Do people actually use the quick match system and not the good old server browser?Living_Brain said:That's because they aren't. =f you actually knew what you were talking about then you'd know that they fixed that in the beta before release as part of two updates that were 1gb each. it's either 15 total or per team now. Plus, remember post-release support. Valve does a lot of that these days.chiatt said:I didn't notice any mention in the comments or the review about how CS:GO matches are limited to 10 players. That's quite a departure from either 1.6 or CS:S.
the USP is still in the game. It's just now called "P2000". Otherwise, it's exactly the same weapon (minus the silencer)Magefeanor said:The only thing I hate is the removal of the USP.
I used to go around headshotting people with that one.
It was my favourite weapon.
Not the same for me...Bindal said:the USP is still in the game. It's just now called "P2000". Otherwise, it's exactly the same weapon (minus the silencer)Magefeanor said:The only thing I hate is the removal of the USP.
I used to go around headshotting people with that one.
It was my favourite weapon.
Oh yeah, I forgot about that. I miss the silencer on the m4a1. Used to be so useful when you were the last CT left.Magefeanor said:Not the same for me...Bindal said:the USP is still in the game. It's just now called "P2000". Otherwise, it's exactly the same weapon (minus the silencer)Magefeanor said:The only thing I hate is the removal of the USP.
I used to go around headshotting people with that one.
It was my favourite weapon.
But thanks, you reminded me of the second thing I hate. Removal of the silencer.
Pretty much the point I would have made. For that price it's good value I would say, compared with other realistic shooters anyway. Plus you just know the modding scene will be just generally awesome too.LoathsomePete said:and for $14.99 I think it's a pretty fair price to pay.
I've never seen Counter-Strike billed as 'realistic' beyond bullets killing you in a few hits. I would assume that's what the reviewer meant.Josh Strodtbeck said:"Realistic gunplay" means the guns behave realistically enough that the vast majority of moves you see in video games, including most of the ones in this video, just result in you not being able to hit anything rather than taking your game to the next level. Things like quick-scoping, shooting while jumping, firing a pistol as fast as you can click the mouse, firing long bursts (5+ rounds) from an AR or SMG (10x true for any Kalashnikov), hipfiring, walking while sniping, spinning around at the kinds of ridiculous speeds enabled by mouse aiming (I really love how gamers insist the in-game weightlessness enabled by using a mouse is "realistic"), etc should either be outright impossible or result in critical loss of accuracy.fix-the-spade said:Define realistic. Call of Duty sells itself as realistic as well.Josh Strodtbeck said:yet are trying to bill it at "realistic."
The gun mechanics simply aren't very realistic in this game, or the vast majority of games touted as "realistic." Yes, they're more realistic than they are in Call of Duty, but that's like saying Burnout is more realistic than Super Mario Kart.
I've heard it's being patched back in.Tropicaz said:Oh yeah, I forgot about that. I miss the silencer on the m4a1. Used to be so useful when you were the last CT left.