m0ng00se said:
The review itself was horribly anemic. It's missing so many details it hurts.
I know practically nothing that differentiates this game from other fighting games outside of C-C-C-COMBO BREAKER. Does it even feel like the other games in its own series? If I'm not familiar with Killer Instinct, what popular recent game is more comparable to? Just on the Mortal Kombat/Street Fighter spectrum will suffice, I can make the stretch from there. If I don't know anything about fighting games is this a good example of the genre or is it entirely different?
I'm at 3 useless reviews in a row on this game. At least slap a video onto it so I can see all the stuff you didn't bother to explain. I don't need flowery language about dreams of being good and all that other crap noobs use to delude themselves into thinking their scrubby matches are actually epic. I need a practical, efficient review about the game from someone who knows the genre well enough to describe a game on multiple levels. With niche genres like fighting games the investment levels vary wildly so you will need to provide entirely different types of information for the review to actually be helpful.
edit: holy crap the ign review is the most useful one so far is that normal i feel like it's not
The most negative post on this thread so far; not a fan of the tone, but I have to agree pretty heartily. I kind of wish Nex Cavalli wrote this review; I have not seen any fighting game reviews from Josh, but I have seen some rather competent ones from Nex[footnote]Of course, I'm ignoring staffing needs, AND assuming levels of fighting game experience from both reviewers. Not to mention treating the fighting game genre as a special little star.[/footnote].
And yes, color me surprised as well, that IGN covers the review right, and from the get-go; it's a
review in progress. As this game is; heavily
in progress. It basically gives you the engine for free, as in Jago is only available. You can still learn the nuts and bolts from this alone, and all the game modes are present. Characters, arguably the meat of the game, are what you pay for.
Then again, how much should a reviewer know about the game
before reviewing it?
There will also be 2 more characters released for a total of 8 characters (which you get free when you buy the $20 pack), and another 'season' of 8 characters is in the works. 16 characters planned, 10 in the pipe. I also don't think the small roster is an issue. It's not priced too badly (As a frame of reference, Skullgirls is $15, and started with 8), and my parenthetical example can compare; Skullgirls is fantastic. It can make for a much tighter balance with a small character roster. A small roster is also pretty resistant to 'tier listing' and whatnot (I hope).
If anything, I just hope that Double Helix can keep up the dedication in playtesting this game out in the field (IE arcades, tournaments, etc.). It's the one thing that this game, and really ALL good fighting games
need to stay up to date and fair. Especially as the roster for this game grows; but I do like the fact that they are making the effort to
grow the game, and Microsoft would win BIG points with me if they can facilitate an environment and a trend of growth and improvement patches in released games.
I highly doubt it, what with the 360's patch policy as precedent, but *shrug*.....