268: Hey, Listen, I Like Navi

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Silva

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Apr 13, 2009
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I'm with you here, Navi was the magic at the basis of the narrative in the game. Without her, I think OoT would've only had half the heart that it did. And perhaps, her conversion to Tatl in Majora's Mask, and the total replacement by Midna in Twilight Princess (save for the fairy's function as a targeting crosshair), seem to have taken exactly that heart from those games. I would've loved some continuity (though I know that this is a sin against the franchise's traditions) for Navi to have been in more than just that game.

There was just something special in the spirit of Navi's encouragement to you when you faced Ganondorf in the initial battle. Sometimes, less is more. And what little help Navi did give was enough to cement her as a memorable companion for me.
 

TraderJimmy

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Apr 17, 2010
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Wow.

I laughed so hard at "and I am bad at spaceships." - I can't even explain why but it still makes me giggle.
 

Double A

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Jul 29, 2009
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Every good thing you listed about Navi has been done in other Zelda games without her. You can z-target in Wind Waker, can't you? Along with none of that "Hey! Listen!" crap you have to put up in OOT. It's like if you argued Tingle was necessary to Wind Waker - of course he was, but did he have to be so annoying? No. He didn't. He could have been the Happy Mask Salesman and annoyed me less.
 

Unesh52

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May 27, 2010
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lacktheknack said:
Cali93 said:

Wow, someone got up on the wrong side of the bed.
Oh NOOOOOOO!! NAAAAAVIIIIII!

Yes, I liked her too.
Does anyone else notice that Link's eyebrows are actually covering his bangs a little? It just struck me as weird.

OT: I also didn't mind Navi. Her voice is annoying sometimes, and she has ridiculous capacity to not tell me what I need to know, instead blathering on about whatever was in the last cut scene. And you can't just skip the dialog boxes, which confused me because she'll repeat herself ad nauseum if asked. And sometimes even when not. And generally she promises more than she can give, not really "helping" to get through a dungeon so much as to go "Don't forget that X needs us to get/kill/fix Z, so hurry up and figure this shit out!" In other words, she's useless as often as she's indispensable. But for that specific reason, I ignore her almost completely in every play through, which is why I just don't mind her that much.

However, using her for the lock on system and shit was indeed brilliant and intuitive, so I'll concede that she is at least one of the better support characters over all.
 

internetzealot1

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Aug 11, 2009
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You're saying that I should like Navi for treating me like a dumbass?

But, honestly, I had nothing against the Navi until I discovered the Internet "Hey, listen" is just a funny meme everyone can relate to.

Oh, but you're wrong about Slippy. Who else is going to scan the boss's life bar? No one.
 

flying_whimsy

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Dec 2, 2009
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I thought Navi was useful, but then they gave us Midna and it was like having a little well-characterized companion for all those lonely worlds instead of just our well-meaning-but-somewhat-distant mother.

Still, though, it's better to have one than go through a game world like that all alone as you do in all of the Metroid games; after a couple hours of Metroid Prime 3 I kept hoping a metroid would stick to me so I'd have someone to talk to.
 

crimsonshrouds

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Mar 23, 2009
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Loved the article

Never quite understood the hate against navi...

Oh and tat'l was a jerk. i forget how many times i was referred to being stupid by her [b/]but[/b] she had character growth and at the end she wasn't so bad.

Never have found a reason to hate either of the characters
 

orangeapples

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Aug 1, 2009
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Navi is essential to playing Ocarina of Time. At least on your first play through. But when you've played through the game 50bajillion times and you already know everything and are playing the game non-stop, I can see her being annoying.

But I love Navi.

Tatl was the annoying one. Tatl always assumed you had played through Ocarina of Time or you were some seasoned fighter. "You don't know how to fight this thing? fine, here's what you gotta do..."

Navi on the other hand was always, "This is the enemy, here's how to kill it. now kick its ass."

And to all of the HEEEEEEEEEEEEEEEEEEY!!!!! LIIIIIIIIIIISTEEEEEEEEEN!!!! haters out there:
Navi will only say "Hey" on her own accord. She wont say "Listen" until you press ^c. SO her saying, "Hey! Listen!" is only 1/3 her fault and 2/3 yours.
 

mikekearn

Erudite Loquaciousness
Aug 27, 2008
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No. You're wrong, and you're a bad person who should feel bad for writing this article.

The ultimate point of playing a game, beyond anything and everything else, is to have fun. Having that little bastard of a fairy screaming in your ear for hours on end is not fun. Therefore, she is an example of bad game design, and everyone should hate her.
 

DeadEnded

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Dec 12, 2009
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I like Navi, so much so I found a .wav file of her HEY! LISTEN! and set it as my text message ring tone. Drives my gamer friends absolutely crazy, especially when I get a lot of messages right in a row.
 

Korten12

Now I want ma...!
Aug 26, 2009
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She never got on my nerves but I found her useless, she always told me the obvious such as.

During the water temple before shadow link appeared I went to the other side of the room and saw bars blocking the door and then she told me "Their are bars blocking the doors." Really? thats all you have to say? >.>
 

Quaidis

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Jun 1, 2008
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I enjoyed reading this.

And I liked Navi. At least I liked her far more than the Water Temple... But maybe not as much as I liked Sheik.
 

Quaidis

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Jun 1, 2008
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Odd... For some reason my last post never came in. Test, test.

Oh, there it is. Okay, ignore this one. This post never existed. Forget it ever happened.

Dammit, stop reading!
 

uguito-93

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Jul 16, 2009
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Hey i never thought Navi was annoying because she gave advise. I always appreciate anything thats helpful. It was the constant "heeeeeeeeeeyyy liiiiiistnen" that made oh so easy to want to stangle her. Also look at Tatl form Majora's mask. The dialogue was replaced with a simple chime and she was endlessly more likable than Navi despite the snarky attitude.
 

antigodoflife

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Nov 12, 2009
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zipzod said:
Now I want to hear an argument against Navi, and it can't consist entirely of "She sayz listen and it makes me RAGE!!!". Is that the only reason people dislike her?
Well I hate her because when I play LoZ:OoT too much, the 'Hey, Listen' gets stuck in my head, and because I can imagine sound, it stops me from sleeping, because it repeats in my head.

This is how insanity is created, kids.
 

rddj623

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Sep 28, 2009
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An interesting perspective to have on her usefulness in the game. :) I think I'll have more appreciation then ever before.
 

Witty-Name

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Jul 12, 2009
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Interesting piece. Personally I quite liked Navi as a design element and as an optional hint system, what always bothered me was when she intruded with the gameplay. You ought to have been given the option early on to determine how frequently she offers hints, and to turn any gameplay disrupting auto-hints off completely.

She did flesh out the story though. Interesting that Square-Enix opted for a similar fairy sidekick system in Dragon Quest IX to make up for the absence of talking player characters. Looks like Sandy/Stella was even more hated in Japan than Navi is in English speaking countries. Didn't see a problem with her myself, though she probably fits the localisation better than she did the original.