grigjd3 said:
While I prefer some level of challenge, it's clear that, commercially, people prefer the set-pieces.
Citation needed. It's certainly clear that developers
believe people prefer the set-pieces, and the set-pieces make for good trailers and "demo" footage since they can't be botched, but I've yet to see the results of a survey, focus group, or experiment that show people prefer set-pieces over being a badass on their own.
I just played through Spec Ops: The Line, and it did a great job of weaving cutscenes and gameplay. The cut scenes were primarily for dialog or setup, but I can't think of a single bullet that Walker fired without my pulling the trigger. Even during a number of what in most games would have been cutscenes, you were allowed (in fact, expected) to keep walking, keep moving, while the characters talk or something outside Walker's control happens.