Candy Crush Dev: Microtransactions Are The Future of Games

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Nowhere Man

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Steven Bogos said:
"If you talk to many hardcore gamers, they're not happy about it right now, but if you asked them about the long term, 'do you want to continue playing your favorite game for years to come?' And the answer will be yes," he said.
That's funny because that's the point where I'll stop playing.

Can these arrogant pricks please die in a fire already? Seriously.
 

Namehere

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Oh look! LOOK! Isn't that cute? It's another anti-consumer pipe dream. Sorry, the smell... it's just gagging when you get trapped in a forum with a brain fart like that on the loose.
 

Zac Jovanovic

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Keep your filthy mobile models out "real" games you moronic **** muffin.

I swear to Hesus, if this F2P fad takes over I'm going to quit playing and go into making games. Not only the F2P model is virtually opposed to quality, it even devalues the games for paying customers by demanding you pay multiple times what you would pay for a full price game.

Bought SWTOR at launch, played for a few months and quit.
Come back after a year to be greeted into a F2P game.
Log in, see that I have a ridiculous helmet on.
Go into options to disable it, option greyed out asking me to pay 5$ to disable the helmet visual.

Well thank you very much SWTOR, now if you would kindly step into this line of people who can suck my dick, and while you're waiting please feel free to GO FUCK YOURSELF.
 

Canadamus Prime

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While not all Free To Play is bad, I sure as hell wouldn't want to see it become the standard model.
 

Sonder Saunters

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He's right, I do want to keep playing my favourite games for years to come. So I'm gonna boot up Ratchet and Clank 3 right now and ignore your newer, shittier games, "AAA" industry. I hope you crash like it's 1983.
 

Metalrocks

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my wife plays this game like crazy but after reading this she pretty much yelled out a loud fuck you, followed by the middle finger.
 

Ten Foot Bunny

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************** Dark Souls Summer Sale! **************

$1.00 - Summon a dragon from the depths of your bowels to do battle with you!

$1.00 - Add fire-breathing capabilities to your dragon

$5.00 - Prevents instadeath caused by keeping a fire-breathing dragon in your methane pipe

.....

Um, yeah.

The tone of that self-proclaimed "game guru" (what a joke) is quite disgusting. Thinking that every gamer will fall in line because he and his ilk are going to leave us with no other option? His god complex is showing through.

As pointed out by other people in this thread, there's no way that King's predatory model will infect gaming because there will always be developers who believe, like many of us, that games are art. If big studios want to go down in flames by holding content hostage behind a paywall, then let 'em. Maybe then the indies won't be so indie anymore - they'll be the victors.

In the end, people who want their work and their names to be remembered are going to provide us with the amazing experiences we crave. The best thing about that? They'll profit because of their passion and their connection to the audience.
 

misg

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Free to play games I keep coming back to is a small list. WoT, LoL and Planetside2. This is out of probably a 100 I have tried. I think this goes to show, just because you can get people to look in the door doesn't mean they aren't going to turn around and get out in less then an hour of playing.
 

Taronus

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"X is doing really well right now, so lets forget about all other options and every company just do X."
That is stupid in so many ways, this is not how the economy works mister "Game Guru.", you see companies make differnt products to fulfill the different needs and wants of their customers.
When every corporation follows the same policies and caters exclusively to one type of customers is when the industry crashes happen, see what happened to comic books and even video games at one point.
 

Micah Weil

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Wait, aren't these the guys who successfully patent-trolled another game that came out BEFORE THEIR GAME DID into oblivion?
I'm sorry, but...why should we listen to you, Mr. Guru?

...and now I'm picturing Super Kami Guru saying these things. Dammmit, internet! ><
 

carpathic

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Guess I'll be playing less games.

I typically avoid games that expect me to pay, after I have already paid.

Especially since I find games like that are a lot less fun anyway since you can tell they're designed to cost money. Simpsons Tapped out is a good example of this. The game was fun, but as it became more profitable, the cost of things became higher (in donuts) and donuts became harder to get. So I noped my way out of that game.
 

Atmos Duality

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Tommy Palm said:
The micro-transaction is so strong and it?s definitely a much better model. I think all companies have to transition over to that.
Ahh I love these half-truths: Better for who, Tommy?
Because it sure as fuck isn't better for the gamer.

If you talk to many hardcore gamers, they?re not happy about it right now, but if you asked them about the long term, Do you want to continue playing your favourite game for years to come? And the answer will be yes.
No, Tommy. No we won't.
Not all of us are the gibbering spineless addicts you think we are.

Should gaming ever reach that dark hellish future you envision I will GLADLY leave. I've seen the model you're pushing and the type of game you're peddling and it's one of the greatest voids of nothing I can ever imagine spending money on that's still somehow legal to sell.

I could dissect and refute your claim in so many different ways that you'd look like a pretentious fool stuck so far up your own ass that Tom Six is writing a film inspired by you.

Instead, I'll just remind you of the basic fact of markets:
You, Supply, don't dictate what is acceptable or what the entire market will or must do. That's up to Demand. Supply may innovate and scheme, but for the most part Supply can only respond to what Demand allows.

Just off the top of my head, I can name two big things that the captains of the game industry thought were infallible and the future of games: Motion controls and WoW Clones.
One was a game presentation gimmick, the other an attempt at recreating the success of the most consistently profitable games of all time. Yet for all their planning, neither of them took off as envisioned by the captains of industry.

Palm went on to stress the importance of sensible pricing and making games truly F2P. ?I think for companies it is very important to find a good balance. Free-to-play games are difficult to do, and you really need to be good at making it feel balanced to the gamers. So it?s not too greedy."
This is a throwaway line so transparently fake and useless he might as well not have bothered.

Though I suppose he had to at least TRY to half-heartedly refute the obvious drawback of F2P games: They cost more to the consumer compared to packaged games (either in waste-time, or money)...which is exactly why he's trying to pitch them as a standard in the first place.

"Why, this here fox is the BEST at guarding hen-houses, Mr. Farmer!"

?At King, for instance, we took the decision to make our games truly free-to-play, so you will never end up in the position where you?re forced to pay. So you can play all the way to the end without having to pay. For instance, in Candy Crush, of the players who are on the last level, more than half of them didn?t pay to get there.?
Oh bravo. *golf clap*
More than half of your gamers were able to play your Bejeweled clone without spending a dime.

Fantastic achievement brought by the power of F2P; thought it might be undermined a teensy bit by the fact that Bejeweled clones are a not even a dime a dozen on mobile platforms; they're a dime a thousand.

Pain[sic] went on to cite Hearthstone as an example of a great free-to-play title that is resonating with a more traditional gaming audience. ?Just looking at Blizzard?s Hearthstone ? it?s a great example of a F2P game that is made really well, it?s well balanced, and I don?t think many people are complaining about that business model. It?s easy to see if there?s concept that is close to your heart. It works out really well.?
Oh boy! Meaningless cherry picking! I can do that too!
For every good F2P game you can point to, I can point to over a dozen horrible ones; including a sizeable number of electornic CCGs (which came under fire in recent years in Japan and South Korea for teetering on the line as being "gambling" or "gacha")

Nevermind how Hearthstone basically piggybacked off one of the most popular games on the planet.
With that kind of exposure, it was bound to succeed at least in part.
 

Dalisclock

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Yeah. No. I'm also gonna need you to come in on saturday, Mr. Palm.

I don't think everyone is going to buy into this particular brand of idiocy, but if it does, then it's okay. Just gives me an excuse to stop buying new games and actually clean out my steam backlog.

And once that's done, Read all those books sitting in my library I've never started.

And write a novel or two.

In Short: Suck it, Palm.
 

Silvver

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Adam Jensen said:
We will fall in line? What a fuckin' dumbass. I hope his company crashes and burns and everyone forgets it existed.
It's inevitable as new generations are born and pick up game pads/keyboards/mobiles and so forth whilst the current generation fades out naturally. Without experience of what is actually decent and normal they take what is given as the norm and fall in line.

Not right, but how can you realistically stop it. It truly is disgusting.

EDIT: Typo
 
Oct 20, 2010
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erttheking said:
I do enjoy some free to play games with microtransactions, but the idea that ALL games should have them? NO! NO NO NO NO NO NO NO NO! A THOUSAND FUCKING TIMES NO! Please tell me how Dark Souls would be improved by microtransactions.

I hope this guy steps on a lego brick in the middle of the night.
A lego brick is too tame, make it a 4 sided dice, those fuckers can pierce skin.



Steven Bogos said:
Candy Crush Dev: Microtransactions Are The Future of Games


Furthermore, Palm added that while hardcore gamers will, naturally, resist the transition at first, that attitude will change as all of their favorite franchises become free-to-play. "If you talk to many hardcore gamers, they're not happy about it right now, but if you asked them about the long term, 'do you want to continue playing your favorite game for years to come?' And the answer will be yes," he said.
No sir, my answer will in fact be:
[quote/]However, before you get out your torch and pitchfork, Palm did stress the importance of sensible pricing. "I think for companies it is very important to find a good balance. Free-to-play games are difficult to do, and you really need to be good at making it feel balanced to the gamers. So it's not too greedy."[/quote]

Pitchfork? *chuckles* Oh Steven, don't be silly. This is a job for Tranquilizer darts. This man deservese to be strapped in for Chinese Water Torture. Every hour, on the hour, the torturer offers him a ten minute reprive from the Water Drops bashing his skull, for the low low price of $500,000. If he would like to pay $750,000 instead, he can reduce the rate of Drip for half an hour, and have 1 aspirin.
 

thewatergamer

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Uhhh "we will all fall in line"

What is this some type of brainwashing thing?

No I don't see a future where microtransactions are in all games, because fuck that future

I don't mind some F2P games coexisting with Buy to play games but I am not interested in a future where microtransactions are in all games

Also fuck king as a company I hope it crashes and burns
 

RunicFox

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Wow. Much hatred.

He did use some pretty poorly chosen words. But I'll be the guy in the room that thinks it's weird a lot of people found this to be, I guess, surprising and also completely evil. Probably one of the most tame interviews I've seen, not to mention how many people are actually out there to steal your money.

?At King, for instance, we took the decision to make our games truly free-to-play, so you will never end up in the position where you?re forced to pay."

- Actually true, although there are areas where difficulty will spike and players need to play longer.

"So you can play all the way to the end without having to pay. For instance, in Candy Crush, of the players who are on the last level, more than half of them didn?t pay to get there.?

Actually real stats. More than 50% of the people who have 'beat' candy crush did so without ever spending a dime. I forget the other metrics they've given out, but of that other 50%, most have only paid the 99 cents here and there to unlock more levels.

While I don't like King as a business, I think Candy Crush itself is pretty inoffensive. Albeit apparently stolen.
 
Oct 20, 2010
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RunicFox said:
Wow. Much hatred.

He did use some pretty poorly chosen words. But I'll be the guy in the room that thinks it's weird a lot of people found this to be, I guess, surprising and also completely evil. Probably one of the most tame interviews I've seen, not to mention how many people are actually out there to steal your money.

?At King, for instance, we took the decision to make our games truly free-to-play, so you will never end up in the position where you?re forced to pay."

- Actually true, although there are areas where difficulty will spike and players need to play longer.

"So you can play all the way to the end without having to pay. For instance, in Candy Crush, of the players who are on the last level, more than half of them didn?t pay to get there.?

Actually real stats. More than 50% of the people who have 'beat' candy crush did so without ever spending a dime. I forget the other metrics they've given out, but of that other 50%, most have only paid the 99 cents here and there to unlock more levels.

While I don't like King as a business, I think Candy Crush itself is pretty inoffensive. Albeit apparently stolen.
The only surprise to me, is that you seem OK with this. On the topic of the Very true stats about Candy Crush: Those are what WE call "Smart" people, and what the industry terms "minnows." They are not the target audience, the target audience are those people who can be Gulled (literally) into dropping the full cost of a console on some LIE of a "game."

Also, you will notice that the Bile and Desire to Curb-stomp are DIRECTLY aimed at Tommy for his STUNNINGLY ignorant statements.

If you find Candy Crush in-offensive then I have two words for you: Slippery Slope.

"Oh it's not THAT bad." is fine, right up until somebody cuts the Red Ribbon in front of Auschwitz.
 

direkiller

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TheDoctor455 said:
The way most Free-To-Plays work now... its more likely this is the short-term future of gaming, and nothing more.

It'll die eventually, and it might just take a huge chunk of the industry with it if the industry at large is stupid enough to go along.
I don't see it dieing out for MOBA, MMOs or free shooters, as they have had 10+ years to get a working system not built around 1% of the community.
 

Nazulu

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It seems like half the devs who are interviewed have some twisted view on where gaming should go next.

The only change that would be a far bigger improvement than any other suggestion is that the creative artists should be in charge of most of the work, you know, instead of corporate robots trying not to be too greedy. I'm still waiting for them to notice this.