Rainbow_Dashtruction said:
Really? While I think Skullgirls is a great game, it could have done with a couple more characters. I take Persona 4 Arena's character size of 13 as minimum. It's got nothing to do with price to me. The lack of variety makes the game worse to me regardless if I'm paying 15 dollars or 80 dollars. I know more characters are coming, but the question is, will anyone still be playing by the time they do? We all know how sheeplike and retarded the fighting game community is. The second a new hyped fighting game comes out, they abandon the old one, before eventually going back to ones from a couple of years ago.
LabZero's circumstances aside, I'm of the impression that Skullgirls has more 'variety' than you may give it credit for. Between those 8 (now 9) characters, you can either go in tag style up to 2 partners, or solo. Not to mention each character is built and balanced to 'tournament quality'; if you have an eye for fighting games, it's enough to appreciate the sheer utility a 'well-made' character, team, setup or matchup can provide (then again, after a long list of fighters with simliar base mechanics, you tend to lose that appreciation; a Catch-22). Variety has very little to do with character count, and Marvel vs Capcom 2 proves my point beautifully (still love the game for it, however).
And honestly, when it comes down to it, you find REAL people to play with you in fighting games in order to find longevity in them; There's just no way around that. Rolling through online lobbies comes and goes, then goes forever. Finding real people to play is one of the key steps in getting legitimately skilled at fighting games, I believe.
And we're not so sheeplike. I'd say it's just virtually every fighter comes down to being (an offshoot of) street fighter. Combos, throws, projectiles, cross/mixup, frame detail, etc.;
fighters just can't seem to get away from this jargon. So it ends up Capcom fighters, the most familiar, get the most play (the most recent titles being the most popular AND having the best chances of playing retreads), while the 'offshoots', say 'anime fighters', suffer slightly from the 'deviating from the standard'.
We
are retarded, though.
KI has to have enough depth in all of its characters to stay relevant, but the growth of a game, done right, brings in or brings back a fair amount of players. I think KI will be fine.