Based on what you're saying I'm glad to hear close combat still seems pretty broken. Makes me all the more glad that I ditched the game completely in 6th edition. Not that GW has ever been good at game balance, but jesus christ they fucked up with the new close combat rules.Ironman126 said:I suppose the real question is this: will it be able to deal with a Tau Fire Warrior/Crisis Suit line or will it fall flat on its face like every other assault army? My guess would be no, since the Tau gun line is 101% broken if you don't play a vehicle army.
It seems to me that this is just not the edition for close combat. Armies like Tau and Eldar, that either shoot farther than everyone else or that can move and shoot, seem to get the natural advantage. Plus, with the 7th edition close combat challenge rules, you can't even save your Sanguinary Priest/Power Fist Sergeant from having to deal with all the wounds back.
On the other hand, that +1 to initiative is awesome because now the Blood Angels have the same initiative on the charge as Eldar/Dark Eldar/Slanesshi Chaos Marines. But, to be fair, it you've gotten close enough to an Eldar unit for that to matter, you're probably winning already.
It is beyond broken. Th Orks and Tyranids are almost completely unplayable. The Orks actually are unplayable, but that's the fault of their latest codex more than anything. Between 7th edition's "Flying/Jump monstrous creatures can't do shit" rule and the "smash attacks now only hit once, not half the number of normal attacks" change, close combat is pretty much dead. If you are lucky enough to get into melee with an enemy, you get to roll hundreds of dice that do effectively nothing. Only specialized CQB units can do anything of value and even then it's dodgy. I was playing a game against Necrons and my 5-man Space Marine tactical squad and Captain beat a Lord and his 5 Lychguard retinue.Vivi22 said:Based on what you're saying I'm glad to hear close combat still seems pretty broken. Makes me all the more glad that I ditched the game completely in 6th edition. Not that GW has ever been good at game balance, but jesus christ they fucked up with the new close combat rules.Ironman126 said:snip
I don't know, as Dark Eldar, my games seem to be determined on if I get to choose who goes first. Then again, I'm Dark Eldar, that's my army in a nutshell. Hit Hard, Hit Fast, Die When Someone looks at me funny.Ironman126 said:It is beyond broken. Th Orks and Tyranids are almost completely unplayable. The Orks actually are unplayable, but that's the fault of their latest codex more than anything. Between 7th edition's "Flying/Jump monstrous creatures can't do shit" rule and the "smash attacks now only hit once, not half the number of normal attacks" change, close combat is pretty much dead. If you are lucky enough to get into melee with an enemy, you get to roll hundreds of dice that do effectively nothing. Only specialized CQB units can do anything of value and even then it's dodgy. I was playing a game against Necrons and my 5-man Space Marine tactical squad and Captain beat a Lord and his 5 Lychguard retinue.Vivi22 said:Based on what you're saying I'm glad to hear close combat still seems pretty broken. Makes me all the more glad that I ditched the game completely in 6th edition. Not that GW has ever been good at game balance, but jesus christ they fucked up with the new close combat rules.Ironman126 said:snip
Plus, Tau/Eldar armies are basically impossible to beat. Between the Tau's range and the Eldar's trickery and psykers, good fucking luck, mate.
I can't imagine all those open-top vehicles help. Sounds like Imperial Guard, too. A good friend of mine plays IG and we have play A LOT of 40k, it seems like the winner is determined by who goes first. If my marines are first, it's GG. If he's first, I watch as no less than 4 large blasts wipe out my marines.xaszatm said:I don't know, as Dark Eldar, my games seem to be determined on if I get to choose who goes first. Then again, I'm Dark Eldar, that's my army in a nutshell. Hit Hard, Hit Fast, Die When Someone looks at me funny.Ironman126 said:snipVivi22 said:snipIronman126 said:snip
But yeah, Close Combat is just useless now. It's very rare when you will use a assault unit nowdays. Unless you're me and like trolling everyone with 4+ invul saves or I6 AP2 weaponry.
But Blood Angels in general lost a lot for assault. Assault Marines are no longer troops and the loss of Decent of Angels really hurt them. Pretty much Dreadnaughts and Paal Predators are the Blood Angels claim to fame now.
Yikes, sounds like I got out at a good time then (early-mid 5th). Are they still doing horrible things to the fluff or is it half-way decent now? (fuck the 'tomb-kings in space' backstory that new 'necrons' got).Ironman126 said:I can't imagine all those open-top vehicles help. Sounds like Imperial Guard, too. A good friend of mine plays IG and we have play A LOT of 40k, it seems like the winner is determined by who goes first. If my marines are first, it's GG. If he's first, I watch as no less than 4 large blasts wipe out my marines.xaszatm said:I don't know, as Dark Eldar, my games seem to be determined on if I get to choose who goes first. Then again, I'm Dark Eldar, that's my army in a nutshell. Hit Hard, Hit Fast, Die When Someone looks at me funny.Ironman126 said:snipVivi22 said:snipIronman126 said:snip
But yeah, Close Combat is just useless now. It's very rare when you will use a assault unit nowdays. Unless you're me and like trolling everyone with 4+ invul saves or I6 AP2 weaponry.
But Blood Angels in general lost a lot for assault. Assault Marines are no longer troops and the loss of Decent of Angels really hurt them. Pretty much Dreadnaughts and Paal Predators are the Blood Angels claim to fame now.
Kind of a shame really, the Blood Angels were always so cool. Furioso Dreadnoughts and Baal Predators can only get you so far, especially if you're fighting Eldar with their lances or Tau with their... Everything.
Sometimes I wonder if GW even bothers to play test the shit they come up with.
Ward did, it's how the Grey Knights ended up being untouchable.Ironman126 said:Sometimes I wonder if GW even bothers to play test the shit they come up with.
Sadly yes. Seeing as you can get 10 Imperial Guard for the same price I can only conclude that this figure is made from highly compacted cocaine, rather than the normal plastic or resin.MinionJoe said:Did I read that correctly? Thirty bucks for ONE 28mm figure?
Decent lore? Hahahaha! No. The lore is still fucking horrendous. Matt Ward left GW, finally, after about 40,000 death threats, so maybe it'll improve in time, but right now, Necrons are space Pharaohs. At least they aren't battle brothers with the Blood Angels anymore. The Grey Knights sit atop a very tall pedestal, but Matt has stopped sucking them off. Oh! And Eldar and Dark Eldar are all friends again, but they won't let each other come over to their houses. Actually, that last bit is the only newish bit of lore that isn't pants-on-head retarded.stringtheory said:Yikes, sounds like I got out at a good time then (early-mid 5th). Are they still doing horrible things to the fluff or is it half-way decent now? (fuck the 'tomb-kings in space' backstory that new 'necrons' got).Ironman126 said:snipxaszatm said:snipIronman126 said:snipVivi22 said:snipIronman126 said:snip
I'd almost forgotten about the Grey Knights... I think I tried to block the memory out. I played a game against them once. Once. The only redeeming quality was that the models were illicit, 3D-printed models my friend designed with CAD software. My marines didn't stand a chance. Except the Chaplain. That 4+ invul save can be hilarious.008Zulu said:Ward did, it's how the Grey Knights ended up being untouchable.Ironman126 said:Sometimes I wonder if GW even bothers to play test the shit they come up with.
Now I think they just don't playtest so they have an excuse to roll out new rules, and books, every couple of years.
Yeah, my main army when I played were Tyranids. Then 6th came and while flying Monstrous Creatures actually being pretty good in that was cool, assault became useless and classic models like Genestealers went from a genuine threat to utterly useless aside from the Ymgarl ones. And then they released a new Codex after I quit that got rid of pretty much every character unit/model including those so all Genestealers were useless. And now you're saying flying Monstrous Creatures can't do shit? Definitely glad I sold my stuff then. Even if I do miss the days before the Tau update when I could charge a single Dark Eldar Wych or a Genestealer into a unit of Fire Warriors and be pretty much guaranteed to send them running off the table. It was always quite amusing.Ironman126 said:It is beyond broken. Th Orks and Tyranids are almost completely unplayable. The Orks actually are unplayable, but that's the fault of their latest codex more than anything. Between 7th edition's "Flying/Jump monstrous creatures can't do shit" rule and the "smash attacks now only hit once, not half the number of normal attacks" change, close combat is pretty much dead. If you are lucky enough to get into melee with an enemy, you get to roll hundreds of dice that do effectively nothing. Only specialized CQB units can do anything of value and even then it's dodgy. I was playing a game against Necrons and my 5-man Space Marine tactical squad and Captain beat a Lord and his 5 Lychguard retinue.Vivi22 said:Based on what you're saying I'm glad to hear close combat still seems pretty broken. Makes me all the more glad that I ditched the game completely in 6th edition. Not that GW has ever been good at game balance, but jesus christ they fucked up with the new close combat rules.Ironman126 said:snip
Plus, Tau/Eldar armies are basically impossible to beat. Between the Tau's range and the Eldar's trickery and psykers, good fucking luck, mate.