273: Second Real Life

JavaJoeCoffee

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Sep 2, 2010
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I've seen this kind of thing happen before. Much as I like the opportunity to be someone else and see all kinds of wild things, SL can be emotionally draining. The people are real and so are the feelings. I've avoided LTR of a romantic nature. But I do have friends that I think I know pretty well there.

I am a bit peeved that SL is being considered a good resource for the agoraphobic, the infirm or the emotionally damaged. For one thing, it's very democratic; for a few dollars you can look as good as any supermodel. And consider this; it is one of the only places where being witty and clever trump beauty and brawn. People like me because I'm glib and have vocabulary. In SL those virtues aren't restraind by my entirely average stature and unimpressive physique.

I have a family and can go out on a whim. But the chance to be highly visually attractive as well as charming is alluring, even if you're relatively capable of normal social interaction.
 

tnsigep

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Sep 29, 2010
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I am a resident in Second Life, and proud to take part in the communities there. On 11 August 2010, I celebrated by 4th RezDay (4 year anniversary (or birthday) in Second Life.

Like many, finding Second Life was a random event...I simply heard a news article about it, which was dismissed until heard it again about 2 months later. That night I logged into SL and began a voyage like no other.

Yes, in the first few days a noob will find more of the unwanted in Second Life because you start exploring the places you just happen across. But after learning to use the search options in the game, you begin to create your positive SL experience. I can proudly say that I have 2 friends that I communicate regularly with outside of the game that I met on day one. While we have never met, I still consider them extremely close friends. SL allows you meet people and get to know them that would not be easy because of geographic differences. I know count people from the US, Canada, Germany, Australia, UK, Taiwan, The Netherlands and several other countries among my friends.

Also like many in SL, I have a partner, or someone equivalent to a spouse in RL. While he and I have never met, We talk, communicate out of game via email facebook and skype. He would be the person I can talk to about anything in game or even about real life events. Its like a best friend relationship. While some choose to make it about the virtual sex, ours is not the case. I think we are better friends because of it.

Second Life might not be a place for everyone to spend time off and on for 4 plus years, but I think it can provide a good escape from reality at times...as long as it is done safely and in a healthy way.
 

ConnorCool

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Apr 23, 2009
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This just goes to show that love can be formed purely on personality alone, which is a brilliant thing. But that guys situation is not an easy one, it's a shame that we may never know how it turned out.
 

darth jacen

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Jul 15, 2009
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Very engrossing and deep article. I will now need to read something more cheery to keep my mind from racing as well, but it was worth the read nevertheless. Thank you for the article.
 

Fingerthing

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Mar 19, 2010
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In games people behave diffrently. I think the biggest diffrence is the anonymity, no one knows who you are. That's why there exists trolls on the internet, they can say whatever the fuck they want and they can usually get away with it! Some people however go the other way and show generosity that they would never have in real life.
 

Worgen

Follower of the Glorious Sun Butt.
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Apr 1, 2009
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Whatever, just wash your hands.
I used to do sl, after I got a virus from something else and had to reformat Ive been to lazy to reinstall it, I had some good times, made some friends but really the main thing I miss about sl was the mst3k theater
 

josuehabana

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Sep 29, 2010
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Picking up on what JavaJoeCoffee commented above,

"I am a bit peeved that SL is being considered a good resource for the agoraphobic, the infirm or the emotionally damaged. For one thing, it's very democratic; for a few dollars you can look as good as any supermodel. And consider this; it is one of the only places where being witty and clever trump beauty and brawn. People like me because I'm glib and have vocabulary. In SL those virtues aren't restraind by my entirely average stature and unimpressive physique."

I find the fact that SL is being touted here as a platform for the social disfunctional alarming to say the least, to the point where I actually countered this with a post on my own blog. http://pixelscoop.net/2010/09/second-life-article/

It was a condescencing way to end an article that actually raised some really good issues about real life feelings in virtual worlds.

What your article does not do, is to discuss the people who have balanced lives, who are perfectly sociable offline, who are intelligent and creative and who go in Second Life either for business, to learn, to teach, to create, to collaborate, to raise money for charity.

Yes, some people use the platform to fill a real life gap. But for many others it's an immersive and intellectually stimulating alternative hobby to mind numbing trashy television.
 

Gwyneth Llewelyn

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Sep 29, 2010
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While edge cases are the stories that make the news, the reality of Second Life is that people there do pretty much what they do on any other social environment: have fun, either by themselves (engaging in creative activities can be done on your own), or, more likely, with friends. Either friends they have met in real life or new friends they made on the Internet.

The problem is that stories about regular, normal residents of Second Life are just plain boring. Let me take myself as an example. I logged in on my first day, spent 90 minutes tweaking my avatar, 20 hours exploring and meeting people, becoming fascinated, slept 4 hours, logged back in for another 16-hour-session, became addicted, bought a Premium account. A few months later I was participating into a political experiment to let a group of people democratically suggest how their own virtual space should be managed and organised: in the 2D world, this means setting up a group/forum/website, and enjoy the chat. In 3D, you have to deal with urban planning ? which includes commercial, residential, and leisure areas. On a website, you might one day organise a video session for everybody to enjoy participating (it's hard, but thanks to things like USTREAM, it's possible). In Second Life, you have to plan events, hire performers or DJs, do advertising and promotion for your event, and handle security.

Two years after that, a group of friends established a business to develop professional content (including software programming) for Second Life, and, with offices in Lisbon and New York, we started getting dozens and dozens real customers ? corporations and institutions ? which wanted a virtual presence in Second Life. A few years after that, I continued my academic studies ? first a mastership, now a PhD ? solely done through Second Life. These days, be it for fun, meeting friends, work, or study, Second Life is my primary environment of choice.

Boring :) So it doesn't make the news. But this is pretty much what happened to most of the twenty million registered residents of Second Life; I'm neither an exception, nor an "edge case". A few ? perhaps a few millions! ? added to leisure, business, and academic studies a further issue: romance, cybersex, love, marriage. 1 in 4 American couples have met online; a lot of them used virtual worlds like Second Life. Now this starts to interest the media, because it falls outside the "norm". Not everybody is interested in dating services and cybersex, so, because it's something different and special, it attracts the attention of journalists. An estimated 20% of all Second Life users are engaged in adult activity, create or buy adult-related content, and have forged relationships in SL that go beyond clicking on the "Add Friend" box. Those 1 in 5 have stories to tell, and those are the ones that get interviewed.

Among those 20%, a few have very heart-breaking personal stories. They might have some disability, either physical or mental. They might be unemployed and have found Second Life's economy ? little affected by the overall economic downturn, although there was a decline in the overall rate of growth (i.e. the economy still grows, but not as fast as in 2006/7; still, it's worth US$ 0.6 billions annually, and has grown perhaps ten times since 2006...). They might live in countries with oppressive regimes, or have had their parents/kids/partners killed in wars or by horribly disfiguring diseases. They might be agoraphobic or terminally depressed and found Second Life an "escape" to their terrible reality.

All these are so-called "human interest" stories, and they are immensely appealing to the media. However, they are edge cases. Very, very few people have actually such rich and extraordinary (in the sense of "not normal") stories to tell; but the ones that tell these kind of stories are always picked up by journalists, eager to write something that will move their audience.

That isn't to say that these cases do _not_ exist. They certainly do; after meeting thousands and thousands of fellow residents of Second Life, lots of them had rather heart-moving stories to tell me, which made me shear some tears. Perhaps one of the most lovely stories I heard was from a former Dane actress, long retired, who, decades ago, met an Italian aristocrat in her youth, but, for many reasons, they never proceeded with their relationship. 40 or so years later, they happen to find each other in Second Life, and relive the love they never managed to sustain in real life. I believe both might have died by now, but they still spent a couple of years very happily together in Second Life. Like that lovely story, I've heard uncountable others ? most remain untold, but a few hit the news.

After all, isn't that the kind of thing we expect the media to report? We don't like to hear about boring experiences like ours. It's so far more exciting ? or romantic! ? if we get told stories that move us, that engage our deeper feelings (even if they're feelings of rejection!). Journalists know that, and so that's what they pick as examples to grab an audience.

I think that this article correctly picked one of those lovely tales from Second Life and turned it into an article that made us think about our human condition. Yes, there are hundreds of thousands of people in Second Life with similar stories. No, the vast majority has nothing interesting to tell. They just enjoy being there.
 

Jfswift

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Nov 2, 2009
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ZelosRaine said:
This article made me think of .hack/sign, specifically of Subaru. Really, we all do not do enough for the people around us.
That's actually a rather good analogy. I think, what I like best about being online too is that people can only judge you really on your personality.
 

SonicWaffle

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Oct 14, 2009
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Typecast said:
That youtube video of that kid having a massive tantrum over his mum deleting his WoW account? Yeah now I feel bad about laughing at it :(
You know that was a hoax, right?

OT: I've actually experienced something similar a few years ago, on a MUD I play. I became friends with a guy whose name I won't reveal. We chatted a fair amount, used to go hunting together, and so on. He was in his mid-20's, gay, with a dead-end job he hated and some mental problems that made him very uneasy around people. I knew that he was unhappy about his life, because when we chatted about it he'd get very upset sometimes, but while I sympathised there wasn't much I could do for him.

One day, he revealed he'd never actually had a boyfriend. Again, I sympathised, but it wasn't really my business. Eventually problems with stress led him to lose his job and he became much more mopey, often moaning about how he got so little human contact. He started asking me to come and visit him, with the not-so-subtle intention of being "more than friends". I kept declining, as nicely as I could under the circumstances (he was about a decade older than me, lived on the other side of the country, etc), and we gradually drifted apart. After a while he stopped logging on, and I lost my phone and with it his number. Ever since, I've always had a nagging worry at the back of my mind about what happened to the poor guy.
 

Unesh52

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May 27, 2010
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SonicWaffle said:
That story reminds me of Robin (not her real name), who I met when I went through my fanfic writing phase. We both had accounts on fanfic.net, and I don't know why, but I just decided to message her one day, asking if she wanted to talk. And talk we did, on everything depressing and abstract that we couldn't seem to talk about with our RL friends and family; this went on for more than a year. Then I recall getting upset with her over some glib reply to something I found very important, and I decided to stop talking to her. This decision was validated by the fact that I'd started making more RL friends and gotten closer to the one's I already had. I, like the author before her SL experience, felt like "online friends" were... somehow unhealthy, or at least not as "real" as the ones I could actually see. But after a while she messaged me telling me how much she missed me...

Before our spat, I'd incorporated her name into... well, I'd say, but that'd be telling her name. Suffice to say that now I'm reminded of her on a regular basis. I regret what I did sometimes, but I don't know how I'd reconnect, or that I'd really want to. I'm a very different person than I was back then.
 

Imperioratorex Caprae

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May 15, 2010
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I did experience something like this in WoW. I started WoW on an RP server after beta, and got into an RP guild for about a year. Over the course of the year a chick playing a NE priest "got involved" with my human rogue. Way too involved. I had to let her down as easily as I could "ooc" because she got our avatars confused with our real persons. She thought we were really together despite being 1000 miles apart and never having met offline.
Last time I ever do online RPing.
Then again I did get into a fight (that I didn't even want to fight about) with a buddy of mine because my D&D character banged his girlfriend's D&D character (it was more of a boot scene than actual "banging", you know dude makes out with chick, scene cuts to something else going on, scene cuts back to dude putting on his boots) and he actually broke up with her over that. Some are stupid people that don't understand the difference between fantasy and reality, but I feel bad for the ones who really don't have much in the way of a real life especially one like in this story.
 

Anachronism

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Apr 9, 2009
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It's because of articles like this that I love The Escapist. Fantastic, and remarkably moving. I also am guilty of prejudging the people who play Second Life, and I expect so are most people. Not going to do that again. Wow.

I just feel so sorry for K. For W as well, but to a lesser extent. At least he has the option to have a real life and a real family; that doesn't seem to be the case with K. It just amazes me that people like her are abandoned by others and left to look after themselves. I mean, she's even been deserted by her family, the people you'd expect to be there for her. It just makes me feel so depressed; I'm misanthropic anyway, and it's stuff like this that makes me lose faith in people. How can they justify it to themselves?
 

mParadox

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Sep 19, 2010
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the article was very well written.

It's kinda scary what people do online. Mind-numbing at best.
 

CanadianWolverine

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Feb 1, 2008
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SonicWaffle said:
OT: I've actually experienced something similar a few years ago, on a MUD I play. I became friends with a guy whose name I won't reveal. We chatted a fair amount, used to go hunting together, and so on. He was in his mid-20's, gay, with a dead-end job he hated and some mental problems that made him very uneasy around people. I knew that he was unhappy about his life, because when we chatted about it he'd get very upset sometimes, but while I sympathised there wasn't much I could do for him.

One day, he revealed he'd never actually had a boyfriend. Again, I sympathised, but it wasn't really my business. Eventually problems with stress led him to lose his job and he became much more mopey, often moaning about how he got so little human contact. He started asking me to come and visit him, with the not-so-subtle intention of being "more than friends". I kept declining, as nicely as I could under the circumstances (he was about a decade older than me, lived on the other side of the country, etc), and we gradually drifted apart. After a while he stopped logging on, and I lost my phone and with it his number. Ever since, I've always had a nagging worry at the back of my mind about what happened to the poor guy.
Good, I am glad someone mentioned this: The interpersonal relationships in online virtual environments have been been bleeding over into IRL feelings for quite some time now. Probably even before MUDs (Multi User Dungeons, used to be mostly just text like it was Zork but as time went on Visual MUDs came about - I used to use zMud to enhance the text based ones, these days I find SimpleMU much more easy to pick up and get running - and in many ways I consider MU*s to be the forerunners of MMOs) this has been happening with Bulletin Boards or something, but my own experience was with a MUD called Adventures for Ancient Wisdom (AAW) which I asked my then girlfriend, now wife, to play with me. She actually broke up with me IRL for a while because she felt romantic towards another player in the game, which I was rather flabbergasted and rage filled towards this other player whose name and character I have long since forgotten. We did get back together after she realized she could be as open with me as when she would chat with that other player, so in the end it made our relationship stronger.

So, if you are looking for related urban legends, articles or documentaries, be sure to include MUDs in your search, there is a history of this stretching way back and Second Life certainly isn't the only place this happens.

Peace and happy hunting in all your games.
 

ripper13catie

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May 19, 2009
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Thank you all so much for your awesome comments and feedback. It's super awesome to know that people read my stuff and it's great to know that The Escapist has such an intelligent and fantastic audience.

Josue Habana made some really excellent points on his blog about my article. I encourage all of you to check it out if you get the chance!
I posted a similar response to his article on his blog, but just for the sake of convenience, I thought I would also post it here.

I would like to clarify a point that I feel was unclear in the article:

I am very well aware of all of the fantastic things that SL offers--and, admittedly, I did little to highlight these in my article.

However, the article in question was written to tell the story of my encounter with "K" and "W', and not as a broad-spectrum article on Second Life in general.

I in no way believe that all people who play Second Life use this as a "replacement" for real life--in fact, I am in agreement with you that this is a very rare exception. The article I was hired to write for The Escapist was just about this one experience--even for the short time that I was logged in for, for the one "K" that I encountered, I also met probably 20-25 other people who were there for the same reasons you so aptly illustrated---to enjoy themselves and to participate in enriching and entertaining activities in a format that allows them to connect with others who enjoy the same interests.

In making the statement "people like K", I meant, specifically....people like K: in her case, she is both homebound and disabled. I think that the disabled audience is an often-overlooked consumer populace, and in some part, I sought to explore the alternative uses of Second Life, specifically, in the case of K, as her way of connecting to the outside world.

I by no means believe or affirm that all Second Life members are in any way in this situation and I did not mean to imply in any way that I believe interactions in Second Life are in any way less genuine or sincere. What I sought to illustrate with my small article is that there are exceptions to the rule--and my encounter with K showed me how people (specifically, people in her situation) can utilize online encounters to fulfill their needs.

I am an avid gamer, and I will admit that it bothers me as well when I am lumped into broad categories by those who don't understand my hobbies. Hopefully, this helps at least in some way clear up any bad taste that my article may have left you with.

Anyway, stay awesome everyone!