Yeah, there were a surprising number of errors like that.John P. Hackworth said:This review needed more copy editing.stubble interactions
I had a similar issue at first, before I learned the Default/Brave system. Basically, the game is horrible at explaining that you need (at least for bosses and late game enemies) to Default your characters in the beginning of fights. Learn how the enemy works, how they attack, if they drop their defenses after a combo, etc. Then unleash all hell via Brave combos and Specials (which are not included in the demo as far as I can recall). Also remember that changing jobs will lower your stats, as your stats are based both on character and job level.Jumwa said:On the issue of the game, I tried the demo with great enthusiasm but so far I've had party wipes on every battle I've done. I have no freakin' clue what it is the game wants me to do to not be dying constantly. So as a result I have zero interest in playing this, I'm sad to report.
The demo is horrible and not really a good representation of the final game; it starts you off in the second town with a level 1 party, so naturally you will be facing difficulties, especially if you get hit by the Aera spell.Jumwa said:Yeah, there were a surprising number of errors like that.John P. Hackworth said:This review needed more copy editing.stubble interactions
On the issue of the game, I tried the demo with great enthusiasm but so far I've had party wipes on every battle I've done. I have no freakin' clue what it is the game wants me to do to not be dying constantly. So as a result I have zero interest in playing this, I'm sad to report.
*shudders*Slycne said:While the game is an otherwise traditional turn-based system, there are two additional commands outside of the ones your used to seeing. Default allows you to store up your action for the turn while also defending yourself. In tandem, Braves let you take multiple actions during that turn, even going into the negatives, but you'll have to wait out the deficit.
That were exactly my thoughts when I played this game! After about 70 hours I got through it and absolutely loved it. Hopefully the sequel will be up to this high standard. Overall I can only agree with the review that there are small issues, but they never really bothered me.nuttshell said:The game is awesome. It's the Final Fantasy I have been waiting for for years.
It's not that bad, just think of Defaulting as the Defend option in most other RPGs and the Brave action letting you take multiple actions in a single turn at a (possible) cost of losing actions later on.Atmos Duality said:*shudders*Slycne said:While the game is an otherwise traditional turn-based system, there are two additional commands outside of the ones your used to seeing. Default allows you to store up your action for the turn while also defending yourself. In tandem, Braves let you take multiple actions during that turn, even going into the negatives, but you'll have to wait out the deficit.
Sorry, but reading that only reminded me of the awful Stock-Boost system of Xenosaga Episode 2.
But that is literally Xenosaga II.otakon17 said:It's not that bad, just think of Defaulting as the Defend option in most other RPGs and the Brave action letting you take multiple actions in a single turn at a (possible) cost of losing actions later on.
Actually no, since the encounter rate is adjustable in Bravely Default(from double encounter rate to NO encounters at all). Also, you can get through without abusing the Brave system, in fact the game punishes you for using it too often as it eats your turns. It doesn't allow you to interrupt turns of the enemy, however there is ANOTHER system called Bravely Second that let's you do that. The only way to get points to use it is to let the game run and put your 3DS to sleep for up to 8 hours or BUY with real money SP Drinks. However, it's a completely optional system.Atmos Duality said:But that is literally Xenosaga II.otakon17 said:It's not that bad, just think of Defaulting as the Defend option in most other RPGs and the Brave action letting you take multiple actions in a single turn at a (possible) cost of losing actions later on.
Using Stock puts you into a defensive stance. There's even a skill that heals you a little just for using Stock.
Boost lets you interrupt the regular turn cycle.
Stock for three turns -> Aired/Grounded -> Boost, hit enemy's weakness or the A-zone.
Repeat for every fight in the game. EVERY. SINGLE. FIGHT. Because if you didn't, you would either get your arse kicked, or the fight would take bloody ages with Ether attacks or regular attacks.
Even at its most efficient, it was like taking a regular turn-based RPG, but requiring that you spend fours times as long in random encounters (and with the ridiculous encounter rate for most of the game, that was a problem).
I really can't stress enough how *COMPLETELY* pointless the microtransaction is. You *GET* SP from just leaving it in sleep mode, and you can't have more than 3 at a time...they're really just 'emergency' turns, like if someone *REALLY* needs healing. The only thing you could do with microtransactions would be to literally brute force your way through the game by spamming turn after turn after turn, but that would be so prohibitively expensive as to require insanity to try it.Brian Tams said:I now find myself at a crossroads; I promised never to buy another full priced game with forced Micro Transactions after the debacle that was Dead Space 3, but I really want this for my 3DS.
That's not my point, though. It could be the most ridiculously useless ability ever conceived by man, and it would still trouble me if there was some form of micro-transaction attached to it. Its the principle of the whole thing. Why are publishers forcing devs to add micro-transactions to a game that I already have to purchase in order to play? Are they insecure that the game may not make enough money off sales alone? That seems awfully insecure for SE.Uratoh said:I really can't stress enough how *COMPLETELY* pointless the microtransaction is. You *GET* SP from just leaving it in sleep mode, and you can't have more than 3 at a time...they're really just 'emergency' turns, like if someone *REALLY* needs healing. The only thing you could do with microtransactions would be to literally brute force your way through the game by spamming turn after turn after turn, but that would be so prohibitively expensive as to require insanity to try it.Brian Tams said:I now find myself at a crossroads; I promised never to buy another full priced game with forced Micro Transactions after the debacle that was Dead Space 3, but I really want this for my 3DS.
The Japanese player base asked for the ability to buy SP. How is having micro-transactions in a game you have to pay for already when you can get your money's worth out of a game without ever spending another dollar?Brian Tams said:That's not my point, though. It could be the most ridiculously useless ability ever conceived by man, and it would still trouble me if there was some form of micro-transaction attached to it. Its the principle of the whole thing. Why are publishers forcing devs to add micro-transactions to a game that I already have to purchase in order to play? Are they insecure that the game may not make enough money off sales alone? That seems awfully insecure for SE.Uratoh said:I really can't stress enough how *COMPLETELY* pointless the microtransaction is. You *GET* SP from just leaving it in sleep mode, and you can't have more than 3 at a time...they're really just 'emergency' turns, like if someone *REALLY* needs healing. The only thing you could do with microtransactions would be to literally brute force your way through the game by spamming turn after turn after turn, but that would be so prohibitively expensive as to require insanity to try it.Brian Tams said:I now find myself at a crossroads; I promised never to buy another full priced game with forced Micro Transactions after the debacle that was Dead Space 3, but I really want this for my 3DS.
I don't want publishers to think that micro-transactions in any form are okay in a game that you have to pay for anyways,and the only way I can effectively show that is not purchasing their game.
Like I said, its the principle of the matter; Micro-transactions of any form in a game with a retail price is not okay. I paid for the software, I shouldn't have to keep paying in order to use a specific part of it for any reason, no matter how worthless that content is. Publishers cannot be allowed to think that any form of micro-transactions in a retail game are okay; if they do, then we will begin to see more and more intrusive forms of micro-transactions, more and more gated off content, and more and more attempts by publishers to snake their hands into our wallets even though we already shelled out money for the game.crispskittlez said:The Japanese player base asked for the ability to buy SP. How is having micro-transactions in a game you have to pay for already when you can get your money's worth out of a game without ever spending another dollar?Brian Tams said:That's not my point, though. It could be the most ridiculously useless ability ever conceived by man, and it would still trouble me if there was some form of micro-transaction attached to it. Its the principle of the whole thing. Why are publishers forcing devs to add micro-transactions to a game that I already have to purchase in order to play? Are they insecure that the game may not make enough money off sales alone? That seems awfully insecure for SE.Uratoh said:I really can't stress enough how *COMPLETELY* pointless the microtransaction is. You *GET* SP from just leaving it in sleep mode, and you can't have more than 3 at a time...they're really just 'emergency' turns, like if someone *REALLY* needs healing. The only thing you could do with microtransactions would be to literally brute force your way through the game by spamming turn after turn after turn, but that would be so prohibitively expensive as to require insanity to try it.Brian Tams said:I now find myself at a crossroads; I promised never to buy another full priced game with forced Micro Transactions after the debacle that was Dead Space 3, but I really want this for my 3DS.
I don't want publishers to think that micro-transactions in any form are okay in a game that you have to pay for anyways,and the only way I can effectively show that is not purchasing their game.