Just Add Zombies
In DayZ, it's not the dead you need to worry about. It's the living.
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In DayZ, it's not the dead you need to worry about. It's the living.
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Thanks for reinforcing the notion that no one can be trusted because they're so afraid they shoot first and ask questions neverWarped_Ghost said:I never have to ask if a guy is a threat.
Situation 1
He has a gun. You have a gun. That is when you start firing.
Situation 2
He doesn't have a gun. You have a gun. Start firing.
Situation 3
He doesn't have a gun. You don't have a gun. Run around each other in suspicion and awkwardness.
Situation 4
He has a gun. You don't have a gun. You die.
I have never met a player with a gun that hasn't shot me.SNCommand said:Thanks for reinforcing the notion that no one can be trusted because they're so afraid they shoot first and ask questions neverWarped_Ghost said:I never have to ask if a guy is a threat.
Situation 1
He has a gun. You have a gun. That is when you start firing.
Situation 2
He doesn't have a gun. You have a gun. Start firing.
Situation 3
He doesn't have a gun. You don't have a gun. Run around each other in suspicion and awkwardness.
Situation 4
He has a gun. You don't have a gun. You die.
And that is why I think Day Z sucks. Even ignoring the glitches, since it is an alpha, the NPC zombies are a joke (just go prone and you will never have any issues with them, unless they teleport, ghost, or glitch into you). The real problem is the fuckwads with guns. They don't kill strategically or with any common sense. They just kill because they either see everyone else as a threat, or just "for the lulz".Warped_Ghost said:I never have to ask if a guy is a threat.
Situation 1
He has a gun. You have a gun. That is when you start firing.
Situation 2
He doesn't have a gun. You have a gun. Start firing.
Situation 3
He doesn't have a gun. You don't have a gun. Run around each other in suspicion and awkwardness.
Situation 4
He has a gun. You don't have a gun. You die.
Also this, spending 30 minutes combing through the control page to learn how to move, shoot, loot, and equip is not realistic, it's stupid. Also, having troubles navigating through doors isn't realistic either. Shitty controls to make a game challenging is not good design.purf said:DayZ is the only game that I enjoy watching videos of. Much more than having the actual experience of playing it. What breaks it for me is, I think, that - while I'm all for 'realism' - ArmA and especially that mod are a perfect example of the fallacy going on when trying to put real-life realism into games.
Having to consult a tutorial in order to know how to access my backpack is NOT realistic. That sort of counter-intuitive mess is pretty much the opposite of realism.