Great article!
I think it is key to the discussion of games-as-art to identify their use of "videogamic" qualities (althought we might want to coin a better term). In this debate, sometimes people point to the fantastic visuals (whether realistic or abstract), sounds and music, the engaging stories, or the production values matching those of films. These things are videogames incorporating other forms of art. Videogames as their own art depend on "videogamic" qualities; the importance of what you do as opposed to what you see, hear, or even feel.
I think it is key to the discussion of games-as-art to identify their use of "videogamic" qualities (althought we might want to coin a better term). In this debate, sometimes people point to the fantastic visuals (whether realistic or abstract), sounds and music, the engaging stories, or the production values matching those of films. These things are videogames incorporating other forms of art. Videogames as their own art depend on "videogamic" qualities; the importance of what you do as opposed to what you see, hear, or even feel.