suspect that it might well be quite good.Evilpigeon said:I haven't played anything that does a better job of minimalistic story telling (if you do, please point me in its direction).
this argument is no excuse, not when there are other games from that time that control far better.Zhukov said:It's an old game. Standards were a lot lower back then.
Actually, Halo 1 holds up quite well. Oddly enough, Halo 2 doesn't hold up nearly as well...Batou667 said:Heck, Halo 1 and Half Life 2 are both fairly shit by today's standardsGenuine Evil said:-grr, argh-
Cheers mate, I've been looking to play Ico for years but Limbo is one I hadn't really thought aboutBatou667 said:I've never played Ico, but I've heard enough gushing praise for it to suspect that it might well be quite good.Evilpigeon said:I haven't played anything that does a better job of minimalistic story telling (if you do, please point me in its direction).
More recenty, I thought that Limbo was very good at creating an atmospheric narrative... it's not really a story as it's fairly ambiguous and can be interpreted a few ways, but it's bloody well done nonetheless.
Well I don't think that the game has any major issues that need fixing so what is your point?Genuine Evil said:All im saying is that the games issues haven?t been fixed in 15 years and it shows.More Fun To Compute said:Saying that people didn't think the controls were bad and actually really enjoyed playing the game is not an, "excuse for bad gameplay." How the hell did you get that from what I wrote?
I love your name + avatar combo <3Genuine Evil said:
It's always a huge bummer when you go back to an old game that hasn't aged well. I played this game called Glover as a child. Oh my god, at the time, I thought it was just the coolest game ever. Went back to relive my childhood again a little while ago via an emulator (I paid for the game fifteen years ago, so it's totally legalZhukov said:It's an old game. Standards were a lot lower back then.
Not quite sure what you were expecting.
How about Shadow of the Colossus too? Pretty in-depth story, but most of it is extremely vague and only implied through the very first cut-scene, the short scenes after every boss' death, and then the final cut-scene. Plus, the Ico & Shadow of the Colossus HD Collection came out relatively recently.Evilpigeon said:Cheers mate, I've been looking to play Ico for years but Limbo is one I hadn't really thought aboutBatou667 said:I've never played Ico, but I've heard enough gushing praise for it to suspect that it might well be quite good.Evilpigeon said:I haven't played anything that does a better job of minimalistic story telling (if you do, please point me in its direction).
More recenty, I thought that Limbo was very good at creating an atmospheric narrative... it's not really a story as it's fairly ambiguous and can be interpreted a few ways, but it's bloody well done nonetheless.![]()
I replayed this game last year, just to see if it was as good as I remembered it when it first came out. I found that I enjoyed it probably more now than I did 20 years since I was probably too young at the time. The game is very well done imo, in both the difficulty, action and the puzzles elements and I didn't get stuck on anything for too long. The only part of the game that I remembered was the start and I was at a total loss for everything past the cage, so much so that it felt like I was playing it for the first time only I knew the ending.Genuine Evil said:First of all the game is exercise in frustration , I had to replay some parts for upwards of 50 times and while by itself trial and error gameplay can be perfectly fine when done right (e.g. Limbo). Another World keeps it?s checkpoints so far apart and constantly kills you in the most bizarre ways with no clear indication of what you are supposed to do . so you die, and every time you do you have to go back 15 rooms and redo the same bullshit obstacle for the 50 billionth time
The controls are fine, only they are different to your common instant jump Mario, the character has more frames of animation in it so the player has to adjust from their usual playing style and learn the correct timing.Genuine Evil said:Another problem with Another World is that it expects you to do time based precision jumping while controlling like shopping trolley on ice . now again these aren't the worse controls I?ve ever seen but if you expect me to do precision platforming your character has to stop when you let go of the move button (e.g. super meat boy or VVVVVV). But in Another World your character does 2 and a half steps forward every time you stop . and since the game is filled with chase sequences and doesn't have a scrolling screen I kept running off cliffs and walking into spikes up to a point that I began to enjoy watching the main character die
Just because you are good at one game doesn't mean you are good at everything. But I agree with you a game like this probably wouldn't be successful nowadays considering so many genres are restricted by modern game design philosophy and anything that does't conform is instantly labelled "bad game design" even if it what it does works. Imo it's a big reason why so many modern games feel like its the same game only with a different skin because we have reached the "perfect" way to do things over this past 30 yearsGenuine Evil said:I heard people say that Another World is a game couldn?t me made today and I would agree , I?d also add that it?s a game that SHOULDN?T be made today it?s filled with horrible design choices and frustrating gameplay . and yet both its 2007 15th Anniversary Edition and it?s 2011 20th Anniversary Edition have been received with critical acclaim getting nearly perfect scores . for my money Another World is in the same camp as Myst, it?s a game that survives purely because of the nostalgia of its fans , and isn?t worth playing for anyone who doesn?t already like it .
So I guess what im asking you is this , if you like Another World take your nostalgia goggles off and explain to me why the game isn't the pile of crap I believe it to be.
EDIT: for anyone who wants to use the ? oh you just suck at videogames" argument , first of all fuck off , second I?ve finished super meat boy , VVVVVV and prinny 2 I?ve also done the witcher 2 on the hardest difficulty ( without permadeath) and have gone through most of the megaman games without much of a problem
oh there is plenty wrong with the game .TrevHead said:-snip-.
I gave up on it because it was hard too. But I gotta say it is a good game. First of all it has shitty controls as it's main source of difficulty, that is kinda the point. Actually if you pay close attention to the way the game works it is not the shitty scheme that makes the game difficult it is the lag between when you press the button and something happens. Let me emphasize this: THIS IS A PERFECTLY VALID DESIGN CHOICE AND A GOOD WAY TO MAKE A GAME DIFFICULT.Genuine Evil said:snip
You are asking for a 20 years old game known for its story to take on board mechanical innovations that made these other games from the same time period stand out. It's not a case of lazy design, it's a case of the conventions there are today did not exist then. Your expectations for the controls and difficulty curve are unreasonable.Genuine Evil said:oh there is plenty wrong with the game .TrevHead said:-snip-.
unforgiving gameplay is fine when done fairly, the megaman games are very unforgiving yet they are fair . if a player is very good he can beat the whole game on the first try without taking a single hit . even it?s more random elements like the unique boss attacks are handled by setting a checkpoint right before the boss room . the game sets up it?s rules at the beginning of each level and sticks to them throughout the whole stage . Another World on the other hand keeps introducing new gameplay elements that can instant kill you in almost every room . good games like limbo counterbalance this by including frequent checkpoints , while megaman always shows you the obstacle ahead before letting you attempt it .
It?s important to remember that this style of game design got popular because it genuinely makes games more enjoyable to play . Difficulty that comes from bad controls and lazy design is not good difficulty . the problem with Another world is that it doesn?t control ?differently? but that it controls like an elephant on skis. And I could forgive the 2 and a half steps you make every time you stop if the game only had a scrolling screen . because when you are running at 20 miles per an hour from a pursuing guard the last thing you want is to suddenly realize that the last 2 meters of the hallway you couldn?t see are actually a vertical cliff .
Im sure that for the time another world was ?the shit? but the mark of a good game is one you can pick up for the first time and play 20 years after it?s release and still enjoy (e.g Mario or Tetris).