...Yeah, some of Bioshock Infinite's "tutorials" started coming across as,
Game: "Oh, please, we spent so many months on this feature, won't you at least occasionally use it?"
Me: "No, I'm doing just dandy, thanks; don't really feel a need to ready a less-enhanced Vigor and blow a bunch of salt on mooks who are going down just fine under the machine gun."
Game: "Well, you just suck. Fine. Here's another four weapons you'll never use."
Me: "Passive-aggressive, much?"
Part of my fatigue with GTA IV, especially on my second attempted play-through, was on broader but similar lines. "Oh, you created a working transit rail system? That's nice. And- oh, you can take pictures with your cell phone? And keep appointments on it? And there's a whole dart throwing mini-game? And an e-mail system?...
...And you're going to expect me to keep using all of this...? ...@$%#."
I'm glad for the presence of tutorials. But I think I'm also glad for games that have easy means to skip tutorial-related features, and games that are elegant and streamlined enough that 90% of what you need to know can be comprehended by studying the "configure controls" screen.
I'm playing Batman: Arkham City right now, and I will say that I think they've largely done a good job in helping the player out without getting excessively obtrusive.