Luxuria Superbia Is An Oddly Compelling Journey "From the Sensual to the Spiritual"
Tale of Tales is known for taking a very unconventional and experimental approach to game development, as seen in previous releases like The Endless Forest, The Graveyard, The Path and Bientôt l'été, some of which really stretch the definition of "game." Luxuria Superbia, a new project described by the studio as "a musical journey from the sensuous to the spiritual," is no exception.
The rules of play aren't terribly informative, and yet they tell you all you need to know about the game. It's really quite simple: Select a flower from the garden, then touch the buds to give it color. The more colorful the flower, the faster your score will increase. "Try to stay in a colored flower as long as possible," it explains. "Be careful not to tip over the edge too quickly. When bouncing, touch the buds rapidly for more joy... The color you give to a flower colors the garden too."
I really like Luxuria Superbia, even though I can't quite nail down why - vague shades of Tempest, perhaps? - but the truth is that I'm just not very good at it. Despite reading the rules I have no idea how it works, and it seems like the more I hammer on it, the worse I do. I eventually managed to muddle my way through the first level but I can only last for a few seconds into the second before it's all over, with nothing to show for my efforts but a stark "Oops" on the screen. I just do not understand what's going on here.
But boy, it sure does remind of me something. I wish I could figure out what.
If you want to try Luxuria Superbia for yourself, an online beta demo [http://luxuria-superbia.com/beta/] is now open to the public, while the full game is slated to launch on November 5.
Source: Luxuria Superbia [http://luxuria-superbia.com/]
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Luxuria Superbia, the new game from The Path and Bientôt l'été studio Tale of Tales, reminds me an awful lot of something, but I can't quite put my finger on what.Tale of Tales is known for taking a very unconventional and experimental approach to game development, as seen in previous releases like The Endless Forest, The Graveyard, The Path and Bientôt l'été, some of which really stretch the definition of "game." Luxuria Superbia, a new project described by the studio as "a musical journey from the sensuous to the spiritual," is no exception.
The rules of play aren't terribly informative, and yet they tell you all you need to know about the game. It's really quite simple: Select a flower from the garden, then touch the buds to give it color. The more colorful the flower, the faster your score will increase. "Try to stay in a colored flower as long as possible," it explains. "Be careful not to tip over the edge too quickly. When bouncing, touch the buds rapidly for more joy... The color you give to a flower colors the garden too."
I really like Luxuria Superbia, even though I can't quite nail down why - vague shades of Tempest, perhaps? - but the truth is that I'm just not very good at it. Despite reading the rules I have no idea how it works, and it seems like the more I hammer on it, the worse I do. I eventually managed to muddle my way through the first level but I can only last for a few seconds into the second before it's all over, with nothing to show for my efforts but a stark "Oops" on the screen. I just do not understand what's going on here.
But boy, it sure does remind of me something. I wish I could figure out what.
If you want to try Luxuria Superbia for yourself, an online beta demo [http://luxuria-superbia.com/beta/] is now open to the public, while the full game is slated to launch on November 5.
Source: Luxuria Superbia [http://luxuria-superbia.com/]
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