Define realistic. Call of Duty sells itself as realistic as well.Josh Strodtbeck said:yet are trying to bill it at "realistic."
http://us.playstation.com/games-and-media/games/counter-strike-global-offensive-ps3.htmlQuiet Stranger said:Can someone tell me how much it is on PS3?
"Realistic gunplay" means the guns behave realistically enough that the vast majority of moves you see in video games, including most of the ones in this video, just result in you not being able to hit anything rather than taking your game to the next level. Things like quick-scoping, shooting while jumping, firing a pistol as fast as you can click the mouse, firing long bursts (5+ rounds) from an AR or SMG (10x true for any Kalashnikov), hipfiring, walking while sniping, spinning around at the kinds of ridiculous speeds enabled by mouse aiming (I really love how gamers insist the in-game weightlessness enabled by using a mouse is "realistic"), etc should either be outright impossible or result in critical loss of accuracy.fix-the-spade said:Define realistic. Call of Duty sells itself as realistic as well.Josh Strodtbeck said:yet are trying to bill it at "realistic."
The only really realistic shooter in the market right now is probably America's Army 3. If you're not playing that then you shouldn't be talking about 'realistic shooters.'Josh Strodtbeck said:"Realistic gunplay" means the guns behave realistically enough that the vast majority of moves you see in video games, including most of the ones in this video, just result in you not being able to hit anything rather than taking your game to the next level. Things like quick-scoping, shooting while jumping, firing a pistol as fast as you can click the mouse, firing long bursts (5+ rounds) from an AR or SMG (10x true for any Kalashnikov), hipfiring, walking while sniping, spinning around at the kinds of ridiculous speeds enabled by mouse aiming (I really love how gamers insist the in-game weightlessness enabled by using a mouse is "realistic"), etc should either be outright impossible or result in critical loss of accuracy.fix-the-spade said:Define realistic. Call of Duty sells itself as realistic as well.Josh Strodtbeck said:yet are trying to bill it at "realistic."
The gun mechanics simply aren't very realistic in this game, or the vast majority of games touted as "realistic." Yes, they're more realistic than they are in Call of Duty, but that's like saying Burnout is more realistic than Super Mario Kart.
That's because they aren't. =f you actually knew what you were talking about then you'd know that they fixed that in the beta before release as part of two updates that were 1gb each. it's either 15 total or per team now. Plus, remember post-release support. Valve does a lot of that these days.chiatt said:I didn't notice any mention in the comments or the review about how CS:GO matches are limited to 10 players. That's quite a departure from either 1.6 or CS:S.