One difficulty in celebrating the history and culture of videogames is the perpetual advancement of the technology used to present the games to us. Since the invention of the printing press not much has had to be done in order to allow classics to be visited and re-visited for decades and generations to come. Similarly with the advent of home entertainment systems it is possible to experience cinema over and over again for roughly a decade before the next advancement in viewing begins to take over. How many of us have bought a movie in VHS, DVD, and now debate purchasing it again in Blue Ray. Though with the beauty of backward compatibility and some useful media conversion tech. many have avoided this problem first by transferring their movies from VHS to DVD, and now watching their DVD's on Blue Ray players.
Here essentially is the problem. From the days of Atari, the NES, the Genesis, Dreamcast, X-Box, PS3, and the staggering technical generations and operating systems of the home computer we have dozens upon dozens of methods for enjoying games exclusive to a certain piece of hardware. Add in the arcade classics and handheld systems and the trouble only grows. Maintaining a shared culture and passing it to generations who missed a game when it was the new thing on the block requires a closet full of cartridges, discs, systems, and controllers and a personal connection between the keepers of this history and those who want to experience it. Try loading games like Deus Ex or the original Warcraft on a modern PC and watch as it bugs to unplayability if it will play at all.
Some games manage to pass over through such remakes, or re-releases, as can be found in the Wii store, GoG.com's catalog of old games updated to run on newer machines, or SquareEnix's progression through its games of old for new systems. But so many miss out on making the jump to a modern age. Well regarded titles longing to be experienced by new audiences such as Deus Ex and Final Fantasy VII (art or not they can at least be considered cultural landmarks) will either never see the light of day again or not for some time. And if the current trends continue all those titles made available on new technologies will again vanish when the next tech comes around.
Innovation in hardware has dominated the discourse about the future of gaming for a long time, and the discussion of meaningful content has recently grown stronger and stronger, but despite the efforts of a few to maintain our culture's history discussions of "the good old days" or "the games of our youth" can only be discussed amongst the generation that lived it or passed on as an oral tradition of anecdotes and pail descriptions.
Until we can experience the games of other decades and generations we will never be able to achieve the lasting art form we might wish to be. While Mozart and Pink Floyd, Starry Night and Ceci n'est pas une pipe, Dostoyevsky and J.R.R.Tolkien, Citizen Kane and Singing in the Rain, are able to influence and entertain generation after generation the death of Aeris is a scene loaded with the meaning only for those who happened to be able to experience it when it was being sold and the PlayStation or its successor would read it.
It is doubtful that either technology will peter out and gain some stability or that the console companies will set aside their quest for exclusive rights to titles and generational isolation any time soon. The DRM arms race makes the ease of up converting seen in the transition from VHS to DVD unlikely to occur between this and any other generation of games in the future. The massive budgets of money and time that go into making these games make a move toward accessible and affordable gaming for all on par with the status books or movies have now a dream. But perhaps one day we will find a solution that allows us to experience games made at different times, by different companies, and of different levels of quality as a community generations old.
Here essentially is the problem. From the days of Atari, the NES, the Genesis, Dreamcast, X-Box, PS3, and the staggering technical generations and operating systems of the home computer we have dozens upon dozens of methods for enjoying games exclusive to a certain piece of hardware. Add in the arcade classics and handheld systems and the trouble only grows. Maintaining a shared culture and passing it to generations who missed a game when it was the new thing on the block requires a closet full of cartridges, discs, systems, and controllers and a personal connection between the keepers of this history and those who want to experience it. Try loading games like Deus Ex or the original Warcraft on a modern PC and watch as it bugs to unplayability if it will play at all.
Some games manage to pass over through such remakes, or re-releases, as can be found in the Wii store, GoG.com's catalog of old games updated to run on newer machines, or SquareEnix's progression through its games of old for new systems. But so many miss out on making the jump to a modern age. Well regarded titles longing to be experienced by new audiences such as Deus Ex and Final Fantasy VII (art or not they can at least be considered cultural landmarks) will either never see the light of day again or not for some time. And if the current trends continue all those titles made available on new technologies will again vanish when the next tech comes around.
Innovation in hardware has dominated the discourse about the future of gaming for a long time, and the discussion of meaningful content has recently grown stronger and stronger, but despite the efforts of a few to maintain our culture's history discussions of "the good old days" or "the games of our youth" can only be discussed amongst the generation that lived it or passed on as an oral tradition of anecdotes and pail descriptions.
Until we can experience the games of other decades and generations we will never be able to achieve the lasting art form we might wish to be. While Mozart and Pink Floyd, Starry Night and Ceci n'est pas une pipe, Dostoyevsky and J.R.R.Tolkien, Citizen Kane and Singing in the Rain, are able to influence and entertain generation after generation the death of Aeris is a scene loaded with the meaning only for those who happened to be able to experience it when it was being sold and the PlayStation or its successor would read it.
It is doubtful that either technology will peter out and gain some stability or that the console companies will set aside their quest for exclusive rights to titles and generational isolation any time soon. The DRM arms race makes the ease of up converting seen in the transition from VHS to DVD unlikely to occur between this and any other generation of games in the future. The massive budgets of money and time that go into making these games make a move toward accessible and affordable gaming for all on par with the status books or movies have now a dream. But perhaps one day we will find a solution that allows us to experience games made at different times, by different companies, and of different levels of quality as a community generations old.