No Pressure, Guys, It's Just Halo
Nobody at 343 Industries wants to be "the one who kills Halo."
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Nobody at 343 Industries wants to be "the one who kills Halo."
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If I had to guess, probably because they wanted to do something different after 10 years.Evil Smurf said:why did Bungie split with Microsoft?
MS wanted more halo, and Bungie wanted to do something else. They didn't want to be known as "just the Halo team".erttheking said:If I had to guess, probably because they wanted to do something different after 10 years.Evil Smurf said:why did Bungie split with Microsoft?
OT: Well that's rather interesting, I'm glad that the people working on Halo love it as much as I do and aren't full of themselves.
Gotta think outside of the actual game matches. The biggest inovations they have had in halo are with the theatre mode and allowing player to build their own maps and game types in forge. There is a reason they are still the only game that gives you all three of those options: It ain't easy.Covarr said:Now that they've done what they had to and made one that feels like another Halo game, I really hope they actually evolve the series some with Halo 5. It's been fairly stagnant since 2001, with new features rarely being all that major (the biggest I can think of is jetpacks). In many ways, shooters today are better than ten years ago, and I think for 343's second outing into the franchise they should be willing to take more risks to bring it forward where Bungie never did.
P.S. Thanks
P.P.S. I'm not saying they should've done that with Halo 4. Proving they could do a game like Bungie was exactly what they needed to do this time around.
Actually Halsey's journal cleared up any plot holes that I came across. Besides I liked the campaign.Spartan448 said:We still haven't gotten a game where you TRUELY get to fill the role of a Non-Spartan yet. I don't mean simply playing the character: ODST did that. But in ODST, the game didn't feel different. You didn't have shields, but you had "shields". "Endurance", I think they called it. I want a game where you don't have shields because ODSTs and Marines didn't get shields. I want a game where the enemies are harder to tackle and won't die with one melee attack because Spartans and ODSTs are not as strong as Spartans. By that logic, compensatig for accuracy reduction should be harder because the weapons are going to have more of a kick to an ODST or Marine than a Spartan.
And I want them to remake Halo: Reach so that it, ya know, IS ACTUALLY KEEPING IN LINE WITH THE FREAKEN LORE!!!!
Which commercial are you referring to?ccesarano said:There is a lot to explore in the Halo canon, but it seems they're so focused on Spartans rather than the human element. The ODST commercial is the best thing to come out of Halo since the series was created, and no one seems to understand why (or acknowledge that it is the best thing).
How does Halo Reach not keep in line with the lore? If Bungie created the Halo Universe, and then created Reach, then what they say regarding the lore is what really happenedSpartan448 said:And I want them to remake Halo: Reach so that it, ya know, IS ACTUALLY KEEPING IN LINE WITH THE FREAKEN LORE!!!!
Yup, that's the one. Video games have so many emotions they can tell simply by being interactive. Even in horror games, even though it's just a game and you know it's a game, you don't want to go forward because you're nervous and afraid of death. Even if it just means having to hit restart!Lionsfan said:Which commercial are you referring to?
This one: http://www.youtube.com/watch?v=2rxUOdpAliE
To make games other than Halo games.Evil Smurf said:why did Bungie split with Microsoft?
Yeah I see what you mean. There's certain times that I do want to feel like an unstoppable badass when I game, but other times I want to play as someone up against the wall, who knows they're ultimately going to fail, but is still going on and fighting. There's not really anything special about them, they're just doing a job.ccesarano said:Yup, that's the one. Video games have so many emotions they can tell simply by being interactive. Even in horror games, even though it's just a game and you know it's a game, you don't want to go forward because you're nervous and afraid of death. Even if it just means having to hit restart!Lionsfan said:Which commercial are you referring to?
This one: http://www.youtube.com/watch?v=2rxUOdpAliE
The story told in that trailer suggests a life of fighting one giant losing battle, and doing it because there is no other choice. It's the sort of story that begs to be told in an online medium, where the player may not be able to actually "win" in the end. Where the only final result is to lose, because that's what it meant to fight the Covenant before Master Chief came around.
ODST could have had that. Instead, they gave it a big nice happy ending.
Granted I'm both demanding a lot here and also looking for something a lot of gamers don't want (or don't realize they want), but I still say the Halo universe as a lot more potential than what they're using it for.
I see the moderation can't take a joke and is abusing it's power.THE ESCAPIST IS THE BEST PLACE EVER ^___^
EVERYONE WHO WRITES FOR IT IS EXTREMELY INTELLIGENT AND AWESOME ^_______________^
THEY ARE COMPLETELY INFALLIBLE AND I CERTAINLY WOULDN'T WANT TO HURT ANY OF THEIR FEELINGS BY POINTING OUT DISCREPANCIES, ERRORS OR POOR QUALITY COVERAGE IN THEIR ARTICLES ^___________________________^
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