Assassin's Creed III: Liberation Review

MikeWehner

The Dude
Aug 21, 2011
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Assassin's Creed III: Liberation Review

All the bells and whistles of a console title, with an added helping of frustration.

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gigastar

Insert one-liner here.
Sep 13, 2010
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So it seems the list of potential Vita-sellers is once again down to Persona 4: Golden.

As much of a draw as that is i must have something else totally worthwhile. Ill hate myself in a small capacity for not getting P4G, but i cant buy a system for one game.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Oh my God, that "point at a bright light" crap drove me insane in Uncharted. I put the camera against a light bulb, went outside...it just didn't fucking matter and there was no connection between light level and message appearance. I can't believe it made its way into other games. The shoehorned touchscreen and other Vita mechanics bugged me about the Silent Hill demo too. Just because the system has a camera and 2 touchscreens (I still don't get the back one) doesn't mean every game has to find a way to use them.

Note to developers: Just because Sony markets this thing as a "portable console" doesn't mean you need to take a PS3-centric game and lower the graphics/draw distance and call it a day. Please actually make portable experiences suitable for the situations that people use portables. And how long does it take Atlus to port a PS2 game to this thing? Really wondering if I should sell my Vita for a 3DS...
 

Erastes

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Aug 31, 2010
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I wish they'd port these to the ps3 after a time, I'd really appreciate playing a female lead for a change.
 

Quiotu

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Mar 7, 2008
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gigastar said:
So it seems the list of potential Vita-sellers is once again down to Persona 4: Golden.

As much of a draw as that is i must have something else totally worthwhile. Ill hate myself in a small capacity for not getting P4G, but i cant buy a system for one game.
As a Vita owner and a Persona fan, there's quite a few games I had a lot of fun with on the handheld. Uncharted, Gravity Rush, Rayman, LBP, Lumines... Katamari was good if you liked those games. Currently I'm mostly playing either AC3 Liberation or Ragnarok Odyssey with a buddy.

Personally I don't think 'system selling' games are the issue anymore. There's plenty of games to warrant purchase... the price is the only issue now. It's gotta be one helluva game that gets people to spend $250 plus a memory card for... but $200 or less and you'd probably have bought it by now. It's a step in the right direction, but a price drop is needed now.
 

FallenTraveler

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Jun 11, 2010
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Honestly, I was debating getting the vita for the longest time, this and P4G were the two games that could have sold me, but I can always replay P4 on my emulator and AC3L just isn't what I thought it would be. I just cannot justify buying this system.

Unfortunately for Sony I will be getting a 3ds XL.

This is in no way a diss on Sony, or vita owners, I love my playstations, I love my psp, they've just kinda screwed the vita up really badly.
 

Furioso

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Jun 16, 2009
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I went to the store to pick up a Vita with my birthday money, along with Disgaea 3 to hold me off until Persona 4: Golden, and this game came bundled with a (small) memory card AND a vita for the same price as the regular Vita (So the game + memory card + vita = $250, vita = $250) So it's a good bundle to get if you plan on getting a Vita, game is ok so far, but hey, it was basically free!
 

PirateRose

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Aug 13, 2008
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want so bad, no money

someone give me a million dollars so I can pay off my student loans and be able to go back to school for something I really want to do and then be able afford this thing.
 

theultimateend

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Nov 1, 2007
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PirateRose said:
want so bad, no money

someone give me a million dollars so I can pay off my student loans and be able to go back to school for something I really want to do and then be able afford this thing.
Literally all but one of my friends has said this.

People go to college too soon, and it costs too much, we discover our true selves the moment we no longer have the resources to explore that self.

Damn shame.
 

dumbseizure

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Mar 15, 2009
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As someone who bought this game, I am loving it, but I guess each his their own tastes.

Personally, I loved the story and gameplay. The light thing to see messages annoyed me a bit as well, but it didn't occur enough for me to be completely angry at it.

As someone who is waiting for AC3 to come to PC, this has helped tide me over.
 

K84

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Feb 15, 2010
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Solid game, like the new costume mechanic, it's fresh and testing of your abilities.
And Aveline is a cool new character and finally, a playable female Assassin!^^
Another great game for the Vita, the library is getting better and better.
 

Viper114

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Dec 3, 2008
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I think out of all of the spinoff games for the AC series, Liberation is the best one, offering a damn near close experience of what you get from the console games into a handheld system. Bloodlines tried this, but it just wasn't the same with blocky models and a small handful of people at one time. But this hits the mark as the best spinoff game of them all, but it's still not the greatest handheld game I've ever played. I totally agree with this game getting around a 7/10.
 

Jzcaesar

New member
Mar 29, 2011
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K84 said:
Solid game, like the new costume mechanic, it's fresh and testing of your abilities.
And Aveline is a cool new character and finally, a playable female Assassin!^^
Another great game for the Vita, the library is getting better and better.
Agreed. Except I can't just get the Vita for one game, so sad.

I can't wait for the cosplay of this character.
 

Therumancer

Citation Needed
Nov 28, 2007
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Hmmm, to be honest it sounds to me like the game suffered from Ubisoft trying too hard. The problem with a female adventuring character like this in settings trying to be historical accurate is that they basically didn't happen, and the reaction it would get from the rest of the world wouldn't nessicarly be "fun". In trying to justify this and bring it to the forefront it seems like they had to get overcomplicated for the basics, and wound up writing themselves into a corner where if they explored it too deeply it would have fallen apart so it relied on generally vague definitions to cover things. I've run into similar problems before, especially with novels. There is a reason why you tend to see things mostly in fantasy or total alternative histories (Assasin's Creed is an Alternative History, but tries to keep things close to reality as part of it's appeal). Glossing over an unusually capable love interest or villainess is one thing due to limited screen time, a protaganist/more than a secondary character opens up whole new problems.

Overall from the sound of things it sounds to me like they should have dropped the whole "Assasin's Creed" title (which was done just for marketing) given that the connection to the series is tenative at best. If they had done this with a new, more "alternative" history setting (some kind of Steampunk variation or whatever) in the spirit of Assasin's Creed it might have worked better.

To be honest I always expected them to use a female protaganist at some point, but I kind of thought we'd see that if they ever got up to a more modern installement. I think it would work best if they ever did a 1920s or World War I game, as that's when you started to first see Women's Lib, it was new enough to explore the issues, and the so called "flappers" were everywhere. In say a World War I setting you could justify having a nurse or aide with relatively progressive attitudes who was actuall an Assasin sneaking off to kill the bad guys or whaetever a little more easily.

Don't misunderstand my overall point here, nothing against the female protaganist, it just seems like they tried to jam a bunch of stuff together that wasn't fully compadible within the liscence, and made a bit of a mess of things in trying to force it.

On a more contreversial note, I think one of Ubisoft's big problems is wanting to get away from the whole "traditional white hero" thing and try and turn the series into some kind of "we are the world" homage through Desmond's genetic memory (which doesn't include this paticular portable actually).

I plan to get AC III when I have some money, since I like the idea of it, but it's interesting to note that this is probably one of their biggest missteps ever. Recently I was just receiving a bit of a rant about the half native American protaganist in the game, oddly by a tribal member I'm vaguely aquainted with (remember I worked for 10 years at Indian casinos as security, and learned quite a bit about this myself). Starting with the unlikely Mohawk lineage, to the whole "use of a Tomahawk" as a weapon when actual East Coast Tribes fought largely with Warclubs, the Tomahawks largely being used as tools with what passed as their cutting edge just being too valuable and hard to repair to bounce off people's heads. You can club someone to death with a warclub (which is a bit more than just a piece of durrr caveman wood) just as easily, and still have your cutting implements which were harder to make and maintain for say chopping through trees. Later uses of axes and such for combat were apparently copied from settlers who carried hatchets and field axes for wilderness use. Now the western and mid-western tribes were a bit differant, but not anyone that would have been around during this period, the Mohawks apparently having a similar order of battle to the Mohegans and Mashentuckets, albiet being a bit less advanced than the Mohegans as the Mohegans were allies of the settlers and adapted from them a LOT quicker before some unfortunate land disputes which were sleazy on both sides. Somne of this I can verify from having visited the Museums down here. The basic point being that it seems for their attempts at diversity Ubisoft might have wanted to do more research.

Basically these (link is for the pictures) are what Connor's melee weapon of choice probably should have looked like:

http://www.ebay.com/sch/i.html?_nkw=indian+war+club

Just some general rambling because I'm bored, even if it's irrelevent to the initial post. For all I know though Connor DOES use a Warclub to fight with though, since as I said, it's hearsay so far from other rants I've heard.

In short I think Ubisoft is in such a rush to be differant, untraditional, and perhaps a bit contreversial in hero selection, that they don't really think things through, the latest portable game simply being their biggest mistake in trying to shoehorn so much "untraditional, yet historical" into one package for it's own sake and minimal research or planning.
 

Ham Blitz

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May 28, 2009
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I don't have a Vita so I don't really plan on getting this, but the whole outfit system sounds pretty cool. It sounds like the game seems to want you to try an be more stealthy, which is something I like and sort of miss. You can try to be stealth in Assassin's Creed III, but when getting caught results in you easily slaying your way through guards with little trouble the stealthing starts to seem weak (I still try to though).
 

rbstewart7263

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Nov 2, 2010
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Im just waiting for the "Well CLEARLY the developers hate women and didnt want to put effort into making a good game" comments.

I cant wait to hopefully one day be able to afford a vita. I know its not a perfect game but I still want to play it.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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Therumancer said:
female assasins in brotherhood/revelations so at the point "being historial" goes out the window

and really...who cares? its not like her being female ruins the game...in fact I wish ubisoft had the balls to make her (or another female assasin) the main chatachter in a core AC game...stuff like this needs to happen or it doesnt happen at all