My personal opinion is that Twilight Princess and New Super Mario Bros Wii both failed in the boss departments. The hardest part of TP is getting through those endless caves with the enemies, where even the slightest nick of health can prove fatal later in the caves when the game starts throwing some really nasty enemies at you.SupahGamuh said:That's why I hated Twilight Princess, the final battle with Ganondorf was very easy and very dissapointing compared to the whole game's bosses.
It's only worth trying to even put a boss in one if the environment and situation can support basic boss rules. Weak points, tons of health etc. If it was specifically for Saints Row/GTA style worlds, then the only boss style you can get away with is the "Puzzle boss". Slap the boss in a big protective thing like a Tank/Chopper and have the player have to slowly work there way towards (the boss/mcguffin that will defeat boss) while avoiding getting killed by the boss. Very little direct confrontation with the boss itself.The Random One said:How would YOU design a boss for a free-roaming action game?