To be honest, I'm really surprised that speedtree seems to be the only big player in middleware procedural generation apart from the complete engines like unreal3.
Maybe I'm just ignorant, but I'd expect there to be great demand for generation of pretty much everything. Like landscapes, rock formations, roads, houses and especially people. of course that last one will be hard because of the uncanny valley, but it surely must be possible to parameterize a basic design? Oblivion seemed to have something like that, but they must've created it themselves. That surely took a lot of hours of coding and modeling.
In the end it would be really 'easy' to remake elite and generate the planets while you are in hyperspace out of several parameters. Storing the parameters and not the models themselves. ahh, the future...
Maybe I'm just ignorant, but I'd expect there to be great demand for generation of pretty much everything. Like landscapes, rock formations, roads, houses and especially people. of course that last one will be hard because of the uncanny valley, but it surely must be possible to parameterize a basic design? Oblivion seemed to have something like that, but they must've created it themselves. That surely took a lot of hours of coding and modeling.
In the end it would be really 'easy' to remake elite and generate the planets while you are in hyperspace out of several parameters. Storing the parameters and not the models themselves. ahh, the future...