I've been joking with my friends for years that the only reason scary movies are scary is because of the screeching violin sounds (hence joking.) But then again those aren't really scary movies. I actually might be more afraid if those sounds were left out (see insidious.) I think one of my favorite examples of correct usage would be Halo I. most people probably wouldn't agree but I was never more terrified then when the flood was first introduced by a door exploding and a bunch of little bugs chasing me quickly followed by bigger creepier enemies and the only thing to warn me was their yells of blood thirst. It's tactical use of music and silence that makes you feel alone and scared. A fine line to find but I think Bungie nailed it here.
Interestingly enough, can anyone note a time when this tactic would be used to emote a feeling other then fear or anxiety? I'm sure they are out there but i can't think of a game where silence evoked something like awe or a feeling of unity or companionship.
Interestingly enough, can anyone note a time when this tactic would be used to emote a feeling other then fear or anxiety? I'm sure they are out there but i can't think of a game where silence evoked something like awe or a feeling of unity or companionship.