Gamestop: Used Games Provide Billions for Publishers

Fanghawk

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Gamestop: Used Games Provide Billions for Publishers

Gamestop President Paul Raines claims that pre-owned sales "do not cannibalize new game sales".

The issue of used games sales is among the most contentious of the industry, ranking just below DRM for sparking ire across the internet. Publishers don't like the idea of missing out on games sales, while customers don't like the idea of paying $60 dollars for a game they might not end up enjoying. You're less likely to hear a great deal of support for retailers like Gamestop in the discussion, but they actually might have an interesting perspective to bring to the table. During an interview with Gamasutra, Gamestop President Paul Raines argued that pre-owned sales are far from one-sided transactions, and that they actually benefit the entire games industry in ways few realize.

"We are not ashamed of the pre-owned business and in fact we believe that it's good for the industry," Raines said. "We're really not cannibalizing new game sales. That's a common misconception ... We think there's a real lack of awareness as far as how it's good for the industry."

To back up his claim, Raines noted that 70% of the income customers receive from trading in used games never leaves GameStop, but is immediately spent on new games. According to Raines, that provides approximately $1.8 billion dollars to publishers alone. Customers who trade-in their games tend to do so after approximately six weeks, at which point the process would repeat itself.

Assuming this is true, publishers might have reason to be upset because they still aren't making as much money on sales as they could be. To Raines, that argument doesn't hold water either, because used game sales ultimately draw in new customers. "A lot of our consumers tell us that the pre-owned business has allowed them to learn more about video gaming," Raines notes. "There's a disconnect between a lot of the blogosphere and what consumers tell us."

Whether the numbers Raines quotes are accurate or not, there seems to be a great deal of miscommunication between GameStop and publishers that hurts gamers just as much as anyone else. To change the nature of the discussion, Raines wants to rebrand GameStop as a contributor to the industry as well as a brick-and-mortar retailer. "We don't sell appliances. We don't sell groceries. We are all about gaming," Raines says. "I play four hours of videogames a week. Our office is filled with gamers and people who are into videogames. We are authentically into gaming. This isn't a company that dabbles in it. Yeah, we have a business model, we have to make profits, but we're really into videogaming."

Source: <a href=http://www.gamasutra.com/view/news/175305/GameStop_to_game_devs_Please_love_us.php>Gamasutra via <a href=http://www.eurogamer.net/articles/2012-08-06-gamestop-pre-owned-games-are-good-for-the-industry>Eurogamer

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Fappy

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Kind of weird that he is just now coming out and saying this. I have seen this logic used in the defense of used game says for awhile now. The problem isn't that the publishers feel like they are losing profits, it's that they want more control over their products. Gamestop's a middleman that they feel they shouldn't need despite what some exec might tell you when they say, "retail is important to us".
 

Kordie

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Ignoring the rest of the article, I find it funny that he claims to be really into videogames with that massive 4 hours a week gaming... I understand hes busy and probably can't spend a lot of time on games, but at that point why put a number on it?

Anyways, I bet publishers do realise this effect, but they want the money heading for their games, not increasing business in gaming all around.
 

Zaik

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Tonight on Flimsy Unmeasurable Clashing Kopinions, we have Video Game Publishers vs. Retail outlets, Video Game Publishers vs. Pirates, NRA vs. Gun Control Activists, and a tag team match between Feminists and English majors vs. the Apathetic and everyone who isn't an English major.

The rules are: Everyone has to argue until all of one side gets bored and quits caring, then both sides lose.
 
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I will say that almost all the times I bought a game used, I bought the sequels new.

Happened with Uncharted. Bought the first used, then pre-ordered the second, and pooled money with my brother to buy the collector's edition of 3. Which had an online pass which meant only one of us could play the multiplayer. So thanks for that, Sony and Naughty Dog.

Happened with Halo, bought the first and second used when I finally got an xbox, and every future Halo game I bought the collector's editions.

Bought Fable 1 used, bought Fable 2 and 3 new. Also collector's editions. Also bought Fable The Lost Chapters new.

And yeah, that basically goes on and on for a while with the following franchises:

Ratchet and Clank
Resistance series
Saint's Row
Maximo
Fucking Timesplitters (BEST. GAMES. EVER.)
Persona
Gears of War
Kingdom Under Fire (well, this was broken by Circle of Doom. That game SUCKED)

And some more but I think I made my point. Also seen this happen with quite a few friends as well. Yes it's anecdotal evidence, but I wouldn't be surprised if there was some truth in it.
 

Worgen

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Whatever, just wash your hands.
Zaik said:
Tonight on Flimsy Unmeasurable Clashing Kopinions, we have Video Game Publishers vs. Retail outlets, Video Game Publishers vs. Pirates, NRA vs. Gun Control Activists, and a tag team match between Feminists and English majors vs. the Apathetic and everyone who isn't an English major.

The rules are: Everyone has to argue until all of one side gets bored and quits caring, then both sides lose.
Actualy if anyone has the numbers its gamestop, I mean they would be keeping track of this sort of thing. Plus when you consider you get more trade in for store credit then actual cash, it makes sense that at least 70% stays in the system.
 

Sarah LeBoeuf

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I know this won't be a popular opinion, but based on my own personal experience GameStop is not entirely wrong on this. I worked there as an ASM for over two years, and most of my regulars traded in games in order to buy new ones. It was the only way they could afford to keep up with the industry.

While I completely understand most of the complaints about used games, especially from developers and publishers who are seeing their games resold multiple times while they only profit from one sale, there are so many gamers out there who wouldn't be able to buy any new gamers without the store credit from trade-ins. I've also seen customers buy an older used game, and come back later to buy the sequel or a similar game new.

GameStop is far from a perfect company, but in some cases, yes, it's possible that trading in games could lead to more sales of new games.
 

FallenTraveler

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Kordie said:
Ignoring the rest of the article, I find it funny that he claims to be really into videogames with that massive 4 hours a week gaming... I understand hes busy and probably can't spend a lot of time on games, but at that point why put a number on it?
You kind of said it yourself, but for anyone else thinking the same thing, think, have you ever run a corporation? Have you ever dealt with anything like that that consumes your entire being?

You are indeed correct Kordie, why put a number on it anyway? But still.

OT: I don't really think that this perspective is what pubs wanted to hear, the publishers are already making money, what they want now is CONTROLLL and all the money. Both sides are silly. Used Game Sales may be hurting new game purchases, as well as new game pricing should be lowered to 50 bucks again, because seriously I would be able to justify a fifty dollar game better than a 60 dollar game... and that's why PC wins in pricing
 

thiosk

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I hadn't thought of it this way. Most used games are of the crapware variety,
And they aren't ever purchased. That's why one must dig for gold...

easternflame said:
I play four hours a day! If not more...
You are what, 16? And he is an adult working in a retail company, as an exec if I read that right. Wait til your age doubles and see if you still log that many hours. Im 30 and I've barely got time for an hour a day when lucky, but I still manage to binge play periodically.
 

ultrabiome

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no offense, but their policies are directly opposed to what their president says. they encourage used sales, to the point of second-guessing their customers' decisions if they want to buy new.

my story: bought a PS3 new last year. explicitly stated i wanted new copies of god of war 3 and demon's souls (both retail at $20 greatest hits editions). was asked by the employee if i wanted the used copies for $18 and after saying no, she assured me that the discs were fine, and i had to again repeat that i wanted the new copies. she grumbled and got me the new copies. i finished my transaction but was furious.

i mean, i didn't say 'i want X'. i said 'i want a new copy of X' and i can understand asking once if i'd want a used copy for $2 less, but the fact she asked me again pissed me off to no end. read your fucking customers: if someone comes in and asks explicitly for something, you don't question them, you get what they ask for (unless they didn't have it). i doubt this girl would have continued to pester me to buy used if there wasn't some story or company incentive for her to get me to buy used.
 

Shinsei-J

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thiosk said:
I hadn't thought of it this way. Most used games are of the crapware variety,
And they aren't ever purchased. That's why one must dig for gold...

easternflame said:
I play four hours a day! If not more...
You are what, 16? And he is an adult working in a retail company, as an exec if I read that right. Wait til your age doubles and see if you still log that many hours. Im 30 and I've barely got time for an hour a day when lucky, but I still manage to binge play periodically.
I'm 17 and I find it hard to log an hour a day too, where the hell do these people find this time?
I mean if I get a day off I might play for 8 hours straight to catch up a little but christ 4 hours a day? Every day?