No Linux version? Unity compiles for that platform as well and I would eat a large hat if this is not the engine behind the game. On it's next big release, Unity looks like it might have the graphical prowess to compete with the unstoppable monster that is the Unreal Engine series but, as Inin0 says, it's not looking good at the moment.
Whilst we all know that graphical shinies aren't the be-all and end-all, this is one IP that should use everything to its advantage for the best immersive experience possible. Thing is, mobile and PC versions don't have to look identical and it may be that the version for desktop will look a lot, lot better.
What I would hate to see is:
"Your ship engines will unlock in 4 hours, 37 minutes. Buy 'Verse Jewels from our app store to speed up your experience."
I'd like to see MMO devs try some more innovative pricing structures; what about subscription-lite? $2.99 a month and no in-game purchases. Or the Guild Wars 1 model - buy the game once at full price, pay for expansions, no sub, no store. Neither of those would work when it comes to tablets so I guess players will be getting the "BEST VALUE! 3000 Mal Credits - $39.99" option.
There are enough fans to support a proper MMO - you don't need WoW numbers to make it work - but I can't imagine this being the most interesting game if it works on my iPad. I'd buy a nicely developed PC version, but....
Tap.. tap tap. Tappity tap tap. Swipe. Tap.
Sigh.