I spent a good while exploring the wiki when I first started on EU3, but nothing taught me the ins and outs of the game (and CK2 for that matter) like watching a decent 'let's play'.MammothBlade said:I personally never used the tutorials, instead learning by trial and error as I go along. Though I can see why it would be good to make the learning curve a bit less steep for those who want to get into it but feel intimidated by all the variables. In fact I want something which is more intuitive, but which retains that level of depth. Crusader Kings II had some good hints explaining the buttons for the first time you see a menu.
That's not true at all. The depth is just a *bit* more subtle, in the way that all the variables and factors add up to a deep strategy and alt-history simulator. There are lots of different layers to it, much as in VC2.Hardcore_gamer said:I would rather see them work on a second expansion for Victoria 2. I don't really like the EU series that much. The gameplay is too shallow.
Im with you there Rome was especially disappointing but CK2 is awesome i think i migh break the 1000 hour mark with it.Istvan said:Hated EU3, Hearts of Iron III and Victoria 2 but CK2 was decent, here's hoping they'll keep doing things right.
.Spectrum_Prez said:I'm really going to miss the detail of the Crusader Kings 2 map when this comes out.
What? Sicily is only two provinces again? Ireland is four?
The one real issue I hope they tackle that has persisted through the various iterations of Europa Universalis 3 is the lack of dynamic goals, strategies, and identities for states that "get lucky" so to speak and get a bit of momentum. They need to model better how states win or lose, and stop having the usual suspects win out in the end.
One problem is that no matter how free the political map is to deviate from history, the cultural map is incredibly static. Sure, the culture of provinces change, but the cultures themselves don't change, combine, or split. Since stability (and therefore long-term success for the AI) is tied to culture, the simplicity of the culture system means there is a pretty steep barrier to states that are multi-cultural. Now of course, there were such barriers in real life as well - what I'm saying is that the barrier is only comparatively high in the game.
Another problem is the lack of dynamic missions and goals for the AI as the game processes. The historically successful states get very good missions that they nearly always act to complete, which means they always have a leg up on their neighbors. States should be rewarded for getting lucky with missions that reward their momentum or risk-taking, allowing for alternate histories to consolidate themselves.
Okay, this turned into a longer post than I had wanted. Back to cheering six-province AI Trier.
This.FruitFusion said:The writer is way to biased towards his own tastes. Part of the charm is the complexity. Simplefying a series is a risky gamble, and not the holy grail this writer seems to think it is. It depends on the game weather it would work. This article seems quite equivilant to asking why there isnt any actual footbal in a footbal manager game.
Guys, no one is talking about losing any complexity. The goal is to help understand the nuances of each game system so the player isn't forced to go elsewhere (wikis, forums, etc.) to understand what the game should tell them. Paradox is trying to figure out how to ease players into the game by teaching them to swim instead of dropping a kid into a stormy ocean and forcing them to survive. Most will just drown and quit the game.Entitled said:This.FruitFusion said:The writer is way to biased towards his own tastes. Part of the charm is the complexity. Simplefying a series is a risky gamble, and not the holy grail this writer seems to think it is. It depends on the game weather it would work. This article seems quite equivilant to asking why there isnt any actual footbal in a footbal manager game.
If you want an easy to use empire-building strategy, just play the Total War games on the world map, or something. The Paradox fandom is already playing these games BECAUSE they are so complex. That's their whole selling point.