Dragon Fin Soup Empowers Women, Alcoholics
There's additionally a detailed crafting system, which will let you craft everything from a delicious meal to equippable items. I only saw the intro, so I'm not sure how deep it goes, but you are able to experiment with mixing reagents to see what concoction you come up with.
The demo I played was basically the first 30-45 minutes of the game. It begins in a dream sequence, and basically ends with an undead invasion of Red Robin's town, where she is forced to fend off a slew of shambling zombies. Red Robin doesn't particularly fit any of the preconceptions you might have for game protagonists. She's not a loner, enjoying the company and conversation with her townsfolk. She's not angsty, she's just looking for her next job so she can get a little coin. She's also an unrepenting alcoholic.
I played on a touch screen - it'll be launching on PC and PS4 before it makes its way to mobile - and it controlled fairly well, though the touch-interface is still a work in progress, since it's not always intuitive where exactly you need to touch for certain actions. I'll almost certainly be playing with a controller on release, though, since it lends itself to slightly better control for more tactical choices during combat.
[gallery=3110]
Despite being a classic isometric view, the graphics are gorgeous, and I'm told will be full HD. Taking a dark twist on fairy tale tropes, Dragon Fin Soup is looking like a grim story in oddly cheerful trappings. The game's website [http://dragonfinsoup.com/] has a Beta tab labeled "coming soon," so keep an eye out if a roguelike JRPG sounds like it might be up your alley.
Dragon Fin Soup is targeting either holiday 2014 or Spring 2015 for release across PS3, PS4, PS Vita, PC, Mac, Linux, iOS, and Android.
[kickstarter=grimmbros/dragon-fin-soup]
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There's additionally a detailed crafting system, which will let you craft everything from a delicious meal to equippable items. I only saw the intro, so I'm not sure how deep it goes, but you are able to experiment with mixing reagents to see what concoction you come up with.
The demo I played was basically the first 30-45 minutes of the game. It begins in a dream sequence, and basically ends with an undead invasion of Red Robin's town, where she is forced to fend off a slew of shambling zombies. Red Robin doesn't particularly fit any of the preconceptions you might have for game protagonists. She's not a loner, enjoying the company and conversation with her townsfolk. She's not angsty, she's just looking for her next job so she can get a little coin. She's also an unrepenting alcoholic.
I played on a touch screen - it'll be launching on PC and PS4 before it makes its way to mobile - and it controlled fairly well, though the touch-interface is still a work in progress, since it's not always intuitive where exactly you need to touch for certain actions. I'll almost certainly be playing with a controller on release, though, since it lends itself to slightly better control for more tactical choices during combat.
[gallery=3110]
Despite being a classic isometric view, the graphics are gorgeous, and I'm told will be full HD. Taking a dark twist on fairy tale tropes, Dragon Fin Soup is looking like a grim story in oddly cheerful trappings. The game's website [http://dragonfinsoup.com/] has a Beta tab labeled "coming soon," so keep an eye out if a roguelike JRPG sounds like it might be up your alley.
Dragon Fin Soup is targeting either holiday 2014 or Spring 2015 for release across PS3, PS4, PS Vita, PC, Mac, Linux, iOS, and Android.
[kickstarter=grimmbros/dragon-fin-soup]
Permalink