Europa Universalis IV Preview

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Aug 27, 2012
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Greg Tito said:
Guys, no one is talking about losing any complexity. The goal is to help understand the nuances of each game system so the player isn't forced to go elsewhere (wikis, forums, etc.) to understand what the game should tell them. Paradox is trying to figure out how to ease players into the game by teaching them to swim instead of dropping a kid into a stormy ocean and forcing them to survive. Most will just drown and quit the game.
It would be more convincing if you would have also wrote about anything else in the "preview" than how accessible it will be.

I fully expect Paradox to try streamlining the menus, and write better tutorials, as a final touch when they are done with putting together the meat of the game. But writing two pages entrely about that, really makes it sounds as if casualification would be the design paradigm behind the whole game.