I'd like a clarification on why this makes games less of an art. Do you mean because you give the player choice, or the ability to do something beyond the exact specifications of the artist? That doesn't make it "stand on its own" any less, and to think so would be incredibly shallow, in my opinion. It's still a carefully contained and regulated world, no more so than a painting. Allowing the player to explore it is merely giving them the opportunity to look at more sides of that picture.vxicepickxv said:On the most basic level, at its very core definition, games cannot be art. In order to be art, it must be, at least in theory, accessible to everyone, yet stand on its own entirely, without any outside interference. I think that's bogus though.
This is what I was thinking. I know someone whose favorite game (with no trace of irony) is Superman 64. Now, we can all agree that it's a horrid game with bad design and programming choices, but to my friend it is the best game ever made. He looks beyond the flaws and finds the fun himself.under_score said:I would tend to disagree with them. The idea of a game being objectively good is patently ridiculous. A game's objective 'goodness' can only be measured in terms of technical achievements; how good the graphics are (debatable since an artistic style, e.g. TF2's cartoonish look, can be enjoyed by some but not others), how well it runs, the effect it had on the industry as mentioned in the article and so on.
What makes a game good is the affect that it has upon you, the player. A terrible story, ugly graphics, broken or boring gameplay, these will all stop a game from having a positive affect on you. The reverse; beautiful graphics or music, a fantastic story, inventive and addictive gmaeplay, will make a game have a profoundly positive affect on the player.
But what makes graphics beautiful, a story interesting or gameplay fun? I would argue that it is based in personal opinion. For example, Jim Sterling of Destructoid claimed in his review of Assassin's Creed 2 (http://www.destructoid.com/review-assassin-s-creed-ii-155807.phtml) that the gameplay was dull and repetitive, the graphics ugly, the story "mostly forgettable" and the parts of the story focusing on Desmond in particular "tacked on, pointless and totally unnecessary". On the other hand, I found the gameplay to be enjoyable, if not revolutionary, the graphics (aside from the character models) to be pleasing and the story fascinating. Is one of us objectively wrong? Of course not.
So then, for the objective view of a game's merits advocated by the article to hold true, the affect that a game has upon the player, being wholly subjective, can't have an affect on the game's overall quality. This, to me, seems backward- surely when you tell somebody that a game is 'good' you are telling them that its affect on you was a positive one, not that its affect on the game's industry was large or that its graphics engine was above average.
In short, a game's goodness is inseparable from personal, subjective opinion.
Not necersarly. Let's put it this way. There are clearly objective facts in the world (trees grow, some animals eat other animals etc.) These objective facts could quite possibly affect videogames. (that game is good/bad etc.)under_score said:I would tend to disagree with them. The idea of a game being objectively good is patently ridiculous. A game's objective 'goodness' can only be measured in terms of technical achievements; how good the graphics are (debatable since an artistic style, e.g. TF2's cartoonish look, can be enjoyed by some but not others), how well it runs, the effect it had on the industry as mentioned in the article and so on.
What makes a game good is the affect that it has upon you, the player. A terrible story, ugly graphics, broken or boring gameplay, these will all stop a game from having a positive affect on you. The reverse; beautiful graphics or music, a fantastic story, inventive and addictive gmaeplay, will make a game have a profoundly positive affect on the player.
But what makes graphics beautiful, a story interesting or gameplay fun? I would argue that it is based in personal opinion. For example, Jim Sterling of Destructoid claimed in his review of Assassin's Creed 2 (http://www.destructoid.com/review-assassin-s-creed-ii-155807.phtml) that the gameplay was dull and repetitive, the graphics ugly, the story "mostly forgettable" and the parts of the story focusing on Desmond in particular "tacked on, pointless and totally unnecessary". On the other hand, I found the gameplay to be enjoyable, if not revolutionary, the graphics (aside from the character models) to be pleasing and the story fascinating. Is one of us objectively wrong? Of course not.
So then, for the objective view of a game's merits advocated by the article to hold true, the affect that a game has upon the player, being wholly subjective, can't have an affect on the game's overall quality. This, to me, seems backward- surely when you tell somebody that a game is 'good' you are telling them that its affect on you was a positive one, not that its affect on the game's industry was large or that its graphics engine was above average.
In short, a game's goodness is inseparable from personal, subjective opinion.
Interesting how young the old guard is... what does that make gamers that are 35+ the "ancient guard"? Let me put it this way if most classic 8bit and 16bit games are older then you then you're not any kind of "guard" you're someone that has jumped on the retro band wagon. Which is fine just let us not forget the kids that actually can remember what it was like to get an Atari 2600 for the holidays(35+ gamers). I for one find that my nostalgia for something tends to be way to kind and my desire for it quickly fades once the bright light of the present shows it for what it truly is glorifying the past.Robert Yang
the "old guard" of 18-34-year-old males who argue over consoles, subscribe to PC Gamer and know who Hideo Kojima is?
I did get that freaking shiny trinket in the end. Took ages, but somehow felt worth it, even if that was just the leaked 'demo' version.Scobie said:I think I remember watching BobisOnlyBob playing that sequence in VVVVVV, although I can't remember if he finished it or not. I also remember watching him play Megaman 2, and concluding that it looked like a terrible game, but he didn't seem to think so.
*Sits and waits for Bob to turn up*
Call it a win. Only one of the other articles in this issue generated more comments than yours, which is impressive for an ostensibly philosophical piece. Actually, in terms of word count yours probably generated the most feedback, since the comments are longer and more thoughtful than usual.Robert Yang said:1) Sorry to all the people I've disappointed, apparently!