Interesting. I'm not sure nerdiness is still being seen as a negative. I mean, 'Revenge of the Nerds' came out in the eighties. Now everyone needs a nerd to explain to them how their computer works. We're still a subculture, but an accepted one.
There's nothing wrong with escapism, but in the end of the day it's just that, escapism. I don't remember if it was here on the Escapist (hey!) nor on some other site, probably Destructoid, where someone said, 'if you're over twenty-two and you spend a lot of time thinking about games and you're not paid to do it, you're a faliure.' Maybe a bit harsh, but fundamentally true. (My reaction to that was, 'Yeah - maybe I need to try to get paid.')
Gaming is the only art-based subculture where the observes have no desire to become the creators. Everyone who reads a lot fancies they could write the next best-selling novel. Every film fan takes film classes and dreams of Cannes. Every big music fan has been in a garage band once. Gamers may sometimes dream to create games, but only as a completely hypothetical scenario - oh, if I were to make my game, it'd be the perfect game, it'd be like this and this and that etc. But the indie gamemaker that which every nerd gaming nerd can aspire to be - is the exception to the norm. (I'm a pretty lame programmer, but I've decided to try to create a game at least once - how can I claim to understand games otherwise?)
There's nothing wrong with escapism, again, but one must make sure it's only that, escapism. Whether you waste away your weekend over playing MW2 or watching soccer matches or reading comics or reading books or actually working cataloguing all of your company's accounting files - all of those things are pointless on a grander scale. And that's not a problem, again, as long as you keep that in mind. To become a gamer is no way to challenge the norm - it is merely a way to take on the norm in another way, to replace the drone of the faceless office worker with the drone of the fictitious level 57 death knight.
I want to become a writer. I want to create something that future generations will enjoy and think, 'so this is what people of this generation thought'. I want to become something different because I can't stand being just another faceless piece of the machinery. Now, being a faceless piece of the machinery gets a bad rep. Plenty of people are faceless pieces of the machinery, and they're perfectly happy. They work, they have fulfilling careers, they get married and love their spouses and children. But it's not a life for me, not any more thann becoming a mountain climber would be.
I am also a gamer, and no matter how often gaming lets me down, I remain a gamer. I've let my identity be built about that. But I know that if I rely only on being a gamer to leave my mark on the world., I'll fail. For as much as I love gaming, as a subculture and as a form of art appreciation and as a philosophy, in the end it's just a game. And there's nothing to it if all you want is to play games. It's certainly no more defensible or damnable than being a nice eight to five worker and giving it all for the company - your sales reports won't change the world any more than your list of kills. But one must not mistake the different for the superior - it's just as bad as the mistake most 'normal' people make of mistaking the different for the inferior.
This post is not as well written as I had expected and I'm not sure if I got my point across or if I even had one to begin with, but my browser is hanging when I'm writing and I get to see this box being filled very slowly after I type, so that's all you're getting today. Cheerio.