Mod's Playground
Buy game. Download mods. Create game you actually want to play.
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Buy game. Download mods. Create game you actually want to play.
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You've just basically described the Space Empires series.But this adventure with mods is winning me over to the idea of a sandbox game that doesn't try to do anything except provide a stable framework on which the community can build the games they really want.
You're basically arguing that the game is great and anyone that disagrees is simply an attention-starved iconoclast. This is not reasonable and in fact is a pretty standard ad hominem argument.WhiteTiger225 said:I see everyone who calls it poor in any catergory (Save for an ending narroration, that I will admit seemed whipped up last second) I feel is just trying to be "That guy" you know who I am talking about. THAT GUY. The one who sits at a card shop calling your 1st turn kill deck overrated. THAT GUY who claims citizen kane and Casablanca are overrated, outdated garbage. THAT GUY, who just says things mainly to appeal to the easily lead, overly opinionated "Alternative" crowd.
That's great and all, but it should never take the place of a developer providing a finished product. It's wonderful that gaming has diversified to the point of our being able to remake a game to play the way we want it to play, but I don't want it to get to the point where all developers do is sell us an engine and tools in lieu of providing a polished, well-built product.But this adventure with mods is winning me over to the idea of a sandbox game that doesn't try to do anything except provide a stable framework on which the community can build the games they really want.
unangbangkay said:But this adventure with mods is winning me over to the idea of a sandbox game that doesn't try to do anything except provide a stable framework on which the community can build the games they really want.
we would all be worse off if developers started using their single-player or campaign game experiences as window dressing for their toolsets, like, say Neverwinter Nights.
For better or worse, not everyone wants to author their own adventures, and the onus is
Exactly. I even went to the trouble of making one for Doom 3 [http://www.filefront.com/3839450/Doom-True-Survival--a-Doom3-Mod/] myself because I didn't like how the game played on the highest difficulty level. (I mean, really, that was a crappy idea, id Software.) I could spend all day just talking about awesome Mods for Oblivion- OOO, Martigen's, WarCry, Ivellon, Bravil: Blood & Mud... those are just some of the major ones I have. Mods can absolutely transform a game and extend the gameplay indefinitely.Daeres said:This is why I grew to love PC gaming, and grew tired of console gaming....