I may have a small problem in that as soon as I read the title of the article I was bouncing up and down in my seat. So real quick on that, ignoring just silly fan complaints I have, I just found the game annoying, where it starts off fairly well, the first two times you fight Dr. Sackonhead with his chainsaw are tense, after that I only ever felt tense when I had to do a quick time event and kept failing at them, and that was just frustration, and overall I just felt the gameplay felt so much better in the mercs mode. Where waves of enemies swarming you in the main game meant just needing to have enough ammo and health, which you could get pretty much anywhere, including corpses, the merc mode made it so you had fairly limited resources and the only goal, the thing you were striving for was survive as long as you can, and I felt how the game played leaned more heavily in that direction than the former, which for me made the main game feel awkward.
As to the main point, I find it hard to find reviews to read/listen to. While I like to think of myself as someone who likes different view points, and hearing others' opinions, a lot of reviews I've read or watched like to make strong declarations without elaborating. It's fine to think differently than I do, but can you care to explain further why you feel that way? Or why that point you made matters? It's things that make or break a game for me as well - Lollipop Chainsaw - most of the reviews I've seen have been positive in the aspect of style and music, but very negative on the game play, because the game play is not as smooth as most games. But we are talking about a teenage girl swinging a chainsaw that's bigger than I've personally ever seen, and the one's I've picked up are heavy unwieldy bastards. And I find the strong use of combos refreshing after the last dozen or so beat em ups where all you have to do is master one or two buttons. As much as the Batman Arkham games work I don't want every beat em up to turn out like that, I find it get's boring after a while. And find the combat to be my least favorite thing about the Arkham games, I much prefer sneaking around, and taking goons out one by one, to me, that's Batman, jumping into the middle of a group of goons and spending the next minute and a half punching each one in the face, just doesn't excite me. So, Lollipop Chainsaw, the game play is clunky, why is that such a bad thing?
And so, I find myself trying to find more things like Spoiler Warning, because while I may disagree with you I get a decent understanding of where you guys are coming from. For instance in this weeks Diecast because you each challenge each other to some extent I understand what you mean when you say you find it hard to play the Witcher, or Mumbles can't play the game because "it's too masculine", the statement by itself annoys me, I don't understand, but given the diecast, she explains, it's not much, it's little things, but it then makes enough sense to me, I'm ready to hear more, and other things. And I think I just find a lot of reviews leave out the why, kind of like tweets (kind of like Shamus's tweet about dive kick being as engaging as any other fighting game, and if he can't see the difference perhaps fighting games are doing something wrong {angry glare} no hard feelings). And I need the why, otherwise I start hating everyone, and I don't know how to stop doing that without stop loving the things I love.