The Pathology of Plague Inc.
Or how I learned to stop worrying and love Plague Inc.
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Or how I learned to stop worrying and love Plague Inc.
Read Full Article
I feel like by the time the lack of genetic diversity proves to be a real problem, we'll have mastered the genome and will be able to purge genetic diseases.DrThodt said:Wait... Didn't humanity lose much of it's genetic diversity 50,000 years ago or so...? We're boned.
For me, it tends to be Greenland - really sparse population and hostile environment, coupled with really occasional ship access from only a couple of North European countries... It's almost always the stumbling block holding back the end-game slaughter, I find!valium said:Is the final boss of Plague Inc Madagascar?
This is the one bit I would have liked to see them do a bit more with this game - a country only drops out when EVERY living sole in it is dead, and the government "collapses". There's an in-game message where the US President gets infected and dies, but beyond that there's very little visible response to your spread, bar things like the mentioned WHO mechanics, such as closing ports and distributing face masks or bottled water. Mass panicked emigrations would be cool, as would death toll from rioting, vigilante attacks, international conflict (trying to eradicate the population of a neighbouring infected country, perhaps) etc.shiajun said:I don't know if it incorporates riots, famine, and other humanity crippling events into the simulation. Does it do that, or is death only dependent on infection?
I know it was in pandemic, but I have yet to play plague inc. Still a fun read and it is always fun to destroy the world.valium said:Is the final boss of Plague Inc Madagascar?
this is very true. in my experience with plague inc. Greenland is a huge jerk.Wicky_42 said:For me, it tends to be Greenland - really sparse population and hostile environment, coupled with really occasional ship access from only a couple of North European countries... It's almost always the stumbling block holding back the end-game slaughter, I find!
I'm Canadian and oddly enough my first successful disease, Love, conquered Canada last. Everything was solid red except Canada... so odd.valium said:Is the final boss of Plague Inc Madagascar?
Oh god I love doing that. My favorite is to go for the brain upgrades and make the entire human race go insane AND blind simultaneously.DragonStorm247 said:The most fun thing to do is maximize infection rate without having any symptoms. Once everyone in the world has it, turn on all the lethal ones.
Entire global population has heart attack all at the exact same time.
I love doing that!DragonStorm247 said:The most fun thing to do is maximize infection rate without having any symptoms. Once everyone in the world has it, turn on all the lethal ones.
Entire global population has heart attack all at the exact same time.
Trouble is, I always end up failing to kill anyone when I do that, as once a critical mass of people are infected you stop getting evolution points from infections, and only get them from pop-ups and deaths... leave it too long and although everyone's feeling like crap, no-one's really dying as they casually knock up a cure whilst you're scrabbling for enough dna to stop their hearts!DragonStorm247 said:The most fun thing to do is maximize infection rate without having any symptoms. Once everyone in the world has it, turn on all the lethal ones.
Entire global population has heart attack all at the exact same time.
Meh, I found Plague Inc. to be much much better than Pandemic myself. The graphical interface is far better, the statistics tracker is far better, the actual spread of diseases feels better, and the actual game part feels better. People can not die to anythin nonplague related in Pandemic, whereas I've actually had deaths from things like riots in Plague Inc.yamy said:Everytime I see people praising the game Plague Inc I can't help but think that its just a massive rip off of Pandemic - a flash game by DarkRealmStudios that was made all the way back in 2009. The gameplay is exactly the same as far as I can tell.
Unless I'm completely misguided and that DarkRealms is the same dev as Ndemic Creations or that Ndemic actually made a version of the game first I'll continue to feel bitter at Plague Inc's commercial success.
But once everyone's infected, you can just sell all of your spreading traits, then use them to buy more symptoms. For maximum cheapness, sell the low end symptom prereqs as well.Wicky_42 said:Trouble is, I always end up failing to kill anyone when I do that, as once a critical mass of people are infected you stop getting evolution points from infections, and only get them from pop-ups and deaths... leave it too long and although everyone's feeling like crap, no-one's really dying as they casually knock up a cure whilst you're scrabbling for enough dna to stop their hearts!DragonStorm247 said:The most fun thing to do is maximize infection rate without having any symptoms. Once everyone in the world has it, turn on all the lethal ones.
Entire global population has heart attack all at the exact same time.