Buretsu said:
viranimus said:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.
There's already a mod that allows you to convert maps into written messages. Plus, there are always signs that you can place. I've also seen some adventure maps include cutscene videos for the player to play when prompted.
Really I dont get this. Damn near any time someone suggests something that minecraft should do but doesnt its practically a requirement for someone to chime in "Theres a mod for that"
Im sorry but mods are not the solution. Yes its nice to have the freedom to mod the game but simple fact is mods suck. The only "mod" I use is photo realism texture pack and even that breaks too often, requires a second program to run to launch the game and has even caused me to stop playing for periods because the investment of time to "fix" it is not worth the reward of playing it. If I wish to play a game the last thing in the world I want to do is have to spend hours trying to repair and update my installation because the most recent patch broke the mod. Whats worse is finding a mod you like having to rely on the mod creator who may well lose interest in minecraft and stop supporting it.
So when I say I want minecraft to have writable books and user generated narrative, I am not suggesting I want some modded work around to kind of accomplish that. I want true native intended support for it because I cant rely on other random players for that content, but I can count on Mojang to support what they release.
I know I am not the only one who feels this way about modding either.
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As it relates to this planned feature, It seems that adding this without adding the ability to write books properly would be a borderline design flaw. Can you have a quest, without direction and motivation? Doesnt that become more of an assignment or a chore?
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Also... to the other poster.. I think the block will act more as an extension of NPC trading. You "give" the block a specific item, it dispenses the assigned reward for that item.
I do find it interesting to think how holding this block contingent on redstone triggering could create a very rudimentary form of scripting. With that scripting it allows you to toggle potential dialog trees on/off based on properly met conditions. Only thing I dont like about that possibility is how much of an annoying PITA redstone is to work with.