People just won't set up dedicated servers since it'll absolutely shit all over their bandwidth, there's no way people could connect that much. However, surely it could be possible if each game server was made up of several linked servers that shared the load? I'm not sure if that's possible, but I came up with the idea a while ago when I was thinking about the 64 player servers (I think that was on BF 1942 or something, correct me if I'm wrong or if I got the game name wrong). Simply set up a series of servers each with a limit of perhaps 16 players or something, and then link them all together. That way no one server would take the entire load of players and if one server crashed because they couldn't handle such a massive game, then at least not all the servers would go too. It doesn't have to be lag city...Inconsistancies Arise said:Lag city is all i can say, some games with just 18 people in it are laggy to hell, 256 will kill my connection.
Data center bandwidth won't be a problem. Bear in mind news sites are streaming live feeds to thousands of people. I'm looking forward to seeing what they produce and hoping that it's not just 256 players but ringfenced into 8v8 skirmishes.Trivun said:People just won't set up dedicated servers since it'll absolutely shit all over their bandwidth, there's no way people could connect that much.
Compare this to BF2, which was released in 2005 and still manages to fill several servers, still has a large base of players and supports 64 players with no problem.super_smash_jesus said:Even if they do manage to solve the lag issues and enough people to fill a match, I wonder if this type of multiplayer will reduce the shelf life of this game. Games fizzle out on consoles after a couple years, causing the online user base to drop once the "next big thing" comes out, which will turn this game into a regular 16 versus 16 game, completely taking away what makes it unique. It would be fun to have this size multiplayer, but the issues that go along with it are going to be hard to overcome to make this game stick.
Of course, after this comes out, that might change overnight.Soxfan1016 said:Great, I hate to be the dark cloud here but the PS3 online player base is very small though. This is going to make finding 255 other people a very, very long and annoying process I suspect. But I'd be happy to be proven wrong.
I though this as well but seeing as a) I'd not heard of it and b) they're talking about a release in 2009 and c) the latest new stories on it were in January, that doesn't matter so much.Fraught said:[small]You're almost a year late.[/small]
Yes, you read that right.
I call bullshit. Go on Resistance 2, and you'll find dozens and dozens of 60 player matches all full or near-full.ElTigreSantiago said:And you suspect right.Soxfan1016 said:Great, I hate to be the dark cloud here but the PS3 online player base is very small though. This is going to make finding 255 other people a very, very long and annoying process I suspect.
Except, of course, that assumes both PS3 and 360 have the same capabilities... yet we have people like Kojima claiming the 360 could never handle MGS4, and the makers of Red Alert 3 putting in graphical enhancements they claim couldn't be done on the 360...Trivun said:Otherwise, I'm really annoyed because I have an Xbox 360, and I hate it when games come out for a particular system. Multiplatform is the way to go but some developers just don't give a damn. Besides that, the 360 was the main console before for online play, so it's unfair that us 360 users can't play this game when it obviously has the most potential for online play ever seen so far.