While reading this article I thought of a simple question: What about virtual manuals?
The appeal of a tutorial, to me, is the tutorial is meant to give the player experience with the game mechanics while holding their hands. See the tutorial sections in "Dungeons of Dredmor" as an example. Yet if the tutorials here are meant to tell the player what button to press or what to use to get past a door, why not just let them select help from a virtual manual?
The only flaw I can think of is the player(s) might not read the manual for the game. But isn't this the same as skipping and/or ignoring tutorials? Maybe a reason why tutorials are so annoying these days is because some players ignored reading the manuals?
The appeal of a tutorial, to me, is the tutorial is meant to give the player experience with the game mechanics while holding their hands. See the tutorial sections in "Dungeons of Dredmor" as an example. Yet if the tutorials here are meant to tell the player what button to press or what to use to get past a door, why not just let them select help from a virtual manual?
The only flaw I can think of is the player(s) might not read the manual for the game. But isn't this the same as skipping and/or ignoring tutorials? Maybe a reason why tutorials are so annoying these days is because some players ignored reading the manuals?