Walking Dead: Survival Instinct Focuses On Survival Not Headshots

Karloff

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Walking Dead: Survival Instinct Focuses On Survival Not Headshots



Collecting resources - including fellow survivors - could be key to your success in Terminal Reality's Walking Dead adaptation.

What with fan-made trailers [http://www.escapistmagazine.com/news/view/121295-Terminal-Reality-Reveals-Walking-Dead-FPS-Footage] and a general lack of information, you'd be forgiven for writing off Terminal Reality's The Walking Dead: Survival Instinct adaptation as a shooter with few aspirations beyond headshots. That's not so, claims Terminal Reality's Glenn Gamble; scavenging and making friends is more important to long-term survival than gunplay alone.

Your objective is to get Merle and Daryl Dixon [http://www.escapistmagazine.com/news/view/118314-The-Walking-Dead-Getting-Another-Game-Adaptation] from their Georgia home, to a military safe zone in Atlanta; but your main problem, the one that will torment you for most of the game, is gas. No fuel means your truck won't run, but getting fuel means looking around for supplies, and that will get you caught up in other survivors' drama. Those survivors have things that you need, and maybe they could also be useful in a fight; given some equipment, like a shotgun, they might even be able to scavenge for you. Or die in the attempt, of course, but that's the risk you take.

"[We] made all the resources you collect - be it the weapons you carry, the food - everything you get is shared across all of the survivors," says Gamble. The more survivors in your group, the more you can carry, and the more likely it is you'll survive the random zombie road encounters and other game events. But the truck only has so much space, so you'll have to decide who gets to come along, and who doesn't.

Or you may have to put some legwork in before they'll agree to join your group. "It's this cross-cut of the different types of people you would encounter," Gamble says. "Some have it better, some have it worse," he adds, and you may have to do some convincing to make the ones who have it better want to come with you.

Whether or not The Walking Dead: Survival Instinct will actually work as Terminal Reality intends is something we'll be finding out for ourselves soon. This title is scheduled for a March 22, 2013 release on Wii U, Xbox 360, and PlayStation 3.

Source: VG24/7 [http://www.vg247.com/2013/03/13/walking-dead-survival-instinct-isnt-a-shooter-ok/]


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hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Terminal Reality? More like... Terminal Reception. Because the game will suck. Yeah.

But yeah I really hate "Merrle and Derrle" as characters in the show so even if the gameplay is decent I'll probably end up hating this.
 

VanQ

Casual Plebeian
Oct 23, 2009
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By other survivors does he mean other players or AI companions. Because I think the unpredictability of real humans could give this game a real kick. Then again, it'd be nothing more than DayZ with an objective, wouldn't it?
 

The Last Melon

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No fuel means your truck won't run, but getting fuel means looking around for supplies, and that will get you caught up in other survivors' drama
So, they're going to try to beat Telltale at their own game? Good luck with that.
 

Shilefin

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Aug 18, 2011
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The only way I could see this work is if they would make it more of an almost purely survival game, that has really nothing to do with The Walking Dead, but focuses on a randomized exploration and survival. You would have an objective, and a route to that objective that would vary from player to player.

But then again, I don't really know anything about the game, besides that it's an FPS, and I don't like assumptions so I'll wait for more information before making rash decisions. Maybe it'll turn out to be the bestest game ever. Who knows?
 

jollybarracuda

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Oct 7, 2011
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In writing this all sounds really nice, actually. A bit of a different take on survival. But without any actual gameplay or marketing of any description to back up these words, i'm still a huge skeptic for this game, though i do hope for the best.
 

CriticalMiss

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jollybarracuda said:
In writing this all sounds really nice, actually. A bit of a different take on survival. But without any actual gameplay or marketing of any description to back up these words, i'm still a huge skeptic for this game, though i do hope for the best.
It could turn out to be a text adventure at this rate.
 

Zeckt

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Nov 10, 2010
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No pc release, no buy. I don't feel like buying it on console and having it be unplayable in 5-6 months.
 

Smooth Operator

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Ya sorry guys but you've already leaked the gameplay, we know you're lying, you made just another derp zombie shooter trying to sell some B movie actor for whatever reason.
 

Radoh

Bans for the Ban God~
Jun 10, 2010
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Well, I'm slightly more interested in it now after I hear this, but I'm still not sold enough to buy it for my dust-gathering console.
Also truck? I was under the impression that they had motorcycles.
Also truck? Isn't that basically the antithesis of Daryl having a crossbow? Big loud truck attracting every walker for miles does not seem to be a smart survival choice.
A probable not buy still, I'll wait for the reviews.
 

Covarr

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May 29, 2009
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The entire game is an escort mission? Escort missions are NEVER good or fun, so designing an entire game around the concept is a recipe for disaster. Then again, Terminal Reality's been around for quite a while and has a pretty good track record, so they really should know better. Maybe they're just being extremely cocky. If they do manage to make a good game here, it'll look VERY good for them.

P.S. Thanks
 

Doclector

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Aug 22, 2009
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I've got a very bad feeling about this. I've got no real reason to, I've only seen one pre-alpha trailer and aside from the graphics, it looked half decent, but I just have a bad feeling.

So yeah, won't be passing up bioshock infinite for this.

That's another thing...why release it so close to bioshock infinite? You're already on shaky ground here, an underhyped, low key tie in title, why put it up against something that gamers have been going rabid over for fucking ages?
 

Zeckt

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thebobmaster said:
Zeckt said:
No pc release, no buy. I don't feel like buying it on console and having it be unplayable in 5-6 months.
Why would it be unplayable in 5-6 months, just out of curiosity?
Because in my experience this generation of consoles are made of garbage that continously break down despite being taken care of. In 1-2 years 360 games in particular will be completely useless as working 360's become rarer and rarer due to their short life span.