immortalfrieza said:
The best part of the series is torturing your customers as much as possible.
Say hi to Mr. Bones my friends!
"I want to get off Mr. Bones Wild Ride!"
"I want to get off Mr. Bones Wild Ride!"
"I want to get off Mr. Bones Wild Ride!"
"I want to get off Mr. Bones Wild Ride!"
"I want to get off Mr. Bones Wild Ride!"
Ahhh, good times indeed. Best old meme on the internet ever. Torturing the guests in RCT1 was ever so fun!
Avaholic03 said:
The RCT series is cut from the same cloth as Minecraft. If you have some creativity and ambition, then the sky is the limit. They give you all the tools you need to make something spectacular. But, it can get a bit grindy, and a bit monotonous if you don't like trying new things.
I'm probably in the minority, but I liked the latest version (RCT 3) the best, especially with the Soaked! and Wild! expansions. But the original is still a great game in its own right.
I agree, while I thoroughly enjoyed RCT, I have continually come back to RCT3 again and again and again, the 3D graphics, while not well-aged, make for more interesting, immersive parks, and the ride cameras also add a TON of fun to the game. I recall days when me and my best friend hung out late at night, and by hang out, I mean me and my friend would just hang in the same room and design parks all night long. Seriously.
I ended up with a dastardly creation called "Foreverland", a custom scenario/park named because all the rides take forever. You had to climb a pyramid round and round to get to food. There was a rollercoaster that goes around a short 100ft loop.... 50 times. I built a highrise with an elevator that would climb the whole thing at 2mph. Unfortunately my hard drive crashed on that laptop so I never got to save that park. I don't have all the levels unlocked on my newest rig, but slowly and surely I will. If I don't cheat first.