277: Shooting for the Sky

Dennis Scimeca

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Shooting for the Sky

Ken Levine is frequently held up as a grand auteur of videogames, but his goal for BioShock Infinite is to just make a really good shooter.

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Shellsh0cker

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Oct 22, 2008
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Guys like this restore my faith in humanity. Thanks for having your head on straight, Mr. Levine.
 

boholikeu

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Dennis Scimeca said:
If Ken Levine were the auteur artist that he's been made out to be, he might be happy only with groundbreaking aesthetics, but he's a gamer first.
Funny, I think that precisely because he is the great auteur people make him out to be he values gameplay over simple aesthetics.
 

Arachon

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Dennis Scimeca said:
"You can make a shooter with great gameplay and a mediocre story and still be somewhat successful," he said. "You can't make a shooter with a great story and terrible gameplay."
Interesting he feels that way, personally, I thought the gameplay in BioShock was kind of mediocre, the AI wasn't too bright, and the splicers main tactic was running around in circles, making them difficult to hit. The story and atmosphere however, more than made up for that flaw, and was what kept me going through the game.
 

internetzealot1

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Wait, did he say that challenge in a game was important? Didn't he work on Bioshock? The game where you can't, you know, lose?
 

Galduke

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Loved the first Bioshock despite requiring only simple tactics, but the second felt like the story was jerry-rigged into the universe solely to provide a counter balance to the themes of the first (I need to pick it up again and finish it, actually), but seeing as how the masses respond to fun action more than good atmosphere and narrative, Levine's just going to combine some cracker-jack gameplay with a bluntly tea-party-trashing message and hope some of it sticks to the CoD-fed crowd.

I for one can't bring myself to care for a game if it's no deeper than a PETA pamphlet no matter how finely tweaked the gameplay is, otherwise I'd just sit around and play "Call of Duty What-Ever" all day. Enjoy the soapbox shooter, I'll hold out hope that the series won't become just another mindless now-with-dual-BFG-wielding FPS franchise.
 

The Random One

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I saw the first BI trailer, and at a point I was like, 'wait... is this a metaphor?' I still don't know if the things that happen on the first trailer, in game, are an allusion to something I haven't figured out yet. The way it's set up, the framing and so, looks like it, but from what I can tell it might as well be aping a cinematic trope without fully grasping its meaning.

The other day I was thinking about how Bioshock is good because it criticizes a liberal viewpoint. Games, and most art forms I guess, as well as those who enjoy them, are usually liberal, as far as they're willing to articulate their political beliefs anyway. If Bioshock had based its gameplay on a conservative scenario it would be essentially preaching to the core. Of course Rand's Objectivism of 'if I'm paying for these roads I don't want those poor freeloading bastards to use it' is essentially the strawman of the left wing, but it's still more appealing than if it had just echoed the 'following tradition and limiting freedoms is bad bad bad!' the genre as a whole already has.

I still think it's hilarious the way Americans profess their love for their country, it looks hilarious for those of us outside. As far as the concept of BI goes I love it already.
 

Tallim

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Always love Levine's stuff, interviews just provide a lot more insight into him as a person. I think Hideo Kojima could learn a bit from him. Not that I am knocking Hideo but his gameplay/story balance was way off.

Galduke said:
Loved the first Bioshock despite requiring only simple tactics, but the second felt like the story was jerry-rigged into the universe solely to provide a counter balance to the themes of the first (I need to pick it up again and finish it, actually), but seeing as how the masses respond to fun action more than good atmosphere and narrative, Levine's just going to combine some cracker-jack gameplay with a bluntly tea-party-trashing message and hope some of it sticks to the CoD-fed crowd.
To be fair Bioshock 2 wasn't Levine's team.
 

righthanded

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The Random One said:
I saw the first BI trailer, and at a point I was like, 'wait... is this a metaphor?' I still don't know if the things that happen on the first trailer, in game, are an allusion to something I haven't figured out yet. The way it's set up, the framing and so, looks like it, but from what I can tell it might as well be aping a cinematic trope without fully grasping its meaning.

The other day I was thinking about how Bioshock is good because it criticizes a liberal viewpoint. Games, and most art forms I guess, as well as those who enjoy them, are usually liberal, as far as they're willing to articulate their political beliefs anyway. If Bioshock had based its gameplay on a conservative scenario it would be essentially preaching to the core. Of course Rand's Objectivism of 'if I'm paying for these roads I don't want those poor freeloading bastards to use it' is essentially the strawman of the left wing, but it's still more appealing than if it had just echoed the 'following tradition and limiting freedoms is bad bad bad!' the genre as a whole already has.

I still think it's hilarious the way Americans profess their love for their country, it looks hilarious for those of us outside. As far as the concept of BI goes I love it already.
Bioshock criticizes a libertarian viewpoint, not a liberal one. Even if it were, I still don't see how something is good because it does something. Libertarianism is a load of childish shit and I still think BioShock is a mediocre game. The gameplay isn't based around an ideology, just the monologues. The setting isn't a failed libertarian paradise, it's the sewer level. There aren't characters to interact with, there are voices in your ear telling you why you're doing things. If you think that the overall design and it's conventional failures are some sort of over-arching indictment of video-gaming as a medium, that it enslaves gamers, you could have a point to argue from. As it were, BioShock doesn't say much about anything.

And yes, some Americans love professing their love for America--although the other day, I saw a bumpersticker that said "America: Like it or Leave it" --maybe some of them are learning.
 

Woodsey

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I respect what he tries to do but I despise BioShock.

People seem to have mistaken backstory and themes for an actual story.
 

archvile93

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He does certainly make some deep and innovative games. Now if he'd just stop forgetting to make them fun.
 

Blunderman

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I found BioShock almost aggressively uninteresting, with bland writing, unbalanced gameplay and an art style which only redeeming quality was all the stuff it shamelessly stole from Fallout - mediocre across the board. And yet, it was made by the same guy who was behind System Shock 2, one of my all-time favourite games.

To me, it seems as though the same people who liked Fallout 3 are the ones who liked BioShock - those who missed out on the infinitely better titles that these two games blatantly fail at superseding.

If Ken Levine really wants to show his skill then he should be making a new, original title instead of extending BioShock's story in the same way that BioShock 2 tried to do it. But alas, he's only interested in the money.
 

Blind Sight

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Good old Ken Levine, combining complex philosophical and ethical questions with gameplay, and a lot of literature and art mixed in. I guess more game designers should go to liberal arts school?

EDIT: Double post, my bad.
 

Blind Sight

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The Random One said:
The other day I was thinking about how Bioshock is good because it criticizes a liberal viewpoint. Games, and most art forms I guess, as well as those who enjoy them, are usually liberal, as far as they're willing to articulate their political beliefs anyway. If Bioshock had based its gameplay on a conservative scenario it would be essentially preaching to the core. Of course Rand's Objectivism of 'if I'm paying for these roads I don't want those poor freeloading bastards to use it' is essentially the strawman of the left wing, but it's still more appealing than if it had just echoed the 'following tradition and limiting freedoms is bad bad bad!' the genre as a whole already has.
Well the thing is that if you look in-depth into Bioshock's overarching themes, it actually comes across as supporting elements of Objectivist philosophy. Rapture only really goes to hell once Ryan starts to surrender his principles and slowly go mad. Ryan's final cries of "A MAN CHOOSES, A SLAVE OBEYS" is pretty much a founding principle of Randian logic. Although early on, Ryan's philosophy is seen negatively, the second half of the game pretty much reflects this concept. Fontaine controlled you, forced you to obey, and now, you have a choice in what you will do. The second half of the game doesn't really have anyone ordering you around like Atlas did, more just telling you what to do. If anything this seems to be based off of Objectivist liberty, where you control your destiny and no one else does.

At least that's what I got from Bioshock, I noticed a really big tonal change after Fontaine reveals himself.
 

Flauros

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Im playing Bioshock right now, and i was about to ask people about that. Blast and then shoot, anything else?

People really need to follow this guys advice. Ive said the same thing. If youre the best archer in the world, you dont need to keep TELLING people that, try to hype it up. You simply just need to keep hitting the targets like nothing else matters, and everything else will follow suit.
 

Ampersand

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This has no relevance at all but the title on this forum made me want to say " YOUR DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!!!!" That is all.
 

Sartan0

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Woodsey said:
I respect what he tries to do but I despise BioShock.

People seem to have mistaken backstory and themes for an actual story.
I get that but with a voiced protagonist and other character(s) to work off of I am hopeful we will have a more expanded story this time.