It appears to come down to pointing fingers, if I had to blindly believe one of the two sides it would be the publishers because they have their shipped units to reference. That said I don't really trust them.
The fact of the matter is without hard numbers being given freely it's hard to say how much any particular practice is impacting the industry. Quoting tidbits like "70% of turn-ins are used on new games" doesn't really tell us much.
I would like to know the breakdown of new vs. used sales, then break that down to include what portion is store credit from turn-ins. Add in inventory ordering habits and tracking of the most popular games (new/used) copies to see the ongoing picture. That would all be useful information. Random out of context stats or anecdotal stories don't tell us anything or give information to the debate.
This is true of either side.
The fact of the matter is without hard numbers being given freely it's hard to say how much any particular practice is impacting the industry. Quoting tidbits like "70% of turn-ins are used on new games" doesn't really tell us much.
I would like to know the breakdown of new vs. used sales, then break that down to include what portion is store credit from turn-ins. Add in inventory ordering habits and tracking of the most popular games (new/used) copies to see the ongoing picture. That would all be useful information. Random out of context stats or anecdotal stories don't tell us anything or give information to the debate.
This is true of either side.