The moment I realized I hate what cutscenes have become was when I played through Max Payne 3- the part with the boat, the hostage and the 5-6 bad guys. First time, I was convinced I had failed due to the shitty controls but no- apparently you're SUPPOSED to fail.
I think interactivity or lack thereof in this case is just a symptom of a larger problem. The way I see it, developers are trying to appeal to a broader audience which ends up losing them the core hardcore fans (because they don't feel like the game is made for them anymore).
Still, plenty of games are trying to satisfy that niche of hardcore gamers- Dark souls being an obvious example. The new Hitman and Dishonored also look promising.
I think interactivity or lack thereof in this case is just a symptom of a larger problem. The way I see it, developers are trying to appeal to a broader audience which ends up losing them the core hardcore fans (because they don't feel like the game is made for them anymore).
Still, plenty of games are trying to satisfy that niche of hardcore gamers- Dark souls being an obvious example. The new Hitman and Dishonored also look promising.