Blaster395 said:
I would like to see a version of this game with the following features:
1. End-goal isn't humanities total extinction, that is just unrealistically apocalyptic
2. Winning strategy isn't full spread no kill, wait until everyone infected, then suddenly crank up the killing.
3. A world map with province-level disease spread and realistic province migration via major roads (think paradox-style map).
4. Goal of causing long-term damage over sudden death spike
5. Multiple diseases in the world, along with multiplayer.
6. Evolving your disease doesn't cause everyone in the world to suddenly get the new version of your disease.
7. Ability to play as individual countries and try to respond to the disease without breaking your economy or causing riots.
5. makes for a nice setup à la Left 4 Dead - several teams of diseases fighting over who gets the most kills - hilarious
besides that, of course it's unrealistic - it's a game. look at any game ever, they all are - if i wanted to "play" even more reality, i could just go back outside. or to work. or join the army, if i was into RTS or shooters
but i completely agree on the no-single-winning-strategy - once i got it, i marched up right to, what was it? bio-weapon? in no time (although that one was a female dog, as it started killing WAY to early xD ) - totally takes the challenge, and thus the fun, out of it. oh well, that's what that brain parasite is for, right? kind of reminded me of Planet of the Apes 2, when they were revering the bomb xD
oh, and regarding Greenland (good god, i HATE you, Greenland): that's why i switched to starting there - once it gets out of there, you have a realistic chance of having all of Greenland infected along the rest of the world (as having ports shut down basically means Game Over), so i can be sure to have them Greenlanders at their... sensitive parts ^^ (sure, there's still Madagascar, but it's never as much of a hassle as Greenland)