Candy Crush Dev: Microtransactions Are The Future of Games

Steven Bogos

The Taco Man
Jan 17, 2013
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Candy Crush Dev: Microtransactions Are The Future of Games


Tommy Palm says that gamers will resist the free-to-play model at first, but will fall in line as all companies transition to it.

Tommy Palm, King's "Game Guru" (his official job title) and a developer for Candy Crush Saga, has seen the future of gaming, and it involves a lot of people paying a little bit of money many times. He believes that free-to-play titles with microtransactions are the only way to go, and that all game companies should make the transition. "The microtransaction is so strong and it's definitely a much better model [that the traditional pre-packaged model]. I think all companies have to transition over to that," he told IGN [http://www.ign.com/articles/2014/04/14/the-future-of-games-is-free-to-play-says-candy-crush-developer].

Furthermore, Palm added that while hardcore gamers will, naturally, resist the transition at first, that attitude will change as all of their favorite franchises become free-to-play. "If you talk to many hardcore gamers, they're not happy about it right now, but if you asked them about the long term, 'do you want to continue playing your favorite game for years to come?' And the answer will be yes," he said.

However, before you get out your torch and pitchfork, Palm did stress the importance of sensible pricing. "I think for companies it is very important to find a good balance. Free-to-play games are difficult to do, and you really need to be good at making it feel balanced to the gamers. So it's not too greedy."

He noted that his own game, Candy Crush Saga, is actually able to be fully completed without paying a cent, and that of the players who are on the game's last level, more than half of them didn't pay to get there.

Palm also cited Blizzard's Hearthstone as a free-to-play title done right, stating that "it's a great example of a F2P game that is made really well, it's well balanced, and I don't think many people are complaining about that business model."

I think Palm makes some good points, namely, that free-to-play is a very powerful model, but... why not both? Surely, F2P can co-exist with the traditional, pre-packaged product model?

It's also somewhat hard to take the company that tried to trademark the word "Candy" [http://www.escapistmagazine.com/news/view/131475-Candy-Crush-Saga-Studio-Trademarks-the-Word-Candy] seriously about anything.

Source: IGN [http://www.ign.com/articles/2014/04/14/the-future-of-games-is-free-to-play-says-candy-crush-developer]

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Scars Unseen

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May 7, 2009
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Free to play translates to me as "free to avoid" in almost all cases. Definitely wouldn't want to see that as the standard model.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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We will fall in line? What a fuckin' dumbass. I hope his company crashes and burns and everyone forgets it existed.
 

Eiv

New member
Oct 17, 2008
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I avoid FTP at all costs. Microtransactions are only the future of penny grabbing douche companies. I'm sick of games where I would happily buy outright, instead offering a freemium model that nickel and dimes me for 10x what the game is worth. Paywalls are another pet hate, only allowing progression (although it can be done by waiting) by spending real money.


TL;DR : Fuck King - FTP is a hateful experience (Hearthstone excluded)


/RantOver
 

Doddsy

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Apr 4, 2014
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How can a game dev be so out of touch with the gaming community?

He's encouraging other devs to go against what the consumer wants, this is what's wrong with the games industry.
 

alj

Master of Unlocking
Nov 20, 2009
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There is nothing wrong with the free to play model, there are games that do it right i think he is correct in thinking that hearthstone is one of them so is the secret world. His game however is the worst example of how to do free to play or in his case free to wait.

I don't think free to play will work for everything but it does have its place if done right, not if its exploited by the type of dev who wants to copyright the word candy, d**k.
 

joshuaayt

Vocal SJW
Nov 15, 2009
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Yeah, absolutely, Tommy. All games should force the user to wait hours for lives/turns to regen, or be prohibitively difficult. All games should arbitrarily be damaged goods, then slowly restored to any sort of decent quality by the user.

See, what you want is for a large proportion of your userbase to try the game out, and then decide that it's terrible because they're only allowed to have fun for 15 minutes at a time. This allows for a situation where your entire fucking profit margin comes from 5% of your players, the few who bother paying anything before looking for another cheap thrill.

Clearly the future of games lies in a situation where almost NO ONE gives a shit about your game, and a few obsessive fans pay for development.
 

omega 616

Elite Member
May 1, 2009
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That second paragraph is a peach! It makes out that the only way games will continue is with the FTP model, which I think is a bullshit model.

Personally, I think the FTP model is crap but I am one of those who thinks everything is over priced. I am not even talking about those silly £70+ ones (like I would £70+ for a AAA game. Warframe on the PS4 has a £109 one) but paying £5 for a gun is absurd to me!

Using my previous example, warframe ... I sometimes play a level or two in that but I always spend more time just looking at the cost of stuff. To buy colours is about £3-4 but they sell them in packs, so you can get all these vibrant colours but if you then want black, you need to pay another £3-4 for that.

Everything is locked away in FTP play games and they have insane grind times to get anywhere, makes runescape look like no grinding involved.

In my world, using warframe as an example. A colour pallet would be about £0.50p and a gun would be about £2. Maybe living on such a low income has made me value a £1 more but once you start buying stuff in a FTP game, you're invested ... when you stop playing is when you've wasted your money and I don't feel any FTP has been good enough to warrant that yet.
 

Voltano

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Dec 11, 2008
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Steven Bogos said:
Candy Crush Dev: Microtransactions Are The Future of Games

Furthermore, Palm added that while hardcore gamers will, naturally, resist the transition at first, that attitude will change as all of their favorite franchises become free-to-play. "If you talk to many hardcore gamers, they're not happy about it right now, but if you asked them about the long term, 'do you want to continue playing your favorite game for years to come?' And the answer will be yes," he said.
I strongly disagree with this paragraph. That implies our "favorite" games are only enjoyable in the form of sequels, which presumably will adapt the "Free to Play" method. I still have a lot of favorite games from the SNES, GBA, GBC, and even the Sega Game Gear era that I can still "play" without having to go through a pay-wall again. Plus there are old games I never got a chance to try in my youth but are available on services like GOG and/or Steam (i.e. "System Shock 2" being a great example) that can keep me interested. Basically, I find this paragraph flawed because it implies backwards compatability or only current/future games are the only 'good' ones.

As for the Free-to-Play model: Whether it is the future or not, gamers have a hard time finding ways on how the "free-to-play" model works best in different games. The problem I see with them is that they can easily break the flow of the game by being ingrained into the core mechanics. Actions that were basic and simple to perform in, say, "Dungeon Keeper" has become a time-sink waste of time in "Dungeon Keeper Mobile". The "Free-to-play" model can easily work as a trap by luring players in with a free game, then snap shut on them to prevent any growth or entertainment with out some incremental pay.
 

Darth Sea Bass

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Mar 3, 2009
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Yes massah I surely will fall in line. Egotistical prick. You know what? If it happens that this becomes the norm rather than the exception is the day i quit gaming it's not like i don't have a backlog to get by on.
 

LosButcher

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May 19, 2009
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My problem is not with the F2P model. It's how the game is usually designed around it, limiting what you can do as a developer. (Jonathan Blow did a good talk about this subject, just google 'Jonathan blow free to play' if you are interested)
Single player games will die if Tommy Palm is right.
 

Johnny Wishbone

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Aug 17, 2011
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It's funny...I seem to remember another game company making massive, unpopular changes to an established product and claiming that the community would "come around" and "deal with it." How well did that work out?

Those who fail to learn history are doomed to repeat it.
 

Anachronism

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Apr 9, 2009
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Adam Jensen said:
We will fall in line? What a fuckin' dumbass. I hope his company crashes and burns and everyone forgets it existed.
It's the "fall in line" part that I really take issue with. Instead of actually finding a way to make F2P appealing to everyone, he just expects everyone to accept that it's inevitable because he says so. This part especially reads like a threat:
Steven Bogos said:
"If you talk to many hardcore gamers, they're not happy about it right now, but if you asked them about the long term, 'do you want to continue playing your favorite game for years to come?' And the answer will be yes," he said.
To me, this basically amounts to: "Accept our business model or we'll take your games from you. No, we don't care whether you like it or not, we just want to nickel-and-dime you for all you're worth."
 

Clovus

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Mar 3, 2011
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Even in the worst case scenario where a majority of action oriented games go F2P, there will always be a strong core of indie and medium sized companies selling complete games. Not everyone is making games as pure money makers. Some developers actually care about the art involved in games, and I don't see how it is possible to create a game as a an piece of art with F2P elements (unless they are there to comment on F2P itself, like Cow Clicker).

How would you convert Shadow of the Colossus or Dark Souls to F2P? The gameplay in those titles directly addresses the themes involved. Every aspect of Dark Souls (player invasions, humanity, human/hollowed, bonfires, etc.) is directly tied to the world and story. Including F2P elements would wreck that. Developers who actually care about their games aren't going to compromise on their vision to squeeze a few more nickels out of their audience.

There's also a very clear economic reason that F2P will never take over everything. There's money on the table from gamers who don't like F2P and someone is going to address that.

The idea that the traditional form of gaming is somehow dying is the new "PC gaming is dead". I thought we were all supposed to be playing all games on our phones by now ...
 

epicdwarf

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Apr 9, 2014
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Remember when EA started saying shit like this? How f2p is the future, and then they started talking about charging for individual bullets in FPS. This as been said since f2p got big, yet nothing has really come of it. There are a lot more f2p games and cow-clickers, but they have not taken over the market and never will.

Clovus said:
The idea that the traditional form of gaming is somehow dying is the new "PC gaming is dead". I thought we were all supposed to be playing all games on our phones by now ...
 

Hairless Mammoth

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Jan 23, 2013
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F2P might be able to exist as a model along side other business methods, especially in the mobile market where half the people downloading you game were either never going to give you a cent or just weren't interested in particular title after 5 mins of hands on time with it. But, if most of the industry, even if it slowly moved towards it, would crash, hard. There's the balance issues, greedy publishers, big risks that a new game might not generate enough revenue to break even and the general feeling of lack of ownership of one's games. Until consoles are discless, it's also impossible for them since pressing DVDs and giving them out is too expensive to undertake. And that isn't happening soon(say not even next gen) with the way Big Cable is manipulating the market in North America.

I hated getting nickled and dimed for map packs whenever I played online console games. I still hate DLC coming out for today's games that cost almost as much as old school expansion pack while lacking the depth of them. I shall hate having to pay for small parts of a game even if I got it legitimately for free. I'd rather pay a reasonable price for a game and buy any add-ons for it that are reasonably priced and interest me. This F2T future along with constant online connectivity and required multiplayer in some cases carries the same worry as the predictions of an all streaming market; The company has complete control over their game and the user doesn't really own anything. Total Biscuit just talked about Rovio Stars updated one of their titles to freemium and those that bought the full game were stuck with just the first three level after applying an update. Maybe it was a complete mistake, but that capability scares me. I'd rather not find out that because I downloaded an update, I lost content I paid for. For me, just let me buy a big chunk and if the game doesn't work that way, screw it.