Yeah, I kind of winced when I saw that as well.Valkrex said:Yes I can definitely see how moving from Silent Hill 2 immediately to RE4 could leave a bad taste in one's mouth.
Shamus, I do have to say that it's sort of weird to complain about not knowing the storyline for a series when you're coming in on what's technically the tenth game in the series (ignoring remakes) and fourth in the main lineage- it's a bit like watching Terminator 2 and wondering why John Connor is so important. But for a lot of people who'd played the first three RE games, RE4 was a huge shakeup in the series; gone were the claustrophobic camera angles and numerous situations you'd be ambushed by something out of your sight that the character would've seen easily, the previous games' attempts to homage horror movies to the detriment of gameplay. Instead we had (comparatively) incredible freedom of movement, the ability to see everything that was a danger to us, and free aim to finally plug
But I fully agree that this whole mentality of "you can't say anything bad about this thing I like" is entirely unhelpful, and it's an argument that generally comes from a deep-seated need for validation. Anyone telling you that RE4 is "edgy" or "scary" is either being sarcastic or trying to bait you into playing a game you're not looking for out of a conceit that you have to like it because it's so good (to them). All this does is engender experiences just like Shamus's, where they actually resent the game more than they would've if they'd been given an honest analysis of it.